I.e. can I do this: XMMATRIX dxMat; Matrix myMat; std::memcpy(&myMat, &dxMat, sizeof(XMMATRIX)); std::memcpy(&dxMat, &myMat, sizeof(XMMATRIX)); Matrix is my own class which contains ...
This can be easy for games with well defined scope, but the question is about sandbox games, where the player is allowed to create and build anything. Possible techniques: Use memory pools with ...
I am making a game similar to Minecraft, and I am trying to fine a way to keep a map of Block objects sorted by their id. This is almost identical to the way that Minecraft does it, in that they ...
The title may be a little wrong for what I am asking, but that was the closest I could think of. My problem is I am making a game that includes a World class and a WorldObject class. the World class ...