My scenario: RTS combat style, 1 unit fires beam on another unit My problem is i want to draw a flat texture between 2 Vector3 points. I have looked at various Billboarding styles but that doesn't ...
I have a texture, some 2D vertices, and a matrix. The matrix is used to calculate the texture coordinates for each vertex, but the problem is that the matrix comes with absolutely no documentation and ...
UVW texture coordinates, as opposed to UV texture coordinates, do not get very adequate explanation on the web. Many people offer the simple exlanation, "UV is for 2-dimensional textures and UVW are ...
I have a 2D matrix; each of its elements describes a homogenous coordinate in 3D wave (the values of wave coordinates are changed in time). The wave rendering is done with texture. I need to make an ...