I'm making an XNA game at the moment and I'm trying to knock out my bump map shader right now. However when I compile the game crashes at the mesh.Draw() line and tells me TANGENT0 is missing. ...
To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the ...
We are trying to export a model and animation from Maya into Unity3d. In Maya, the model is anchored (pivot point) at the feet (and the body moves up and down). However after we have performed the ...
I'm trying to export an animation from Maya 2011 (Mac) in FBX and got these 4 errors: Animation curve tangent type changged to User (45): The plug-in has changed some animation curves tangents ...