How can I apply a texture over a material? I've set up an object with the following material: GLKBaseEffect *effect; effect.colorMaterialEnabled = false; effect.material.ambientColor = ...
In my Ogre 3d scene I have an empty box, and within that there are three small cubes. The camera is also within the box, facing the three small cubes. The user can move and rotate the camera with the ...
Question Using UDK's material editor, I wish to use a texture as a two-dimensional array of values for mathematical computations (basically, the color components of each pixel in the texture alter ...