3D software made by Autodesk for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform.

learn more… | top users | synonyms

2
votes
1answer
128 views

HumanIK Z axis Up in Maya for Unreal Engine

I am pretty stumped! I want to use HumanIK in Maya to throw together some prototype animations for my game that is being developed in Unreal Engine 4.7 The issue is that Unreal requires Z axis to be ...
2
votes
1answer
155 views

Importing skeletal animation from vertex coordinates in maya

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
1
vote
1answer
177 views

Normal map does not export into .dae file. Does Collada not support normal maps?

Every time I try to use DAE FBX export in Autodesk Maya and export a .dae file the normal map doesn't export with it? Does Collada not support normal maps?
1
vote
1answer
478 views

Mesh deformation maya to unity

I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
0
votes
1answer
24 views

Select motion path from curve in Maya Python

I need to obtain the motion path attached to a curve in maya using Python. This is the situation as shown in the editor: I want to obtain motionPath1 by calling a method on curve3 since they look ...
0
votes
1answer
14 views

Wrong pivot point of parent / wrong scale of children

I'm trying to make two objects, in is an intact glass, the other one is the glass but shattered. So for the shattered glass, in Maya I make a Plane, cut it with the multi-cut tool, extrude the faces, ...
0
votes
1answer
103 views

FBX SDK - Animation not Correctly Displaying in Game

This issue seems to arise with joint rotation animation. If anybody knows how to help, it would be greatly appreciated. //-------------------------------------------------------------------------...
3
votes
0answers
50 views

Maya - Rotate an object around it's pivot point by snapping a vertex to another object's point

The title of the question maybe a bit confusing, so I'll try to make it clear. I have the object (A - finger) and I want to align rotation of another object (B - nail) to a specific edge on the ...
2
votes
0answers
29 views

Strange effects (inadvertently dividing edges) when doing Maya's extrusion

Firstly, I thought this was the best place to post my question, since there isn't a Maya section or a generic 3-D modeling section, as far as I saw. I am following a tutorial which can be found here ...
2
votes
0answers
48 views

Possible to make/use a “preset animation” on multiple 3D characters?

So im new into game developing, so I'm sorry if this is a stupid question. The thing is, that I'm currently making a game, and I'm done with my 3D characters. The only thing that is left, are the ...
2
votes
0answers
46 views

How to set default scale on a per bone basis

Does anyone know how I can change the default scale on a per bone basis in Maya? (I'm using 2016) I want the scale to be 1,1,1 for this bone without making it smaller than it currently is. So, I ...
2
votes
0answers
96 views

Parented hitboxes with attributes in .FBX

Here's a visual description. In Maya, I want to: have boxes parented to my model have these boxs scale/translate/rotate with respect to each limb. have them to carry attribute data that describes ...
1
vote
0answers
22 views

Maya users; how can I create my own particle emitter in Maya?

(Originally posted in the Programmers Stack Exchange, but was told to ask here instead. Whoops.) Before you answer this with "well, use the built-in particle emitter", read further. For one of my ...
1
vote
0answers
40 views

3D model exported from Maya behaving weirdly

I have some 3-4 3D character models which are claimed to be exported with the same configuration from Maya by the 3d designers. Now, some of the models(animations) is working fine in Humanoid settings ...
1
vote
0answers
146 views

Matrix transform from one coordinate system to another

I have been beating my head against the wall for weeks on this and it is time I just break down and ask for help. I need to move a 3D camera from an in house system into Unreal 4. The two use ...
1
vote
0answers
34 views

Vertex with too many connections in Maya

After some mesh editing in Maya I got one vertex with a lot of connections. Please help, how can I fix it? Don't even know how to google it.
1
vote
0answers
58 views

Broken UVs for Maya/Mudbox model

I have tried using the automatic mapping in Mudbox and Maya, neither worked sufficiently, I was still experiencing polygon overlap. I tried mapping separate limbs but I came to the same problem, this ...
1
vote
0answers
11 views

Maya loading custom attributes from file

I am trying to use Maya as my level creator. I have created some custom attributes for objects to use, and saved them out (into a .mel file). However, when I try to apply this preset to an object, the ...
1
vote
0answers
115 views

Maya - Black triangles when viewing model from a distance

Everything was fine while working on a model in Maya, until randomly, numerous black triangles started appearing all over my model. They seem to go away when I zoom in closely with the camera: This ...
1
vote
0answers
328 views

How do I remove control points from imported curve in Maya?

When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
1
vote
0answers
48 views

Repeating UVs wont convert to texture in maya

I have designed a material in Maya which i want to convert to a texture jpg, however i have repeating the UV's on the material. When i convert the material to a jpg the repeating UV's wont convert ...
1
vote
0answers
315 views

Converting Animation data from Maya to DirectX in C++

I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
1
vote
0answers
164 views

Maya Animated Character export for XNA 4.0 problem

To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the ...
1
vote
0answers
413 views

3D Model transparency issue

I am using Goblin XNA 3.6. When I export a 3D model in FBX format from Maya, the model often looks transparent. For some 3D models it works fine though. What could be causing this?
0
votes
0answers
10 views

What video file formats to use for import in maya

I want to have a video reference of an animation in maya. So i try to import a movie using the view-> image plane. What format should i use? (maya 2016, Windows 7)
0
votes
0answers
14 views

How to convert HiPoly to LoPoly & Displacement map

I've got some HiPoly meshes that have come from RealFlow. Loading them as-is uses a huge amount of memory. It seems like the ideal solution would be to simplify the mesh, but I'd like to preserve the ...
0
votes
0answers
10 views

Material Combine in Auto Desk Maya

I am trying to make 3d environment in Autodesk Maya for my Unity Game. I have to take care of number of material ... So is it possible to combine all materials in one to reduce numbers of materials ...
0
votes
0answers
10 views

Unable to see vertexes in Maya LT

When in vertex mode and using the marquee selection tool I am able to select multiple vertexes in my viewport and move them around however I do not get little purple dots at each vertex as I would ...
0
votes
0answers
28 views

Can't delete face Maya

So here is my model (bed sheets). I have an extra face right below it and I cannot delete it. I made it bigger for you guys but at first it was really small. I have no idea how that geometry got there....
0
votes
0answers
26 views

How to integrate a dresser with movable drawer in UE4?

I modeled a dresser in Maya. Right now it is divided in 19 objects. The drawer faces are copy and have their own unique place in the UVs and the knobs and back drawers are instances and are stacked on ...
0
votes
0answers
53 views

maya muscle deformation of the pectoral muscle

I am working with Maya muscle. I am currently working using the muscle spline deformer. I am adding the muscle spline deformer to a pre existing polygon mesh shaped as a pectoral muscle. I constrained ...
0
votes
0answers
177 views

Unity 5 blendshape on a part of mesh

I have a blendshaped face mesh on rigged character in Unity 5. I imported whole character with face from Maya using .fbx format. But I'd like to have a single mesh (body + face) since having separate ...
0
votes
0answers
25 views

Ambient Occlusion And Lights

I read this: What is ambient occlusion? but it didn't answer my question. I understand that ambient occlusion makes places of where ambient light can't reach darker. But imagine if I add a light ...
0
votes
0answers
56 views

Unity 3D character's cloth immersing in between

I have a character in which its cloth overlaps on itself which gives you a discontinuation seen below. I'm using Unity 5.3. The model has been imported from Maya where it works perfectly. This ...