0
votes
0answers
20 views

how do I know what blocks to draw in a lightweight Minecraft style game [duplicate]

I am creating a lightweight minecraft style test game in C++ using opengl es. I have come upon a problem while planning it though - what is the most efficient way to render blocks? I know about back ...
2
votes
3answers
1k views

How to find the entity I'm looking at?

I am currently making a mod for Minecraft but I have come to a stop because I am lacking in some knowledge. I need to get data for the entity I am looking at, which I believe requires the use vectors, ...
-1
votes
1answer
429 views

Simplex noise 3d map generation [duplicate]

I've just started learning 3d stuff and want to make minecraft clone, cause cubes are easy ( I hope ) :) Arleady wrote chunk creation, menagement and displaying and want to generate nice terrain, but ...
24
votes
5answers
7k views

How to generate caves that resemble those of Minecraft?

I've been working on a 3D procedural world for a while now and am wanting to start adding cave systems. I'm currently using 2D/3D Perlin Noise for the terrain generation in combination with Marching ...
0
votes
4answers
864 views

XNA transparent objects?

I've working on a voxel like game like Minecraft, but I'm not sure how I should handle alpha. I've got the world split into chunks and I render each chunk, I have things like leaves which have alpha ...
7
votes
2answers
224 views

Determining if player-created structure matches a template in a 3D block-based game

Disclaimer: this is one of those dreaded Minecraft-style questions, but I feel it's more a data structures and algorithms question I'm really new to 3D data structures and am wondering what the best ...
1
vote
2answers
753 views

How do i get the X,Y and Z of the way my unit is facing?

I have the yaw and pitch of my unit at my disposal, I know if I use polar to cartesian conversion I'll get the X and Y of each one of those two, but I need them combined to give me the x,y and z of ...
4
votes
4answers
1k views

I'm a single developer making a game made of blocks. Can I make 3d characters made of blocks without looking like Minecraft?

I would like to differentiate the look as much as I can but yet it has to be within the limits of what is reasonable for a single programmer can do. I have alot of ideas that would make the game ...