2
votes
2answers
101 views

Java Tetris - Matrix Rotations

I'm building Tetris in Java and am trying to use linear algebra to rotate a piece composed of 4 tiles. My friend was explaining the way to do it is: He said: "To clarify, you do need to rotate ...
3
votes
3answers
257 views

Tetris - Rotations using Linear Algebra (Rotation Matrices)

I'm making Tetris in Java and am at the point of rotations... Originally I was hardcoding each rotation: if (direction.equals("right")) { if (shape.equals("Bar")) { if ...
0
votes
0answers
126 views

Stacking Drawing Matrix for SpriteBatch in XNA

I'm trying to make a 2D engine for XNA with SpriteBatch. My object unit is Entity, which can include other Entities as its children. However, when drawing them, the rotation and scaling stacking do ...
1
vote
1answer
138 views

Can't work out how matrix is applied to 2D vertices

I have a texture, some 2D vertices, and a matrix. The matrix is used to calculate the texture coordinates for each vertex, but the problem is that the matrix comes with absolutely no documentation and ...
1
vote
1answer
1k views

2D Quads : Translation with OpenGL ES 2.0 on Android [closed]

I have a simple 2D engine that renders 2D textured quads, and right now I can scale the quad or rotate it, but when I try to translate it I have a strange distortion (the quad is squashed in the half ...
2
votes
1answer
422 views

Why use 3d matrix and camera in 2D world for 2d geometric figures?

I'm working in XNA on a 2d isometric world/game and I'm using DrawUserPrimitives to draw some geometric figures... I saw some tutorials about creating dynamic shadows but I didn't understood why they ...
1
vote
2answers
560 views

Matrix rotation of a rectangle to “face” a given point in 2d

Suppose you have a rectangle centered at point (0, 0) and now I want to rotate it such that it is facing the point (100, 100), how would I do this purely with matrix math? To give some more specifics ...
2
votes
2answers
415 views

Passing an objects rotation down through its children

In my topdown 2d game you have a player with a sword, like an old Zelda game. The sword is a seperate entity, and its collision box "rotates" around the player like an orbit, but always follows the ...
3
votes
2answers
432 views

Trying to understand 2D vector -> projection space conversion

I'm trying to understand how I can transform 2D vectors (x, y) to projection space. Something hasn't quite clicked for me yet. As per my previous question, here's the effect I'm trying to achieve: ...
4
votes
2answers
854 views

Matrix for 2D perspective

I'm trying to determine whether what I'm attempting to achieve is even possible mathematically. I'm obviously not a seasoned game developer so I'm having trouble even coming up with the terminology to ...
2
votes
2answers
959 views

How should I calculate world and projection matrices in this scenario?

I'm trying to understand transformation matrices. Suppose I use the camera from this StackOverflow answer, this is how my view matrix would look: Matrix.Identity * ...
8
votes
1answer
801 views

2D Skeletal Animation Transformations

I have been trying to build a 2D skeletal animation system for a while, and I believe that I'm fairly close to finishing. Currently, I have the following data structures: struct Bone { Bone ...