Using OpenGL1.1 (sadly) I'm trying to draw a cube, which is colored and alpha blended. It is instead showing up as opaque black. Even without including alpha in the color it still shows up as opaque ...
If anyone ever played minecraft and realized no matter what computer you have it normally doesn't give over 100 FPS? While looking at decompiled code from it I noticed it renders with OpenGL 1.1 ...
I'm writing my own clone of Minecraft (also written in Java). It works great right now. With a viewing distance of 40 meters I can easily hit 60 FPS on my MacBook Pro 8,1. (Intel i5 + Intel HD ...
I'm developing in my spare time a game like Minecraft. In fact, it isn't "like Minecraft", because I'm trying to make it a close as possible copy of it (meant as exercise for myself at the age of 16 ...
In my Minecraft-clone style game, blocks are textured with a border that is lighter then the block color. See picture below: To achieve this effect without the textures being blurry I use this ...
i'm currently developing my first 3D game for a school project, the game world is completely inspired by minecraft (world completely made out of cubes). I'm currently seeking to improve the ...
In the Minecraft source code, this code is used to create a direction vector for a ray from pitch and yaw:' float f1 = MathHelper.cos(-rotationYaw * 0.01745329F - 3.141593F); float f3 = ...
I currently have volume data for the world stored as an array of booleans. I then check each empty block and if it has non-empty neighbors the faces get drawn. This prevents me from sending a bunch ...