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71 views

Serious Memory leak using SlimDX Texture.FromMemory() [on hold]

I am new to stackoverflow and new to DirectX. I'm considering using the C# Wrapper slimdx. After a lot of researches, I found out how to load a texture and Draw on the screen.The below code is c# ...
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1answer
166 views

Storing large array of tiles, but allowing easy access to data

I've been thinking about this for a while. I have a 2D tile bases platformer in XNA with a large array of tile data, I've been running into memory problems with large maps. (I will add chunks soon!) ...