8
votes
2answers
246 views

100 points between 0-1000 on an increasing scale

Basically, it's for roleplay, I need to generate 100 points along a scale. Level 1 is the starting amount, and is at point 0 on the scale. Level 100 is the highest amount planned at this point, and it ...
1
vote
1answer
149 views

Any book about math in game design? [closed]

Game designers need math as one of their tools for designing game, unfortunately I can't find one book concentrate on this topic. I know there's math book about game programmer, but designer need ...
1
vote
2answers
95 views

Logarithmic spacing of FFT subbands

I'm trying to do the examples within the GameDev.net Beat Detection article ( http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html ) I have no issue with ...
0
votes
1answer
124 views

Characteristics, what's the inverse of (x*(x+1))/2? [closed]

In my game you can spend points to upgrade characteristics. Each characteristic has a formula like: A) out = in : for one point spent, one pont gained (you spend 1 point on Force so your force goes ...
1
vote
1answer
146 views

Averaging Camera Position

I'm making a camera which tracks the player. I am using a basic algorithm to calculate a position for the camera relative to the player. Then I am taking an average of this over the last x number of ...
3
votes
1answer
67 views

How to accurately score moving averages (indepenent of sampling window)

I'm developing a puzzle game, and coming up with a little trouble how to accurately create the 'score' for a particular player's solution. In this game a player creates a machine which generates ...
44
votes
7answers
10k views

How to develop RPG Damage Formulas?

I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current ...
9
votes
4answers
869 views

Calculating the output of two armies fighting

I am programming a strategic game using Flash. The game works very similar to the famous game "Travian". My problem is as follows: I am trying to make the calculation of the troops lost as a result ...
7
votes
3answers
711 views

Calculating Experience Points earned after a battle

I'm developing a simple text battle game and having some issues calculating how much XP should be earned after a battle, theres a few factors that i want to consider: 1) Players should of course earn ...
2
votes
5answers
1k views

How can I make my score-based game addictive

Hey Guys , I need some ideas to make the USER interest in the game result. Other Wise he plays again to get high score . My game is a calculation game measure the speed of calculation of the user ...
2
votes
1answer
186 views

Can someone provide a simple algorithm for calculating an outcome based on User characteristics?

In these online games, say you are a person who has characteristics like: level strength experience defense ... And now you walk into a room of 'others' that you want to e.g. recruit, how would ...