Can I use glTexImage2D() and / or glTexSubImage2D() (or maybe there's some other method I don't know about) with an already existing block of memory, instead of always uploading the changed pixels? I ...
I'm about to start writing an iOS game and I'm going to use mainly C++/C for the core gameplay logic. I really like pre-allocating everything in the game and try to avoid any dynamic allocations as ...
I'm debating myself about memory allocation on iOS. I write most of my code in C++ and I really like using ObjectPools, FreeLists, etc. In order to pre-allocate a lot of the stuff that I'll be ...