Is it possible that if I'm making a a simple drag-n-drop game, does making a new sprite via constructor with texture as a parameter makes the game slower and depletes more memory until it crashes or ...
At this topic, "Which image format is more memory-efficient: PNG, JPEG, or GIF?", one of the fellow Game Development community @Panda Pajama told about the complex concept about image memory handling ...
What should I recommend: MP3 or WAV for the SFX? Also, what should I do to handle the memory in music or SFX?
Which image format is more efficient to save memory? PNG, JPEG, or GIF?
When making my simple app for revisions to update the latest changes, I test it first between the device (Google Nexus 7) and desktop using Eclipse IDE. I made eleven screens for the game in terms of ...
I found that you can control your memory usage on libgdx with: int javaHeap = Gdx.app.getJavaHeap(); int nativeHeap = Gdx.app.getNativeHeap(); But, How can I force a garbage collector cleanup? I ...