3D software made by Autodesk for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform.

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102 views

Unity 5 blendshape on a part of mesh

I have a blendshaped face mesh on rigged character in Unity 5. I imported whole character with face from Maya using .fbx format. But I'd like to have a single mesh (body + face) since having separate ...
0
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0answers
23 views

Ambient Occlusion And Lights

I read this: What is ambient occlusion? but it didn't answer my question. I understand that ambient occlusion makes places of where ambient light can't reach darker. But imagine if I add a light ...
-1
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0answers
26 views

whats Transmission map?

hi i saw in a tuturial that the artist made a Astronaut and he put the maps that he used(like diffuse and ...) for this in his web site and by the way he made his work in maya and zbrush i dont ...
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0answers
36 views

Unity 3D character's cloth immersing in between

I have a character in which its cloth overlaps on itself which gives you a discontinuation seen below. I'm using Unity 5.3. The model has been imported from Maya where it works perfectly. This ...
2
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0answers
25 views

Strange effects (inadvertently dividing edges) when doing Maya's extrusion

Firstly, I thought this was the best place to post my question, since there isn't a Maya section or a generic 3-D modeling section, as far as I saw. I am following a tutorial which can be found here ...
1
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0answers
15 views

Maya users; how can I create my own particle emitter in Maya?

(Originally posted in the Programmers Stack Exchange, but was told to ask here instead. Whoops.) Before you answer this with "well, use the built-in particle emitter", read further. For one of my ...
3
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0answers
36 views

Maya - Rotate an object around it's pivot point by snapping a vertex to another object's point

The title of the question maybe a bit confusing, so I'll try to make it clear. I have the object (A - finger) and I want to align rotation of another object (B - nail) to a specific edge on the ...
2
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0answers
23 views

Possible to make/use a “preset animation” on multiple 3D characters?

So im new into game developing, so I'm sorry if this is a stupid question. The thing is, that I'm currently making a game, and I'm done with my 3D characters. The only thing that is left, are the ...
2
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0answers
32 views

5 Examples of game Development technology helping/using movie animation technology and vice versa [closed]

I wish to have information on the technology of game development say Unreal being used in the movie industry. I also wish to have information on the technology of movie industry being used in the game ...
2
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1answer
108 views

Combining several animations into a single FBX

I'm trying to figure out a workflow for preparing character animations for Unity so that they are all combined in a single FBX file. The advantage as far as I see it is that it then uses only a single ...
1
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0answers
37 views

3D model exported from Maya behaving weirdly

I have some 3-4 3D character models which are claimed to be exported with the same configuration from Maya by the 3d designers. Now, some of the models(animations) is working fine in Humanoid settings ...
1
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0answers
69 views

Matrix transform from one coordinate system to another

I have been beating my head against the wall for weeks on this and it is time I just break down and ask for help. I need to move a 3D camera from an in house system into Unreal 4. The two use ...
1
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0answers
27 views

Vertex with too many connections in Maya

After some mesh editing in Maya I got one vertex with a lot of connections. Please help, how can I fix it? Don't even know how to google it.
2
votes
1answer
28 views

Exact sizing in Maya

I'm coming from modo and want to try to create mesh assets for Unity3D in Maya. As a simple example how do I create an exact 1m cube in Maya? In modo it's easy to do. In maya I draw a roughly 1m cube ...
2
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0answers
45 views

How to set default scale on a per bone basis

Does anyone know how I can change the default scale on a per bone basis in Maya? (I'm using 2016) I want the scale to be 1,1,1 for this bone without making it smaller than it currently is. So, I ...
1
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0answers
47 views

Broken UVs for Maya/Mudbox model

I have tried using the automatic mapping in Mudbox and Maya, neither worked sufficiently, I was still experiencing polygon overlap. I tried mapping separate limbs but I came to the same problem, this ...
1
vote
1answer
102 views

Unity3d Colliders not working on my characters [closed]

I have create 2 characters in maya and imported them in Unity3d. I am able to move and animate them in unity but the characters are not colliding with each others. I have tried all major colliders ...
2
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0answers
85 views

HumanIK Z axis Up in Maya for Unreal Engine

I am pretty stumped! I want to use HumanIK in Maya to throw together some prototype animations for my game that is being developed in Unreal Engine 4.7 The issue is that Unreal requires Z axis to be ...
1
vote
1answer
41 views

Maya 2015 Collada mesh transforms not applied

I am trying to load a dae (Collada) model into my 3d engine. The problem is they export the vertices and transforms seperately. So in Maya 2015 it looks like this In the game engine I have it simply ...
2
votes
1answer
49 views

How to change a Maya scene file's selected viewport renderer from the file itself (text edit)?

So I have been running Viewport 2.0 in my 2012 version of Maya for a couple weeks with no problem. Day before yesterday it started crashing on load with a random MSVC dll pointer error. It's common, ...
1
vote
1answer
348 views

Maya keyframe animation to unity

Sorry guys! I am super new to this, and I'm trying to teach myself Unity. I have a very small knowledge of Maya from a 3d modeling course I took a year ago in college, and have made a very simple ...
1
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0answers
10 views

Maya loading custom attributes from file

I am trying to use Maya as my level creator. I have created some custom attributes for objects to use, and saved them out (into a .mel file). However, when I try to apply this preset to an object, the ...
2
votes
3answers
248 views

3D Unity characters without Maya

I have been writing 2D iOS games for a while and I'm looking into getting into 3D. I want to know if Maya is required for making 3D sprites or if you can easily make your 3D sprites using just Unity ...
2
votes
1answer
165 views

Missing texture coordinates for channel 0 Fbx and XNA 4.0

I'm getting this error while trying to load a model in XNA 4.0 : Error 2 The mesh "transform1", using SkinnedEffect, contains geometry that is missing texture coordinates for channel 0. The model ...
1
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1answer
58 views

Maya 3D to CryEngine3 Problem

I have an object that I am trying to export from Maya 3D to CryEngine3. In Maya the object appears fine but when I export it and place it in-game there are two problems. 1) The roof material seems to ...
1
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1answer
1k views

Export rig from one Maya project to another

We are a team creating 3D characters for a game. Each of us is doing a separate character in a separate project. But we need all the characters to have exactly the same rig, and the rigging will be ...
2
votes
1answer
137 views

Importing skeletal animation from vertex coordinates in maya

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
2
votes
1answer
389 views

How to access Maya Bonus Tools 2012 in Maya 2014

I have been trying to use the paint geometry tool for Maya 2014 but it isnt showing up. I downloaded Bonus Tools 2012 and installed it. Where can I find this tool in Maya 2014?
2
votes
1answer
117 views

How does the Maya ASCII FBX format store positions within animation?

I want to understand Maya's ASCII FBX format so I can convert animations in it to OSG (OpenSceneGraph) format. I have a simple sphere, with a translation in one direction for 30 frames baked into an ...
1
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0answers
129 views

Normal map does not export into .dae file. Does Collada not support normal maps?

Every time I try to use DAE FBX export in Autodesk Maya and export a .dae file the normal map doesn't export with it? Does Collada not support normal maps?
2
votes
1answer
526 views

How to implement camera pan like in Maya?

I am trying to implement camera pan like the one in Maya. I've got it almost working. The problem is that the mouse cursor is moving faster than the 3d mesh (in fact I am moving the camera but I ...
4
votes
1answer
512 views

Unable to use Maya animation with scripts when imported to Unity

I am testing to import Maya animation over to Unity. I set up a simple cylinder with 2 bones and an IK handle. Made a simple animation where the cylinder bends and goes back to straight position over ...
3
votes
0answers
139 views

How much a scene would be done in 3D modelling program before exporting? [closed]

What I am trying to work out is, when creating a level, or section of a level, how much is created in the modeling package before it is exported, take the scene in the link. Would this whole scene be ...
1
vote
3answers
362 views

How can a game engines renderer be compatible with a 3d modeling software such a Maya

So you create some model in say Maya, you apply all kinds of effect to the model and then export the file. So then the game engine has to load the file and render it, so surely the game engines needs ...
6
votes
2answers
290 views

What does the Particle engine do and how are special effects created/processed?

For example, take bullets, sparks, fireballs, light sabers, lightning bolts, any kind of special effect in a game. Are there various ways to implement these effects in a game. As far as I can see you ...
1
vote
0answers
103 views

Maya - Black triangles when viewing model from a distance

Everything was fine while working on a model in Maya, until randomly, numerous black triangles started appearing all over my model. They seem to go away when I zoom in closely with the camera: This ...
2
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0answers
91 views

Parented hitboxes with attributes in .FBX

Here's a visual description. In Maya, I want to: have boxes parented to my model have these boxs scale/translate/rotate with respect to each limb. have them to carry attribute data that describes ...
1
vote
1answer
236 views

Maya: Mystery Grey Wireframe?

I am starting out with Maya and just moved my object up to reveal a mystery grey wireframe which I can't work out what it is at all. It appears I can't select or interact with it at all. I have been ...
0
votes
1answer
195 views

Problem with revolving EP Curve in Maya 2012?

I am trying to create a animated butterfly i made this using the EP curve but when i try to revolve this it turns out to be this can anyone tell me what is the [roblem Thanks Akash
4
votes
1answer
1k views

How do I model a real-world building?

This isn't exactly a game development question, but I am planning on using Unity as my engine and modeling in Maya so I was hoping folks on here might have some experience with this. I want your ...
0
votes
1answer
413 views

Maya Command Line - change texture applied to a model before rendering

I've written some batch scripts which automate maya through the Render application. The batch scripts are working over a series of different scenes and render all of them out. For some of the models, ...
0
votes
1answer
94 views

Maya 3d view port issues

Hi currently i am working on modelling an object within view port, but i have issues here. On my right panel view port, when i try to alter an vertex of an cube i'm getting an 3d effect similar like ...
1
vote
1answer
1k views

Where can I access the installed Maya Bonus Tools?

I installed Maya 2013 Bonus Tools... checked plugin manager... don't know what plugin to load to use UV Align feature. Where can I access the installed Bonus Tools?
1
vote
1answer
285 views

Multiple FBX Animation Files in Maya

I bought some animated models which came as FBX files from the unity asset store and I'm trying to export them to PNG sprite sheets in Maya (for an html5 web project). The file seems to be main fbx ...
1
vote
0answers
285 views

How do I remove control points from imported curve in Maya?

When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
2
votes
1answer
693 views

How do I loop my animations seamlessly?

I am trying a complete my method, which crops Maya-Animations (from Maya-Models) to specific ones using the SkinnedModelProcessor. My only problem is, that after one animation-loop completes, the ...
0
votes
1answer
576 views

Level Modeling Workflows in Maya for Unity

I'm wondering what the standard workflow for modeling static levels for Unity (or for that matter, other High-Level engines) is? My somewhat limited knowledge tells me that the best process is ...
1
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0answers
43 views

Repeating UVs wont convert to texture in maya

I have designed a material in Maya which i want to convert to a texture jpg, however i have repeating the UV's on the material. When i convert the material to a jpg the repeating UV's wont convert ...
1
vote
0answers
307 views

Converting Animation data from Maya to DirectX in C++

I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
0
votes
1answer
1k views

Playing basic imported animations in UDK

I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...