I'm making a game that is a bit of a mix of snake and pacman. Basically, two players go through the maze and each time they pick up a piece of candy, a cube is added to their tail. If one player ...
I want to generate a maze with the following properties: The maze is non-perfect. Means it has loops and multiple ways to reach the exit. The maze should be random. The algorithm should output ...
I have an 2D array containing 1 for walls or 0 for empty cells. I can draw my maze by iterating through the map, placing a wall when map[x][y] is equal to 1 but I want to get the points of the ...
Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to ...
My question is similar to these: Algorithm for generating a 2d maze To scene graph or not to scene graph? I.e. in this case should I use jme3 or some other engine (I heard unreal offers a free ...
I'm developing a game in which a random maze is included. There are some AI creatures, lurking the maze. And I want them to go in some path according to the mazes shape. Now there are two ...
In my game we see the floors of a house from the side, and the hero can take lifts -- a lift either goes up (to the next lift upwards), or down (to the next lift downwards), depending on the arrow as ...
I need to write a program that will solve maze. Maze has graph structure, where each node - some room, and edges - exits to other rooms: Specification: We start from a random room. Maze has ...