I am starting to get a pretty hefty amount of bitmaps in my 2d game for android. I load them all in 3 colors to save some memory but the thing is, I load all of them when "Start game" is pressed, even ...
Is it possible that if I'm making a a simple drag-n-drop game, does making a new sprite via constructor with texture as a parameter makes the game slower and depletes more memory until it crashes or ...
I am embarking on a massive (image quality, file size, high frame count) project. I am still working on the basic engine, but have a big question that I would like answered before I begin testing. (It ...