The memory tag has no wiki summary.
4
votes
1answer
141 views
MMORPG game map in-memory storage techniques
For 2-3 years I've been interested into MMO development.
I'm browsing some emulators source codes and open source projects.
Usually I'm checking how the game server stores data about the 2D map.
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0
votes
0answers
121 views
Stack Frames and the Heap [closed]
I am exploring more in depth how c++ handles memory management. More specifically I am trying to figure out the relationship between stack frames and the heap.
I have so far been able to find out ...
14
votes
5answers
909 views
Why is chunk size often a power of two?
There are many Minecraft clones out there and I am working on my own implementation. A principle of terrain rendering is tiling the whole world in fixed size chunks to reduce the effort of localized ...
5
votes
1answer
157 views
Why do mesh classes still contain vertex arrays if VBO's exist?
I find I'm a bit confused about the practical use of resource management in combination with memory not tied to the CPU. Correct resource management is often recommended in game tutorials, books and ...
0
votes
1answer
117 views
Storing large array of tiles, but allowing easy access to data
I've been thinking about this for a while. I have a 2D tile bases platformer in XNA with a large array of tile data, I've been running into memory problems with large maps. (I will add chunks soon!)
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