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Create sprite renderer using custom material

I have done following thing. Create Material Attach sprite with texture type as Texture Add sprite renderer component to game object Assign material to it that I create in last steps There is no ...
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Depth write and depth test in Unity

Scenario: several objects (o1, o2,.., on) have to be rendered with the z test disable, but the z values must be written to the depth buffer. In another pass, some other objects (t1, t2,..., tm) need ...
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How do I apply a specular/reflective map in Rhinoceros?

I'm designing a 3D model using Rhinoceros 5, and after having created the UVMap with UVLayout, I've imported the .obj file back into Rhinoceros to apply materials to it. I've successfully added ...
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Dynamic load and unload material

For targeting multiple display resolution, I focus on using MultiPlatform Toolkit usage. In which I found following statement in tutorial section for dynamically handling materials. "Just remember ...
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212 views

Importing materials along with terrain from Bryce

I've created bunch of terrain in Bryce, and I've managed to import the most basic part of it without any fuss. However, anything more complex (mountains, etc) cannot be imported without the material ...