A way of organizing and storing information so that it occupies as small an amount of memory as possible while still retaining its full usefulness.

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memorizing button tap code iOS game

I'm using a single view app in Xcode 6.1 for my game with Storyboards. Not unity or sprite kit. It's a small game not even 3MB. Anyways, I created un-lockable characters with a BOOLEAN. ...
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Full-motion transparentized video clips

This is sort of a question following onto a previous question I wrote specifically targeting XNA. Understanding that it's an involved enough process that I'd want to manage memory myself, I'm now ...
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Drawing pathmap [Solved]

I am developing an editor for my game and I like to implement something like this (screenshot from wc3 editor): (I need the pathmap) I have one implementation already, I just store in chunk renderer ...
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Libgdx TileMap size limitations

I have a tmx file of 800*18 size.. It is working but there is some problem like sometimes game is slow or the player jumps too much high or the collision from ground doesn't happen properly and player ...