I am making a very simple game and want the hunter to shoot the dragon when the player touches on the screen. I want the arrow to be craeted at hunterPosition.x and hunterPosition.Y and move towards ...
I was wondering how to figuring out how to slice a ball (banana kick) by flinging it curve-ways. However, according to the LibGDX's gesture listener, the method for flinging only focuses on a straight ...
I'm very new to LibGDX and I'm trying to use DecalBatch with PerspectiveCamera, simply to have z-coordinate for my sprites, as SpriteBatch does not offer that. However, I don't know how to calculate ...
I'm trying to translate mouse coords to precise isometric coords (I can already find the tile the mouse is over, but I want it to be more precise). I've tried several different methods but I seem to ...