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0
votes
2answers
306 views

Unity - Avoid using Find method by caching UnityObjects - Code review

I'm trying to avoid using GameObject.Find during runtime to find particular GameObject components when wanting to instantiate them. I have created a cache for the gameobjects from which I can either ...
1
vote
1answer
161 views

How to centralize stat/feat/equipment related changes in an RPG?

I have a game with an RPG system where derived stats, like HP,armor, etc depend on a variety of components: armor, stats and feats. I'm running into an issue where the code to change derived metrics ...
2
votes
0answers
106 views

Implement continuous integration (smoke test) [closed]

Moving from J2EE industry to Android development there is a question in my mind, about continuous integration to perform smoke or integration testing. I'm building a single game, a memory card game, ...
6
votes
1answer
164 views

Continuous Integration, what are the strategies to manage binary content?

Currently we are testing various configurations between Feature Branching and CI with Feature toggling. I can see there are several viable options out there for the code, but I also know that CI ...
0
votes
2answers
872 views

Game Logic - Tree Based Game Design

I'm trying to write an easy to use and extremely modifiable game engine in C++. I was thinking about using a tree to store game data. All objects would inherit a from the Node class and would have ...
7
votes
1answer
2k views

Game programming: common methods and design patterns

I begun writing a very simple game engine so that I can learn OpenGL 3.x better but since my inexperience and my sparse knowledge of how a 3D game should be designed, I usually get into problems where ...
0
votes
1answer
141 views

What is a systematic process for choosing a mobile game engine? [closed]

I am looking for a systematic process or methodology for choosing a mobile game engine for a mobile game project. Intuition tells me that it should be similar in principle to choosing any ...
3
votes
2answers
202 views

Are there some methodologies to define a game's rules?

I would like to write some rules for a game I have in head but I don't know how to do that. So are there some methodologies or modeling tools (like UML) to do that? I'm thinking about a kind of tree ...
0
votes
1answer
480 views

What are the tools, programming languages and development processes of AAA games? [closed]

Only thing I am able to find about "big" games like ac, hl, bf, cod is engine used to run the game. But I am interested in what software development methodology, programming and scripting languages ...
3
votes
1answer
959 views

Stuck on development of turn-based-strategy game

I am developing a turn based political/military strategy game similar to the DOS game Conflict. I have my game design document completed, but I'm having trouble actually putting together the logic of ...
9
votes
3answers
677 views

How can I measure the “creative/entertainment value” of video-game requirements?

I realize this question is complex and subjective, but bear with me for a moment. I firmly believe that video-game software is essentially different from, for example spreadsheet software, as from a ...
-4
votes
2answers
335 views

Is my “engine” development process ideal?

I was thinking about a game engine development, I understand as engine the main program that can develope next duties: Receives parameters. calculates what is needed. Delivers results. As an ...
7
votes
1answer
894 views

Scrolling a WriteableBitmap

I need to simulate my background scrolling but I want to avoid moving my actual image control. Instead, I'd like to use a WriteableBitmap and use a blitting method. What would be the way to simulate ...
5
votes
2answers
217 views

Switching between levels, re-initialize existing structure or create new one?

This is something I've been wondering for quite a while. When building games that exist out of multiple levels (platformers, shmups etc) what is the prefered method to switch between the levels? ...
8
votes
3answers
1k views

Is BDD (Behavior Driven Development) used in games?

I have been reading about BDD - Behavior Driven Development for a while, and I find it really easy and usefull to convert features into code. BDD users often call it TDD done right. BDD is a tool for ...
20
votes
6answers
3k views

Is Test Driven Development viable in game development?

As being Scrum certified, I tend to prone for Agile methodologies while developping a system, and even use some canvas from the Scrum framework to manage my day-to-day work. Besides, I am wondering ...
7
votes
5answers
2k views

How to create games with scrolling?

In games like city story or we farm how do they implement scrolling? To do scrolling using UIScrollView the EAGLView size has to be bigger. In those games EAGLView size look like more than ...
2
votes
1answer
205 views

MYST/RIVEN and Quicktime Video Integration

How was Quicktime video integrated into the MYST series games? I was watching a Making of MYST video and noticed that they used a small green screen and for the sequels like Riven they continued to ...
4
votes
2answers
203 views

What is the best methodology in mounting customizables to a 3d avatar in Unity?

Someone I know suggested just making every customizable on the model then just hide the non active ones. But that doesn't sound very efficient for me. So my question is what is the best method to use ...
8
votes
4answers
1k views

Simplest most effective way to rank and measure player skill in a multi-player environment?

I know of the Truskill algorithm, it's quite complex but effective. My question is there other algorithms/methods to determine a players skill for accurate measuring for multi-player competitive ...
3
votes
2answers
381 views

What is the best toolchain for ActionScript3 social networks game development?

I'm new to flash and web development too. But I have some background in c#/c++/Qt/python. So, I want to know, what is the best toolchain for quickest dive into. My task is to write a game for ...
8
votes
4answers
511 views

Do “Results-Oriented Work Environments” work?

A game development company seems like an ideal testbed for experimenting with new or uncommon models for work environments. I'm curious if there's anyone out there successfully doing something ...
3
votes
2answers
310 views

what are the essential things to be looked upon in game design

I've made a couple of games now. Starting from basic hobbyist projects like snake , I advanced into platform based games, board games, turn based games. While doing the latter of these projects I had ...
4
votes
4answers
1k views

What are standard methods for organizing game code? Grouping by standard “kinds” of methods? [closed]

I've made a few games, and am getting faster and better organized each time. I'm well out of the "just make it work" phase and working on methodology and readability. I need some tips on code ...
36
votes
10answers
2k views

How to know when your game concept is simply not fun and to stop

I'm a new hobbyist game developer but have yet to come up with something original that I found to be really fun. The hardest part I find about game development is this: You have an idea that in your ...
9
votes
2answers
1k views

Methods for character design

When one begins the character design process, what are good starting points? Are there well known methodologies or systems to help in this process? How does the design process work in game industry, ...
7
votes
5answers
4k views

What are the most popular software development methodologies used by game studios?

What is the best (as in most used by professional game developers and/or companies) software development methodology used in game development? I've heard that SCRUM is popular, but i'm not sure.