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Simple way to add Gamestates and menus to a game [on hold]

I'm using java which is the only mastered language I know(c# a little). I've copied someone on YouTube's code but it doesn't make much sense. I know everyone codes differently but how would I add one ...
2
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1answer
89 views

C# XNA - How to create a menu with bools and textures?

I thought I could use bools to be able to select options in my menu. But the options should be textures. To show that an optino is selected I have 2 textures like this: [----Menu Screen----] [ > ...
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1answer
208 views

What Type of Options should be on the Game Settings Menu? [closed]

I have seen a post about the main menu options here: UI: Main Menu options for mobile games. What options should be listed? What do users want to see? But I want to know what kind of options ...
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1answer
338 views

Navigating Libgdx Menu with arrow keys or controller

I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or ...
0
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1answer
130 views

Xna menu navigation with controller

I have a menu that you can navigate with the keyboard, but I also want it so you can navigate it with the controller thumb sticks. But my problem is that if you push down or up on the thumb sticks it ...
0
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1answer
648 views

Side Menu using Libgdx

I want to make it so that when the player presses start, a side menu slides out and gives a player some option on one side of the screen, similar to Angry Birds or Pokemon. I'm not sure how to go ...
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1answer
593 views

Responsive GUI with Unity and C# script

I'm working on my character menu for an RPG in Unity. I have my menu set up with different buttons for different categories. All is well, except when I re-size my screen, my layout is sized ...
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2answers
367 views

XNA Level Select Menu

I'll try to explain this the best I can. I'm trying to create a level select menu for a game I'm making. The menu is basically a group of blocks numbered 1-16, similar to something like the Angry ...
0
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1answer
99 views

How to change something inside an switch statement? [closed]

So my question is how would you draw a list of strings, and then if a case of the enum is a certain way, then draw them a different way? Here is an example of what I mean: enum CurrentState { ...
2
votes
1answer
226 views

how to represent a nested menu system?

I'm wondering what would be a clever way of making a layered menu system, in terms of what data structures to use. An example of what I mean: A unit has the ability to construct buildings, and to ...
8
votes
5answers
505 views

How can I update Display settings from an Options screen without restarting?

I'm currently creating a 2D RPG in C++11 with Allegro 5 and boost. My goal is to somehow update my game settings when an option is changed in the Options Menu. I don't want to force the user to ...