A way of organizing and storing information so that it occupies as small an amount of memory as possible while still retaining its full usefulness.
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XNA WP7 Texture memory and ContentManager
I'm trying to get my WP7 XNA game's memory under control and under the 90MB limit for submission. One target I identified was UI textures, especially fullscreen ones, that would never get unloaded.
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Another Question from the Image Efficiency for Memory Handling
At this topic, "Which image format is more memory-efficient: PNG, JPEG, or GIF?", one of the fellow Game Development community @Panda Pajama told about the complex concept about image memory handling ...
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Limited Screen Switching Count Memory Issue
When making my simple app for revisions to update the latest changes, I test it first between the device (Google Nexus 7) and desktop using Eclipse IDE. I made eleven screens for the game in terms of ...
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Out of Memory when building an application
I have quite a major problem with my Multimedia Fusion 2 game. I finished it months ago, however, the only thing keeping me from finally compiling the game into an executable file is this error ...