2
votes
1answer
254 views

How do I loop my animations seamlessly?

I am trying a complete my method, which crops Maya-Animations (from Maya-Models) to specific ones using the SkinnedModelProcessor. My only problem is, that after one animation-loop completes, the ...
1
vote
0answers
142 views

Maya Animated Character export for XNA 4.0 problem

To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the ...
1
vote
0answers
341 views

3D Model transparency issue

I am using Goblin XNA 3.6. When I export a 3D model in FBX format from Maya, the model often looks transparent. For some 3D models it works fine though. What could be causing this?
4
votes
1answer
1k views

XNA Skinned Animated Mesh Rendering Exported from Maya

I am working on translating an old RTS game engine I wrote from DirectX9 to XNA. My old models didn't have animation & are an old format, so I'm trying with an FBX file. I temporarily "borrowed" a ...