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2
votes
1answer
371 views

Unity3D free in game purchase solution [closed]

Am making an android game with unity and i want to add an in-game purchase feature, i looked around and all the suggestion lead to non-free plugins (mainly prime31 plugin) but in the current moment i ...
5
votes
1answer
684 views

In-App Billing Library for Android Game

I'm trying to add in-app purchases into my Android game and it having some trouble figuring my around the Google Play Billing. Can anyone refer me to a good open source reference for how to do that?
1
vote
1answer
219 views

How to accept microtransactions with a desktop application?

I want to implement microtransactions into a desktop application I'm working on, but the microtransaction services I know of are all targeted primarilly towards Flash or smartphones. Are there any ...
2
votes
1answer
155 views

What income models are available for Xbox games?

There are number of income models available for different games on various platforms - income from ads, paid games, paid DLCs, microtransactions and so forth. What sources of income are available for ...
5
votes
2answers
598 views

Web-based micro-transaction API

I am currently making a browser-based game and I would like to integrate micro-transactions. However I would prefer not to have to implement my own storefront. Does anyone know of an available ...
11
votes
1answer
259 views

How can you meaningfully market test microtransactions?

For a number of reasons I have chosen to use Microtransactions to monetize my current project. However, like all make or break features I am concerned about how they are received in-game. ...
8
votes
4answers
333 views

Best practices for implementing collectible virtual item “packs”?

I'm in the process of building a game in which virtual items can be obtained either by in-game play (defeating enemies, gaining levels), or by purchasing "packs" via microtransactions. Looking at an ...