3
votes
1answer
203 views

Does the Maya FBX 2013.3 exporter write tangent and binormal data?

I'm making an XNA game at the moment and I'm trying to knock out my bump map shader right now. However when I compile the game crashes at the mesh.Draw() line and tells me TANGENT0 is missing. ...
1
vote
0answers
110 views

Maya Animated Character export for XNA 4.0 problem

To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the ...
0
votes
1answer
632 views

Animations in FBX exported from Maya are anchored in the wrong place

We are trying to export a model and animation from Maya into Unity3d. In Maya, the model is anchored (pivot point) at the feet (and the body moves up and down). However after we have performed the ...
0
votes
0answers
652 views

Errors when exporting FBX from Maya (Mac)

I'm trying to export an animation from Maya 2011 (Mac) in FBX and got these 4 errors: Animation curve tangent type changged to User (45): The plug-in has changed some animation curves tangents ...