A popular sandbox indie game made by Markus Persson, a.k.a. Notch. The gameplay revolves around collecting materials and building shelters in survival, or simply making intriguing structures in the creative mode of the game.

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2
votes
3answers
529 views

Minecraft like blocky-clouds

We are working on a minecraft-like block-based engine/lib. Lately I've started working a blocky-clouds as in minecraft; So it appers that in minecraft, clouds are not procedural. I'm still looking ...
-1
votes
1answer
686 views

How to run Minecraft from a different folder [closed]

My problem is that I can run minecraft from a different folder, but when I run it, it is still using .minecraft folder. It saves the worlds there and so on. How can I run it like "everything get from ...
16
votes
5answers
1k views

Why is chunk size often a power of two?

There are many Minecraft clones out there and I am working on my own implementation. A principle of terrain rendering is tiling the whole world in fixed size chunks to reduce the effort of localized ...
-4
votes
1answer
208 views

Dynamic cubes for cube engine [closed]

I had an idea for a cube world (i'm writing in C#) that would make creating new types of cubes simple and dynamic. Here is how I imagine it: 1.Text file stores everything including block name, ...
2
votes
1answer
205 views

How to make an articulated mob in Minecraft?

I am attempting to make a sea serpent, and I want to know how to make it be able to turn in any place, or at each 'segment', somewhat like the snakes in mocreatures. I know how to make mobs in ...
-2
votes
1answer
121 views

How to disguise a serverside mob as another?

I've been working a Minecraft sever mod and i want to be able to add a new entity to the server, but then make the server send the packets to the client, imitating another mob, for example.. Lets say ...
-1
votes
2answers
234 views

Are there any good guides for making mods for Minecraft? [closed]

I've been coding in Java for 5 months at work now, and having past experience with programming in other languages, modifying existing code at Uni etc. I feel like I want to get started on (read: ...
0
votes
1answer
216 views

Index out of bounds, Java bukkit plugin

I'm getting index out of bounds errors in my Bukkit plugin, and it's really beginning to piss me off... I for the life of me can't figure this issue out! Caused by: ...
4
votes
1answer
1k views

How does Minecraft render its sunset and sky?

In Minecraft, the sunset looks really beautiful and I've always wanted to know how they do it. Do they use several skyboxes rendered over eachother? That is, one for the sky (which can turn dark and ...
-1
votes
1answer
880 views

What causes the pre-1.8 Minecraft far lands to generate? [closed]

Before Minecraft Beta 1.8, when you reached about x:3000000 y:3000000, the terrain generator would freak out and begin generating broken scary land. What went on in the MC code to provoke this? Why ...
2
votes
1answer
345 views

How do I efficiently generate chunks to fill entire screen when my player moves?

In my game I generate chunks when the player moves. The chunks are all generated on the fly, but currently I just created a simple flat 8X8 floor. What happens is that when he moves to a new chunk ...
1
vote
1answer
602 views

First Minecraft mod not working: make a new sword

I am making my first mod and cannot see what is wrong with it. I am using MCP and Modloader. For my first mod I was going to make swords. I started with making a new EnumToolMaterials WOOD(0, 59, ...
0
votes
2answers
440 views

Player position triggering teleports

I'm developing a Minecraft plugin (bukkit) in which a server admin can create 'portals' - a small region that will teleport any players who enter it. I have the teleportation sorted and I know how I ...
2
votes
1answer
294 views

Parallelizing creation of geometry chunks in minecraft-like game

In my game I separate creation of chunks into two stages. The first is where I generate the heightmap using simplex noise and the 2nd is when I create the actual vertex buffers. I do it like this so ...
25
votes
5answers
8k views

How to generate caves that resemble those of Minecraft?

I've been working on a 3D procedural world for a while now and am wanting to start adding cave systems. I'm currently using 2D/3D Perlin Noise for the terrain generation in combination with Marching ...
6
votes
2answers
6k views

How to handle a Block World like Minecraft

I want to write a simple game with a block world like in Minecraft. My theoretical question is what is the best way to handle this block informations during playing. My first Idea was a huge array but ...
2
votes
1answer
498 views

How can I teleport seamlessly, without using interpolation?

I've been implementing Bukkit plugin for creating toggleable in-game warping areas that will teleport any catched entity to other similar area. I was going to implement concept of non-Euclidean maze ...
1
vote
1answer
464 views

Minecraft custom name laucher

I'm trying to create a custom name laucher for Minecraft. I run an offline server and was wanting to give some of my friends a laucher to use so they can play. I have done this before with a batch ...
4
votes
4answers
914 views

Drawing 2D Images “3D-Like”

So, I want to use textures for weapons in my FPS game instead of actual models. However, if I just draw the texture onto a square in the game, it has the rotation and stuff, but it looks "2D". How ...
-1
votes
1answer
1k views

What is the Relative Rarity of Blocks Generated in Minecraft? [closed]

I was watching a tutorial from last year that was discussing how to create blocks that would be generated with the world. I have lost the link to the video, but the basic issue I'm having here is ...
3
votes
1answer
2k views

Stuck trying to decompress sections in Minecraft Anvil files (.mca)

I've been trying to write some Java code to read .mca files, based on the information at http://wiki.vg/Map_Format and http://wiki.vg/User:Sprenger120 . I am at the point where I can read in the ...
0
votes
4answers
884 views

XNA transparent objects?

I've working on a voxel like game like Minecraft, but I'm not sure how I should handle alpha. I've got the world split into chunks and I render each chunk, I have things like leaves which have alpha ...
3
votes
2answers
760 views

AABB > AABB collision response?

I'm really confused about how to fix this in 3d? I want it so that I can slide along cubes but without getting caught if there's 2 adjacent cubes. I've gotten it so that I can do x collision, with ...
4
votes
1answer
1k views

Minecraft style XNA game collision?

I've been trying to get this working for ages now, I can detect if there's a solid block at any place on the map and I can check how far something is inside of it, but I don't understand how to fix ...
-4
votes
1answer
620 views

Can minecraft support an asymmetrical mesh?

I want to play as a Zaku II from gundam in Minecraft. I was saddened that player skins must be symmetrical. I know there's a mod that lets you play as a MLP pony, and another one that let you ...
0
votes
4answers
822 views

Bukkit send a custom placed name plate?

Hello i have been working on a part of my plugin that has waypoints allowing the user to create delete etc. I got to thinking after using and seeing a couple of the disguse plugins. That maybe i could ...
-3
votes
1answer
350 views

Bukkit inventory saving: crashing somewhere

I'm working on a command for a bukkit plugin that lets you transfer worlds. In the section about saving the player's inventory, I'm getting a runtime error. My question is: Why is the error happening, ...
2
votes
1answer
844 views

Bukkit saving inventory enchantments

I am working on a bukkit plugin. One thing I want this plugin to do is teleport you to other worlds on the server. However, I don't want the player's inventory to be saved. Right now, I have this ...
0
votes
1answer
232 views

Primitive Animation

I am creating a minecraft-like clone and was wondering what is the best way to go about animating a model, for example implementing the following feature: when the player presses the arrow keys, move ...
6
votes
1answer
918 views

Minecraft Mod portable torch/lantern

I have just started making a mod for minecraft, I learned how to make items and import custom png's and have gotten all of that to work. I have been searching around the code trying to find a way to ...
3
votes
2answers
1k views

Why would someone chose midpoint displacement over perlin noise for 3D terrain generation?

I myself am creating a terrain generation algorithm and would be interested in knowing why others have chosen midpoint displacement over perlin noise. Minecraft is an example where midpoint ...
1
vote
2answers
630 views

How does Minecraft compute lighting for it's non-block objects?

I was wondering how the creator of Minecraft went about lighting the objects (player and pickaxe) based on the lighting level around the player. I have implemented the ability to light the blocks ...
1
vote
2answers
393 views

Can I use the Minecraft avatar in my game as long as I texture it differently?

I'm creating a block-based game and am ready to start developing the avatar. I would like to use the Minecraft avatar model but use my own higher resolution texture. Can I do this or will I be ...
3
votes
1answer
429 views

Performace problems with Voxel Engine

well, I am creating a voxel engine in C# and XNA and many posts I have posted on this site have been due to performace issues, many people suggested using a profiler to help me out. I have, and ...
5
votes
2answers
2k views

Dealing with occlusion in an isometric sandbox game

Imagine a 3D sandbox game like Minecraft with third-person isometric graphics. If the camera only moves in two dimensions, and doesn't rotate, then a large portion of the world will always be occluded ...
0
votes
1answer
841 views

Large Blob of landmass in Minecraft Terrain Engine in XNA

I am creating a Minecraft Terrain engine in XNA, and want to create a large blob/cluster of blocks, in a random sort of blob thing, shaped somewhat like the stuff under the Volume Rendering heading on ...
23
votes
6answers
10k views

How can I improve rendering speeds of a Voxel/Minecraft type game?

I'm writing my own clone of Minecraft (also written in Java). It works great right now. With a viewing distance of 40 meters I can easily hit 60 FPS on my MacBook Pro 8,1. (Intel i5 + Intel HD ...
3
votes
2answers
2k views

Collision Detection problems in Voxel Engine (XNA)

I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have ...
1
vote
1answer
6k views

How can I remove inventory items in a Bukkit plugin?

I am making a Bukkit plugin that takes the player to a "FunZone" and allows them to do just about anything. I don't want data transferred between the two worlds. So far I have got most everything ...
4
votes
4answers
781 views

Weird block selector selection (to floor or not to floor)?

Well, I am creating a Minecraft like engine in XNA, and since I first implemented the block selector (the cube that allows you to select blocks in 3D space) it has always been very inaccurate. Here is ...
11
votes
2answers
4k views

Am I allowed to make my Minecraft clone open source?

I'm developing in my spare time a game like Minecraft. In fact, it isn't "like Minecraft", because I'm trying to make it a close as possible copy of it (meant as exercise for myself at the age of 16 ...
2
votes
1answer
457 views

Transformed Pretransformed coordinates?

I am creating a minecraft like terrain engine thing in XNA and C#, and I am trying to create a item/block selector tool. The thing is I would like to have 3D objects on the tool. So I thought for the ...
4
votes
2answers
5k views

Texture antialiasing?

In my Minecraft-clone style game, blocks are textured with a border that is lighter then the block color. See picture below: To achieve this effect without the textures being blurry I use this ...
8
votes
4answers
999 views

What kind of hardware would be required to render an Earth sized minecraft like map?

I have been thinking about this problem. Is it possible with current technology to create a 1:1 replica of the earth in voxel based game? What's the best data structure to store this giant map? Which ...
3
votes
1answer
2k views

Bukkit shoot tnt & help with vectors

I want to shoot a piece of tnt from the players face and then let it explode when it hits the target block. if (cmd.getName().equalsIgnoreCase("cannon")) { ...
1
vote
0answers
151 views

Bukkit shoot tnt where player is looking [duplicate]

Possible Duplicate: Bukkit shoot tnt & help with vectors Hello. I want to shoot a piece of tnt from the players face and then let it explode when it hits the target block. I set it up ...
46
votes
5answers
2k views

How could I implement something like Minecraft's crafting grid?

The crafting system in Minecraft uses a 2x2 or 3x3 grid. You place ingredients on the grid, and if you put the right ingredients in the right pattern, it will activate the recipe. Some interesting ...
3
votes
3answers
1k views

Concerning The Minecraft Skybox

I was wondering how does the stars in night time in minecraft work, are they point sprites? And are they placed on a texture or just randomly placed on some far away location. EDIT 1: OK, well, with ...
16
votes
3answers
2k views

How can I generate floating land masses for a Minecraft-like engine?

I am creating a Minecraft-like engine in XNA. What I want to do is create floating islands similar to the one shown in this video: http://www.youtube.com/watch?v=gqHVOEPQK5g&feature=related ...
2
votes
1answer
803 views

Need some help implementing VBO's with Frustum Culling

i'm currently developing my first 3D game for a school project, the game world is completely inspired by minecraft (world completely made out of cubes). I'm currently seeking to improve the ...