# Tagged Questions

28 views

### Parabolic throw with set Height and range (libgdx) [duplicate]

Currently i'm working on a minigame for android where you have a rotating ball in the center of the display which jumps when touched in the direction of his current angle. I'm simply using a gravity ...
87 views

### Shooting based off mouse position [duplicate]

I'm trying to shoot bullets where the mouse is aiming using one image as a test. I'm trying to get the mechanics like this I have some kind of algorithm to handle that but the results arn't too ...
66 views

### Rotating a vector around a vector in 3D space

I am trying to rotate a moon around a planet (the planet is also rotating around an axis) but I am having trouble doing so. I tried to make the model move through space like so: @Override public ...
88 views

### libgdx get rotated sprite coords points

I would like to get the position of each edge of a sprite when he has been rotated. I have no idea how to do it, I made a image to explain it. I would like to get the X and Y position of each Red ...
108 views

### How can I fix my sprite being rotated 90 degrees more than toward the mouse?

I am trying to get a Sprite in LibGDX to look at the player's mouse. Here's the code I have (mind you, I am using JRuby): target = mouse_position.sub(spatial.position) rotation = ...
84 views

### Trying to make sprite float up and down [closed]

Using LibGDX + Box2D and my understanding of the answer posted from this question: Here I apply the following impulse: // modify sprite's Box2d Body object int a = 8; // amplitude int f = 1; // ...
40 views

### Find angle between two points in java [duplicate]

I am making a very simple game and want the hunter to shoot the dragon when the player touches on the screen. I want the arrow to be craeted at hunterPosition.x and hunterPosition.Y and move towards ...
313 views

### Making Ball Fling in a Curve Direction

I was wondering how to figuring out how to slice a ball (banana kick) by flinging it curve-ways. However, according to the LibGDX's gesture listener, the method for flinging only focuses on a straight ...