# Tagged Questions

884 views

### What's so different/complicated/useful about vectors?

Forgive me if this isn't considered a real question, but it is something I am genuinely confused about. I constantly hear other game developers talk about how using vectors are very useful, but also ...
62 views

### Get rotate angle using a formula

I am developing a game that is being played on a board with the top first tile having the coordinates [0,0], the next one has [0,1], second row has [1,0]... and so on (most likely this would be a ...
2k views

### Staggered Isometric Map: Calculate map coordinates for point on screen

I know there are already a lot of resources about this, but I haven't found one that matches my coordinate system and I'm having massive trouble adjusting any of those solutions to my needs. What I ...
633 views

### Spherical to Cartesian Coordinates

Well I'm reading the Frank's Luna DirectX10 book and, while I'm trying to understand the first demo, I found something that's not very clear at least for me. In the updateScene method, when I press A, ...
350 views

### Orthographic unit translation mismatch on grid (e.g. 64 pixels translates incorrectly)

I am looking for some insight into a small problem with unit translations on a grid. Update and Solved I solved my own issue. See below for details. Everything in this part of the post turned out to ...
438 views

### Convert point to its barymetric coordinates

I'm making a 2.5D game engine (in JavaScript) and I'm trying to get it to detect whether a block is under the cursor. This would be a simple task were it restricted to single-level isometric ...
248 views

### how to transform child elements position into a world position

I'm making a 2d space game in Javascript with canvas. In this game there's a bunch of spaceships, positioned in world space, with turrets, positioned relative to their parent ships. These objects also ...
133 views

### Map displacement transformation to texture space?

I am trying to displace geometry in object space without giving the appearance of texture warping. My idea is to displace the UV lookup by a relative amount to the geometry displacement. Any ...
390 views

### How to linearly transform vertices for large coordinate systems

Alright, so I'm working on a space game and well, I want it to have a lot of space! So I need a large coordinate system and for my rendering pipeline to not suffer from "vertex jittering" due to ...
834 views

### Converting from different handedness coordinate systems

I am currently porting a demo from XNA to DirectX which, as I understand it, both have coordinate systems with different handednesses. What are the things I need to bare in mind when converting ...
126 views

### Finding which side one point is from another point

I have a simple question I think, if point a is to the right of another point I a dirx to be 1, otherwise -1. Likewise for a diry var, if it's above the other point I want it to be -1 otherwise 1. ...
500 views

### Spot the difference game design help

I'm thinking of making a spot the difference game. But immediately I stumbled over a problem. I'm thinking of storing a "difference area" in the form of a x,y coordinate. However, because on a ...
493 views

### How do you get an object to orbit around a certain point on a 2d plane?

I had a concept for a game come to me this morning but I can't figure out how I'd go about implementing the movement. The general idea involves the left and right controls causing a sprite to go ...
168 views

### Integration of homogenous wave

I have a 2D matrix; each of its elements describes a homogenous coordinate in 3D wave (the values of wave coordinates are changed in time). The wave rendering is done with texture. I need to make an ...
150 views

### Coordinate based travel through multi-line path over elapsed time

I have implemented A* Path finding to decide the course of a sprite through multiple waypoints. I have done this for point A to point B locations but am having trouble with multiple waypoints, because ...
161 views

### Is there a memory read/write or performance difference when applying affine transformations on a movieclip rather basic elementary math

I am using Actionscript 3.0 to make games and I fall into the category of programmers who use ball.x+=5; ball.y+=5; in order to move a ball by 5 pixels horizontally and vertically. Well, now i seem ...