0
votes
1answer
253 views

Is a HashTable the best way to store replay data in C#?

I'm looking to make a deterministic replay in my 2D game. I want to follow a similar approach to braid in storing the relevant information every frame (at 60 frames per second). I wanted to know what ...
8
votes
6answers
4k views

Map with 20 million tiles makes game run out of memory, how do I avoid it?

While loading extra huge maps, the loading method throws out of memory exception where a new instance of map tile is created. I'd like to have whole map processed at least on server app (and on client ...
0
votes
1answer
307 views

How many update and draw calls can a windows phone suppport

I'm making a Windows Phone game (XNA 4.0) which requires a lot of activity on the screen. It's working well for now. But what I am concerned about is that it uses a lot of sprites and many of them as ...