Tagged Questions
1
vote
2answers
262 views
What matrix operations do I perform to translate then rotate then translate then rotate?
In an android game I want to draw a running leg. To output the thigh I do something like:
// legCX,legCY is the location on screen about which the leg rotates.
Matrix m = new Matrix();
...
4
votes
1answer
279 views
apply non-hierarchial transforms to hierarchial skeleton?
I use Blender3D, but the answer might not API-exclusive.
I have some matrices I need to assign to PoseBones. The resulting pose looks fine when there is no bone hierarchy (parenting) and messed up ...
0
votes
0answers
305 views
Calculating the correct roll from a bone transform matrix
Read this forum topic for more info: http://blenderartists.org/forum/showthread.php?260602-transform-matrix-to-bone-%28head-tail-roll%29-bug
I'm trying to get my Blender3d modeller importer to create ...
1
vote
1answer
321 views
importing animations in Blender, weird rotations/locations
This is for the Blender 2.6 API.
There are two problems:
1. When I import a single animation frame from my animation file to Blender, all bones look fine.
But when I import multiple (all of the ...
2
votes
2answers
829 views
How to port animation from one skeleton to another?
While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines.
Blender3D specific terminology:
Armature = skeleton
EditBone = rest pose bone ...