I am developing a mod for the game Minecraft, a block-based voxel game. As part of the mod, I want to create a procedural house generator that will be generated based on specific needs/desires, such ...
I myself am creating a terrain generation algorithm and would be interested in knowing why others have chosen midpoint displacement over perlin noise. Minecraft is an example where midpoint ...
I am creating a Minecraft Terrain engine in XNA, and want to create a large blob/cluster of blocks, in a random sort of blob thing, shaped somewhat like the stuff under the Volume Rendering heading on ...
I have been thinking about this problem. Is it possible with current technology to create a 1:1 replica of the earth in voxel based game? What's the best data structure to store this giant map? Which ...
I am creating a Minecraft-like engine in XNA. What I want to do is create floating islands similar to the one shown in this video: http://www.youtube.com/watch?v=gqHVOEPQK5g&feature=related ...
Disclaimer: this is one of those dreaded Minecraft-style questions, but I feel it's more a data structures and algorithms question I'm really new to 3D data structures and am wondering what the best ...