3D software made by Autodesk for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform.

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104 views

How to make rigid bodies collide with Apex Clothing in PhysX for Maya

According to the [Apex] Clothing Overview section of the documentation: Colliding with Rigid Bodies Rigid bodies present in your scene will push clothing around roughly as you might expect. ...
2
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1answer
80 views

Unable to use Maya animation with scripts when imported to Unity

I am testing to import Maya animation over to Unity. I set up a simple cylinder with 2 bones and an IK handle. Made a simple animation where the cylinder bends and goes back to straight position over ...
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0answers
15 views

Maya physical sun and sky rendering as alpha

Im trying to render a animation but the sky is saved as an alpha. it shows up in the render window, but when i look at the files there alpha channels so when i put it into final cut to create a video ...
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0answers
73 views

Having Trouble importing Maya file into UE4

I'm new to Unreal so please bear with me. I'm importing a maya file into UE4. It imports OK, but the problem is that the child meshes are not showing. How can I access each single mesh in the file ...
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0answers
60 views

How much a scene would be done in 3D modelling program before exporting? [closed]

What I am trying to work out is, when creating a level, or section of a level, how much is created in the modeling package before it is exported, take the scene in the link. Would this whole scene be ...
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3answers
97 views

How can a game engines renderer be compatible with a 3d modeling software such a Maya

So you create some model in say Maya, you apply all kinds of effect to the model and then export the file. So then the game engine has to load the file and render it, so surely the game engines needs ...
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2answers
202 views

What does the Particle engine do and how are special effects created/processed?

For example, take bullets, sparks, fireballs, light sabers, lightning bolts, any kind of special effect in a game. Are there various ways to implement these effects in a game. As far as I can see you ...
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0answers
28 views

Maya - Black triangles when viewing model from a distance

Everything was fine while working on a model in Maya, until randomly, numerous black triangles started appearing all over my model. They seem to go away when I zoom in closely with the camera: This ...
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0answers
67 views

Parented hitboxes with attributes in .FBX

Here's a visual description. In Maya, I want to: have boxes parented to my model have these boxs scale/translate/rotate with respect to each limb. have them to carry attribute data that describes ...
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0answers
47 views

Select all objects from a layer MEL command

I have a scene with 20+ layers and I'm currently right clicking a layer and pressing "select all objects in layer" or w/e it's called and then render (baking textures in Maya LT with Turtle). I'm ...
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1answer
71 views

Maya: Mystery Grey Wireframe?

I am starting out with Maya and just moved my object up to reveal a mystery grey wireframe which I can't work out what it is at all. It appears I can't select or interact with it at all. I have been ...
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1answer
56 views

Problem with revolving EP Curve in Maya 2012?

I am trying to create a animated butterfly i made this using the EP curve but when i try to revolve this it turns out to be this can anyone tell me what is the [roblem Thanks Akash
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1answer
396 views

How do I model a real-world building?

This isn't exactly a game development question, but I am planning on using Unity as my engine and modeling in Maya so I was hoping folks on here might have some experience with this. I want your ...
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1answer
131 views

Maya Command Line - change texture applied to a model before rendering

I've written some batch scripts which automate maya through the Render application. The batch scripts are working over a series of different scenes and render all of them out. For some of the models, ...
0
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1answer
72 views

Maya 3d view port issues

Hi currently i am working on modelling an object within view port, but i have issues here. On my right panel view port, when i try to alter an vertex of an cube i'm getting an 3d effect similar like ...
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1answer
184 views

Where can I access the installed Maya Bonus Tools?

I installed Maya 2013 Bonus Tools... checked plugin manager... don't know what plugin to load to use UV Align feature. Where can I access the installed Bonus Tools?
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0answers
26 views

Set Camera Attributes before Command Line Render

Is it possible to set perspective camera attributes (Translate, Rotate etc) in some automated way before doing a command line Render?
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1answer
112 views

Multiple FBX Animation Files in Maya

I bought some animated models which came as FBX files from the unity asset store and I'm trying to export them to PNG sprite sheets in Maya (for an html5 web project). The file seems to be main fbx ...
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0answers
86 views

How do I remove control points from imported curve in Maya?

When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
2
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1answer
311 views

How do I loop my animations seamlessly?

I am trying a complete my method, which crops Maya-Animations (from Maya-Models) to specific ones using the SkinnedModelProcessor. My only problem is, that after one animation-loop completes, the ...
0
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1answer
269 views

Level Modeling Workflows in Maya for Unity

I'm wondering what the standard workflow for modeling static levels for Unity (or for that matter, other High-Level engines) is? My somewhat limited knowledge tells me that the best process is ...
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0answers
34 views

Repeating UVs wont convert to texture in maya

I have designed a material in Maya which i want to convert to a texture jpg, however i have repeating the UV's on the material. When i convert the material to a jpg the repeating UV's wont convert ...
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0answers
212 views

Converting Animation data from Maya to DirectX in C++

I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
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1answer
1k views

Playing basic imported animations in UDK

I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
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1answer
206 views

From maya to c++ and opengl

I want to load an object created with Maya in c++ with opengl, how could I do this? Thank you.
3
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1answer
352 views

Does the Maya FBX 2013.3 exporter write tangent and binormal data?

I'm making an XNA game at the moment and I'm trying to knock out my bump map shader right now. However when I compile the game crashes at the mesh.Draw() line and tells me TANGENT0 is missing. ...
0
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1answer
142 views

3D models and hit detection

I'm currently trying to create a game that involves the inside of a cube, which i will make in Maya. My question is what is the best way to create a model with hit detection in mind? For example my ...
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0answers
144 views

Maya Animated Character export for XNA 4.0 problem

To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the ...
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0answers
131 views

3D Dice using Maya - for integration with iOS game app [closed]

My designer is building a 3D design of a dice using Maya. I want to integrate this in my iOS app so that the user can spin the dice and get a number. Then they play the game using that number. So, ...
0
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1answer
138 views

Animated Models in XNA

I've been using XNA for 2D games for awhile, and I am just learning 3D now. I have a question, which seems like it should be fairly basic. As I understand it, I make a model in Maya (or whatever) and ...
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2answers
186 views

Learning resource for 3d modeling [closed]

I want to start learning 3d modeling. I already have experience with maya and 3dsmax but I made a long pause (2 years) Now I have free access to maya, 3dsmax and blender (I am a student). I know that ...
0
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1answer
420 views

Importing Models from Maya to OpenGL

I am looking for ways to import models to my game project. I am using Maya as modelling software, and GLUT for windowing of my game. I found this great parser, it imports all the textures and normal ...
3
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2answers
205 views

Car Modelling for race game

I am taking Computer Graphics course this semester and we have a video game competition. I am making racing game with simulated dynamics. Our professor told us that we don't have to do much of a ...
0
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1answer
217 views

Maya and Game Engines (i.e. Environment Testing)

What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in ...
2
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3answers
439 views

Maya 6 vs Maya 2013

I have the entire "Learning Maya 6" books that I purchased back when Maya 6/6.5 was the hottest thing. I read some of the books but never finished the series. I don't know much about Maya or the ...
3
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1answer
947 views

Convert rotation from Right handed System to left handed

I have Euler angles from a right handed system that I am trying to convert to a left handed system. All the information that I have read online says that to convert it simply multiply the axis and ...
1
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1answer
122 views

Where does the light come from, using Maya/Panda3D?

Total noob to Maya. Total noob to Panda3D. Planning on becoming really good at both as soon as I have free time to do so, but right now I have an assignment due in a few hours which requires this: ...
2
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1answer
1k views

How can I make Maya export a mesh as double-sided?

I'm exporting from Maya 2009 to OBJ. The mesh I'm exporting has in it's Render Stats "Double Sided" checked, but when the polygon is exported, only a single side is actually exported. What really ...
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1answer
726 views

How to convert Maya shaders and Renderman shaders to GLSL?

I know this 2 products but i have never used them for production, since I have a bunch of cool shaders i would like to use them under OpenGL with GLSL but i don't know where to start. If it's not ...
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0answers
242 views

Mesh deformation maya to unity

I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
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2answers
192 views

How to export deform modifier animation into a game engine?

Hi we animated a simple plane with deform modifier to give a folding cloth like effect. How do we export it from maya so that we are able to import into our game engine. Can we export them as a ...
0
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1answer
245 views

UV Mapping in Autodesk Maya 2011 goes wrong

I'm always struggling with UV mapping, I'm still a student though. When I am creating a UV map the texture on the object always seems to be very low resolution... does anybody know a very good ...
1
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3answers
1k views

In Maya how do I convert trans, rot, scale data to a 4 x 4 transformation matrix?

I have been given the following Maya camera data: trans X: 1.542 trans y: 3.319 trans z: -1.821 rot X: 117.882 rot Y: 2.189 rot Z: 154.074 scale X: 1 scale Y: 1 scale Z: 1 What is the ...
4
votes
3answers
647 views

Model in Maya looks strange, what went wrong?

I am modeling a tank and I don't know what key I've pressed, but now the object in Maya is looking very weird. Does anybody know how to solve this problem?
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0answers
368 views

3D Model transparency issue

I am using Goblin XNA 3.6. When I export a 3D model in FBX format from Maya, the model often looks transparent. For some 3D models it works fine though. What could be causing this?
0
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1answer
871 views

Animations in FBX exported from Maya are anchored in the wrong place

We are trying to export a model and animation from Maya into Unity3d. In Maya, the model is anchored (pivot point) at the feet (and the body moves up and down). However after we have performed the ...
3
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2answers
2k views

Export Maya Animation Data

I have a pretty simple character rig animation. How can I export the raw data of that animation? I'm looking for some way to export a raw text array of data that tells exactly what every joint does ...
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3answers
507 views

How to create solid human characters in MAYA, so that their hands do not cut into bodies while signaling hand sign?

How to create solid human characters in MAYA, so that their hands do not cut into bodies while signaling hand signs? Or can I make the characters solid in Unity? I create animations in MAYA and import ...
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1answer
531 views

Maya 2012: Is it possible to convert a single polygon to solid object?

Is it possible to somehow extrude a single polygon into creating a solid object (ex: converting square polygon to cube)?
4
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2answers
3k views

What is the standard procedure for importing animations in Unity?

I need some info about importing game objects from Maya to Unity. I am making 2D Tower Defense game, I have made some basic functionality using dummy objects (cubes and spheres). Now I want to replace ...