3D software made by Autodesk for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform.
0
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0answers
6 views
How do I remove control points from imported curve in Maya?
When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
-1
votes
0answers
38 views
Animation in timelines [closed]
Im using MAYA 3D and adobe flash. I was wondering how I can make an animation of an animal birth, its for an app. So within a 24 hr period you can view the egg growing with the little critter inside ...
2
votes
1answer
122 views
How do I loop my animations seamlessly?
I am trying a complete my method, which crops Maya-Animations (from Maya-Models) to specific ones using the SkinnedModelProcessor.
My only problem is, that after one animation-loop completes, the ...
0
votes
1answer
71 views
Level Modeling Workflows in Maya for Unity
I'm wondering what the standard workflow for modeling static levels for Unity (or for that matter, other High-Level engines) is? My somewhat limited knowledge tells me that the best process is ...
1
vote
0answers
23 views
Repeating UVs wont convert to texture in maya
I have designed a material in Maya which i want to convert to a texture jpg, however i have repeating the UV's on the material. When i convert the material to a jpg the repeating UV's wont convert ...
1
vote
0answers
104 views
Converting Animation data from Maya to DirectX in C++
I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
0
votes
1answer
201 views
Playing basic imported animations in UDK
I'm trying to wrap my head around basic animations in UDK.
I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
1
vote
1answer
127 views
From maya to c++ and opengl
I want to load an object created with Maya in c++ with opengl, how could I do this?
Thank you.
3
votes
1answer
199 views
Does the Maya FBX 2013.3 exporter write tangent and binormal data?
I'm making an XNA game at the moment and I'm trying to knock out my bump map shader right now. However when I compile the game crashes at the mesh.Draw() line and tells me TANGENT0 is missing. ...
0
votes
1answer
109 views
3D models and hit detection
I'm currently trying to create a game that involves the inside of a cube, which i will make in Maya. My question is what is the best way to create a model with hit detection in mind?
For example my ...
1
vote
0answers
109 views
Maya Animated Character export for XNA 4.0 problem
To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0
In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor.
so the ...
2
votes
0answers
93 views
3D Dice using Maya - for integration with iOS game app
My designer is building a 3D design of a dice using Maya.
I want to integrate this in my iOS app so that the user can spin the dice and get a number. Then they play the game using that number.
So, ...
0
votes
1answer
107 views
Animated Models in XNA
I've been using XNA for 2D games for awhile, and I am just learning 3D now. I have a question, which seems like it should be fairly basic. As I understand it, I make a model in Maya (or whatever) and ...
0
votes
0answers
138 views
How export .xsi or .x files from maya 2013
Is it possible to export a Maya 2013 scene as a .x or a .xsi file? i have no animations on this scene, its just a fancy cube?
I need to then convert this to a .mdx file?
Ive goggled this but there ...
0
votes
0answers
64 views
exporting a maya model to work with Playstation mobile Studio?
Ive just started to program in Playstation Mobile Studio for the PS vita. The Models that are available to use in Ps Development have to .mdk models.
The studio comes with a a model converter that ...
0
votes
2answers
149 views
Learning resource for 3d modeling [closed]
I want to start learning 3d modeling. I already have experience with maya and 3dsmax but I made a long pause (2 years)
Now I have free access to maya, 3dsmax and blender (I am a student). I know that ...
0
votes
1answer
178 views
Importing Models from Maya to OpenGL
I am looking for ways to import models to my game project. I am using Maya as modelling software, and GLUT for windowing of my game. I found this great parser, it imports all the textures and normal ...
3
votes
2answers
132 views
Car Modelling for race game
I am taking Computer Graphics course this semester and we have a video game competition. I am making racing game with simulated dynamics. Our professor told us that we don't have to do much of a ...
0
votes
1answer
139 views
Maya and Game Engines (i.e. Environment Testing)
What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in ...
2
votes
3answers
318 views
Maya 6 vs Maya 2013
I have the entire "Learning Maya 6" books that I purchased back when Maya 6/6.5 was the hottest thing. I read some of the books but never finished the series. I don't know much about Maya or the ...
3
votes
1answer
337 views
Convert rotation from Right handed System to left handed
I have Euler angles from a right handed system that I am trying to convert to a left handed system. All the information that I have read online says that to convert it simply multiply the axis and ...
0
votes
0answers
77 views
Trouble exporting Maya models to Panda3D?
Having issues here.
I added the Panda3D exporter script thing to Maya. 2 things:
When I go to export to a .egg, no .egg is formed. Instead a fileToBeExported_temp.mb appears next to the original ...
1
vote
1answer
98 views
Where does the light come from, using Maya/Panda3D?
Total noob to Maya. Total noob to Panda3D. Planning on becoming really good at both as soon as I have free time to do so, but right now I have an assignment due in a few hours which requires this:
...
2
votes
1answer
402 views
How can I make Maya export a mesh as double-sided?
I'm exporting from Maya 2009 to OBJ. The mesh I'm exporting has in it's Render Stats "Double Sided" checked, but when the polygon is exported, only a single side is actually exported.
What really ...
0
votes
1answer
432 views
How to convert Maya shaders and Renderman shaders to GLSL?
I know this 2 products but i have never used them for production, since I have a bunch of cool shaders i would like to use them under OpenGL with GLSL but i don't know where to start.
If it's not ...
0
votes
0answers
157 views
Animation exporting from Maya to DirectX environment
I'm working on a model/animation Maya exporter for a game I'm working on. I used a very simple animated box mesh with four joints at first to make sure everything works, and got it running relatively ...
0
votes
0answers
315 views
how to install maya 2012 plugin
I built a source code of a maya exporter plugin. after building I got the .mll file and I have .mel script file also. I placed the .mll file in Maya2012\bin\plug-ins folder and activate in using ...
1
vote
0answers
149 views
Mesh deformation maya to unity
I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
1
vote
2answers
176 views
How to export deform modifier animation into a game engine?
Hi we animated a simple plane with deform modifier to give a folding cloth like effect. How do we export it from maya so that we are able to import into our game engine.
Can we export them as a ...
0
votes
1answer
131 views
UV Mapping in Autodesk Maya 2011 goes wrong
I'm always struggling with UV mapping, I'm still a student though. When I am creating a UV map the texture on the object always seems to be very low resolution... does anybody know a very good ...
1
vote
3answers
485 views
In Maya how do I convert trans, rot, scale data to a 4 x 4 transformation matrix?
I have been given the following Maya camera data:
trans X: 1.542
trans y: 3.319
trans z: -1.821
rot X: 117.882
rot Y: 2.189
rot Z: 154.074
scale X: 1
scale Y: 1
scale Z: 1
What is the ...
2
votes
2answers
350 views
Model in Maya looks strange, what went wrong?
I am modeling a tank and I don't know what key I've pressed, but now the object in Maya is looking very weird.
Does anybody know how to solve this problem?
0
votes
0answers
158 views
Golf Course 3D Environment
I'm completely new to the world of 3D and have set myself a challenge of creating a golf course environment, which with the help of UDK will allow a character to walk around the terrain (course) in an ...
1
vote
0answers
302 views
3D Model transparency issue
I am using Goblin XNA 3.6.
When I export a 3D model in FBX format from Maya, the model often looks transparent. For some 3D models it works fine though. What could be causing this?
0
votes
1answer
625 views
Animations in FBX exported from Maya are anchored in the wrong place
We are trying to export a model and animation from Maya into Unity3d.
In Maya, the model is anchored (pivot point) at the feet (and the body moves up and down). However after we have performed the ...
3
votes
2answers
1k views
Export Maya Animation Data
I have a pretty simple character rig animation. How can I export the raw data of that animation?
I'm looking for some way to export a raw text array of data that tells exactly what every joint does ...
-1
votes
3answers
434 views
How to create solid human characters in MAYA, so that their hands do not cut into bodies while signaling hand sign?
How to create solid human characters in MAYA, so that their hands do not cut into bodies while signaling hand signs? Or can I make the characters solid in Unity? I create animations in MAYA and import ...
2
votes
1answer
324 views
Maya 2012: Is it possible to convert a single polygon to solid object?
Is it possible to somehow extrude a single polygon into creating a solid object (ex: converting square polygon to cube)?
4
votes
2answers
2k views
What is the standard procedure for importing animations in Unity?
I need some info about importing game objects from Maya to Unity. I am making 2D Tower Defense game, I have made some basic functionality using dummy objects (cubes and spheres). Now I want to replace ...
1
vote
1answer
271 views
3d Maya object mesh problems when used in Unity
Asking for help to solve a problem 3d Maya objects imported in Unity to make an ios app. Maya object change when imported on Unity mesh attributes disappears and mesh structure comes evident. Has ...
1
vote
1answer
318 views
Maya depth buffer plus OpenGL depth buffer
I am trying to write an plugin for Maya, using -among other things- OpenGL. Everything works fine so far, but the final Maya scenario is not taking into account the OpenGL depth buffer (or OpenGL is ...
1
vote
1answer
519 views
How to make a customizable 3D character with maya for a flash game
i'm working in a 3d flash role-playing game with alternativa 3d engine.
My game requires the main character to be customizable, for example, the player must be able to add a mustache, a hat, a tie, ...
-1
votes
3answers
2k views
iPhone 3D Game Development using Maya?
I'm reading up on 3D game development for the iPhone. I'm looking into programs like Unity for 3D development. My question is are these the best ways to go for 3D development for the iPhone-Unity or ...
2
votes
2answers
389 views
How to convert a Maya object to a VBO?
I'm currently trying to teach myself OpenGL... and quickly discovering that the Immediate Mode taught in old OpenGL tutorials is basically obsolete... which leads me to VBO's... which I kind of get ...
1
vote
1answer
624 views
How to include fur in the exported obj file in Maya?
In Maya I use fur to create plants. In my game I want to render these plants with cel shading. I use Wavefront .obj as a file format in my game for the models, but it doesn't seem to include the fur.
...
4
votes
1answer
936 views
XNA Skinned Animated Mesh Rendering Exported from Maya
I am working on translating an old RTS game engine I wrote from DirectX9 to XNA. My old models didn't have animation & are an old format, so I'm trying with an FBX file. I temporarily "borrowed" a ...
1
vote
3answers
191 views
Which 3D Authoring Application to Decide for
I have read a lot individual information about three key 3D Graphics Authoring Applications: Softimage, 3DS Max, Maya.
To me, it looks like each of them has its own way to accomplish the same goal, ...
0
votes
0answers
648 views
Errors when exporting FBX from Maya (Mac)
I'm trying to export an animation from Maya 2011 (Mac) in FBX and got these 4 errors:
Animation curve tangent type changged to User (45): The plug-in has changed some animation curves tangents ...
3
votes
1answer
417 views
Deleting Objects Before Export from Maya Causes .PSK to Crash UDK on Import
I'm using Maya 2008 Complete and 03/11 build of UDK as well as 07/10 build (haven't got around to installing newer version on other computer). I am using ActorX to export.
I have a character that I ...
1
vote
0answers
139 views
How do I add curves to cylinders in Maya? [closed]
For my new assignment I have to make this bike in 3D in Maya. But I actually don't know how to curve cylinders for the frame and saddle of this bike.
To be more specific I added a image of the bike ...
