Is there any way to get a pointer to a newly created shader object's source? I'd like to load a shader directly from file in to my shader object instead of loading to an intermediary variable and then ...
This is sort of a question following onto a previous question I wrote specifically targeting XNA. Understanding that it's an involved enough process that I'd want to manage memory myself, I'm now ...
I am developing an editor for my game and I like to implement something like this (screenshot from wc3 editor): (I need the pathmap) I have one implementation already, I just store in chunk renderer ...