Tagged Questions
8
votes
2answers
246 views
100 points between 0-1000 on an increasing scale
Basically, it's for roleplay, I need to generate 100 points along a scale. Level 1 is the starting amount, and is at point 0 on the scale. Level 100 is the highest amount planned at this point, and it ...
1
vote
1answer
149 views
Any book about math in game design? [closed]
Game designers need math as one of their tools for designing game, unfortunately I can't find one book concentrate on this topic. I know there's math book about game programmer, but designer need ...
1
vote
2answers
95 views
Logarithmic spacing of FFT subbands
I'm trying to do the examples within the GameDev.net Beat Detection article ( http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html ) I have no issue with ...
0
votes
1answer
124 views
Characteristics, what's the inverse of (x*(x+1))/2? [closed]
In my game you can spend points to upgrade characteristics. Each characteristic has a formula like:
A) out = in :
for one point spent, one pont gained (you spend 1 point on Force so your force goes ...
1
vote
1answer
146 views
Averaging Camera Position
I'm making a camera which tracks the player. I am using a basic algorithm to calculate a position for the camera relative to the player. Then I am taking an average of this over the last x number of ...
3
votes
1answer
67 views
How to accurately score moving averages (indepenent of sampling window)
I'm developing a puzzle game, and coming up with a little trouble how to accurately create the 'score' for a particular player's solution.
In this game a player creates a machine which generates ...
44
votes
7answers
10k views
How to develop RPG Damage Formulas?
I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current ...
9
votes
4answers
869 views
Calculating the output of two armies fighting
I am programming a strategic game using Flash. The game works very similar to the famous game "Travian".
My problem is as follows: I am trying to make the calculation of the troops lost as a result ...
7
votes
3answers
711 views
Calculating Experience Points earned after a battle
I'm developing a simple text battle game and having some issues calculating how much XP should be earned after a battle, theres a few factors that i want to consider:
1) Players should of course earn ...
2
votes
5answers
1k views
How can I make my score-based game addictive
Hey Guys ,
I need some ideas to make the USER interest in the game result. Other Wise he plays again to get high score . My game is a calculation game measure the speed of calculation of the user ...
2
votes
1answer
186 views
Can someone provide a simple algorithm for calculating an outcome based on User characteristics?
In these online games, say you are a person who has characteristics like:
level
strength
experience
defense
...
And now you walk into a room of 'others' that you want to e.g. recruit, how would ...