While loading a model I get a big array of 32 bit floating point texture coordinates. I just upload that to a single vertex buffer (along with other data, such as vertices, normals, etc.) and use it ...
At this topic, "Which image format is more memory-efficient: PNG, JPEG, or GIF?", one of the fellow Game Development community @Panda Pajama told about the complex concept about image memory handling ...
Which image format is more efficient to save memory? PNG, JPEG, or GIF?
I'm working with general purpose image rendering, and high-performance image processing, and so I need to know how to store bitmaps in-memory. (24bpp/32bpp, compressed/raw, etc) What is the "usual" ...