I'm in the early stages of a city driving simulation project, and I'm having trouble with the math to determine how the AI should steer the cars. My car model is very simple, with nothing like ...
I have a roulette and a ball(sphere) placed on it. When the game begins the roulette spins. The spinning of the roulette and gravitational forces on the ball makes it roll along the 3d roulette mesh. ...
In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the ...
I'm making a historically accurate game where the player can interact with past times and shape the future. The entire game is scientifically generated with math and real physics. (no, it won't have ...
I'm designing a game reminiscent of Elite or Escape Velocity, those old space trading games, where you play a traveling merchant in space. I'd like to have the game's economy at least resemble a real ...
For example, in the classical game SimCity: an economic model to simulate the supply and demand of the city, then calculate how many people live in each building, how many people work there. a ...
The faster an object goes, the slower it will accelerate, going from 0 to 50 takes a lot less time then going from 50 to 100, How do I calculate that, though? EDIT: Extra details, This specific ...
How could you program a 2D boids simulation in such a way that it could use processing power from different sources (clusters, gpu). In the above example, the non-coloured particles move around ...
I remember having spotted a link to a huge page with different equations to non linear interpolation curves, for example if you want to stop a car smoothly, etc. Those can sometime be useful to ...
In these online games, say you are a person who has characteristics like: level strength experience defense ... And now you walk into a room of 'others' that you want to e.g. recruit, how would ...