Tagged Questions
-1
votes
1answer
51 views
Simplex noise 3d map generation
I've just started learning 3d stuff and want to make minecraft clone, cause cubes are easy ( I hope ) :)
Arleady wrote chunk creation, menagement and displaying and want to generate nice terrain, but ...
17
votes
4answers
3k views
How to generate caves like minecraft?
I've been working on a 3D procedural world for a while now and am wanting to start adding cave systems. I'm currently using 2D/3D Perlin Noise for the terrain generation in combination with Marching ...
0
votes
4answers
704 views
XNA transparent objects?
I've working on a voxel like game like Minecraft, but I'm not sure how I should handle alpha. I've got the world split into chunks and I render each chunk, I have things like leaves which have alpha ...
7
votes
2answers
210 views
Determining if player-created structure matches a template in a 3D block-based game
Disclaimer: this is one of those dreaded Minecraft-style questions, but I feel it's more a data structures and algorithms question
I'm really new to 3D data structures and am wondering what the best ...
1
vote
2answers
581 views
How do i get the X,Y and Z of the way my unit is facing?
I have the yaw and pitch of my unit at my disposal, I know if I use polar to cartesian conversion I'll get the X and Y of each one of those two, but I need them combined to give me the x,y and z of ...
2
votes
3answers
803 views
I'm a single developer making a game made of blocks. Can I make 3d characters made of blocks without looking like Minecraft?
I would like to differentiate the look as much as I can but yet it has to be within the limits of what is reasonable for a single programmer can do. I have alot of ideas that would make the game ...