3D software made by Autodesk for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform.

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How to make rigid bodies collide with Apex Clothing in PhysX for Maya

According to the [Apex] Clothing Overview section of the documentation: Colliding with Rigid Bodies Rigid bodies present in your scene will push clothing around roughly as you might expect. ...
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18 views

Maya 3D to CryEngine3 Problem

I have an object that I am trying to export from Maya 3D to CryEngine3. In Maya the object appears fine but when I export it and place it in-game there are two problems. 1) The roof material seems to ...
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41 views

Importing skeletal animation from vertex coordinates in maya

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
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71 views

Parented hitboxes with attributes in .FBX

Here's a visual description. In Maya, I want to: have boxes parented to my model have these boxs scale/translate/rotate with respect to each limb. have them to carry attribute data that describes ...
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126 views

How do I remove control points from imported curve in Maya?

When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
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37 views

Repeating UVs wont convert to texture in maya

I have designed a material in Maya which i want to convert to a texture jpg, however i have repeating the UV's on the material. When i convert the material to a jpg the repeating UV's wont convert ...
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241 views

Converting Animation data from Maya to DirectX in C++

I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
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148 views

Maya Animated Character export for XNA 4.0 problem

To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the ...
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268 views

Mesh deformation maya to unity

I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
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377 views

3D Model transparency issue

I am using Goblin XNA 3.6. When I export a 3D model in FBX format from Maya, the model often looks transparent. For some 3D models it works fine though. What could be causing this?
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49 views

Normal map does not export into .dae file. Does Collada not support normal maps?

Every time I try to use DAE FBX export in Autodesk Maya and export a .dae file the normal map doesn't export with it? Does Collada not support normal maps?
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28 views

Maya shatter collision without interpenetration

I'm a newbie in Maya and after days of Googling I still cannot find the answer to my question. I'm making a solid shatter in Maya, as expected, the rigidbodies interpenetrate with each other. And the ...
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20 views

Maya physical sun and sky rendering as alpha

Im trying to render a animation but the sky is saved as an alpha. it shows up in the render window, but when i look at the files there alpha channels so when i put it into final cut to create a video ...
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116 views

Having Trouble importing Maya file into UE4

I'm new to Unreal so please bear with me. I'm importing a maya file into UE4. It imports OK, but the problem is that the child meshes are not showing. How can I access each single mesh in the file ...
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42 views

Maya - Black triangles when viewing model from a distance

Everything was fine while working on a model in Maya, until randomly, numerous black triangles started appearing all over my model. They seem to go away when I zoom in closely with the camera: This ...
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71 views

Select all objects from a layer MEL command

I have a scene with 20+ layers and I'm currently right clicking a layer and pressing "select all objects in layer" or w/e it's called and then render (baking textures in Maya LT with Turtle). I'm ...