A definition of physical and/or visual characteristics of a surface, often for use with rendering software or a game engine.

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Depth write and depth test in Unity

Scenario: several objects (o1, o2,.., on) have to be rendered with the z test disable, but the z values must be written to the depth buffer. In another pass, some other objects (t1, t2,..., tm) need ...
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How do I apply a specular/reflective map in Rhinoceros?

I'm designing a 3D model using Rhinoceros 5, and after having created the UVMap with UVLayout, I've imported the .obj file back into Rhinoceros to apply materials to it. I've successfully added ...
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Dynamic load and unload material

For targeting multiple display resolution, I focus on using MultiPlatform Toolkit usage. In which I found following statement in tutorial section for dynamically handling materials. "Just remember ...