A definition of physical and/or visual characteristics of a surface, often for use with rendering software or a game engine.

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0
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1answer
12 views

Dynamiclly applied texture to gameobject using GUI button

In a scene Multiple different gameobject (almost 30 kinds of gameobject) with parent child relationship. At run time (by selecting on gui button) I want to change the texture of each clicked ...
3
votes
1answer
63 views

Unity - Water Cube (to 2D game)

I wonder if you can create a cube of water within the unity! I'm starting to use the Unity, and took a sought as to whether there was already something like this ... but have not found any tutorial ...
0
votes
1answer
22 views

Unity2D Sprite gone / not visible when flipped using Vector3.x

I have create game object with code using UnityEngine; using System.Collections; public class CharacterBehaviour : MonoBehaviour { private bool facingRight = true; private float moveDirection = 0; ...
2
votes
1answer
34 views

Make a plane to display material from both sides

I know there is a setting in Cry Engine, which allows you to be able to read materials of the plane from both sides, so I am wondering if there is such a setting in Unity5. Thanks in advance
0
votes
0answers
33 views

How should I organize multiple materials?

I'm making a tile-based game, in which many tiles will be of the same type, and so I want to avoid having the same texture for all of them. I'm thinking of having multiple textures for those widely ...
0
votes
0answers
21 views

Material spilling over to the other side of the object?

I have a material on an object which is having some strange behaviour. Here is the material settings I have along with the image file I have: and when I look very closely on the side of the object ...
0
votes
1answer
186 views

Importing materials from blender to UE4

So my problem is that I have a nice green glass material in blender which I imported to UE4 (4.8.1) but in the editor the material was just a simple green colour. I have no idea what I should do to ...
1
vote
1answer
24 views

Blender UV unwrapping causes texture to repeat in UDK material

I've made pillow kinda thing, unwrapped it in Blender and then I imported my mesh to UDK, applied a material: The material splits, but I don't want that to happen, I want to cover the mesh with ...
1
vote
1answer
72 views

Unity5 imported models show no texture

I've got a problem with Unity materials. I'm a beginner- so I used Wings3d for creating 3d models. But there's a little Problem. Both objects on the picture below have the same material(a Standart ...
-2
votes
1answer
61 views

Sprite disappears after adding a material to it

I have background which is FirsLayer, order in layer 0 and platform over it which is FirstLayer, order in layer 1. Once I add a material to the platform, the layer doesn't seem to change but it ...
0
votes
2answers
374 views

Unity how to change material properties at runtime

I'm working on a unity game where I want to change the color of a material from within a script. The material applies to a line renderer. I currently have the following script: using UnityEngine; ...
0
votes
1answer
181 views

Unity 5 - Texture/Material rendering issue

I am working on a Minesweeper clone that started as a Unity 4.6 project and ended up as a Unity 5 project. I have cube objects that use Legacy Shaders/Diffuse. I am new to Unity 5, so I am not fully ...
0
votes
1answer
30 views

trouble getting the lighting and material set up right

I am having some trouble getting the lighting and material set up. Below I have setup lighting and material, however, when ever I turn on spectular reflection for material the sphere that I am ...
5
votes
2answers
371 views

(Unity) Is there a way to automatically create a material for each texture and assign the texture to it?

I have imported hundreds of textures in my Unity project, and I'd like to create a material for each of them. This would obviously take a lot of time, so how would I go about doing this automatically? ...
1
vote
0answers
79 views

Sprite outline based on light position in UE4

I have simple sprite (for example black box) and I like to add to it outline (red line on example image) but based on light direction. I know UE4 use deffered renderer, so I cant access to lights, but ...
0
votes
1answer
38 views

Combine skin material to two elements without a visible seam

Software used: 3ds max 2015 and Photoshop CC 2014. I have two elements of the head, the "FaceHead" and "UpperHead". I used unwrap UVW for both elements and used Photoshop to add a skin color (eye ...
0
votes
1answer
245 views

Memory game - texture on cards

I'm new with Unity and I'm working on recreating memory game. I found this sample: http://xtasestudios.com/unity/samples (select "Memory"). I decided for C#. I've created my own card in Blender, ...
0
votes
1answer
122 views

Imported Blender modular mesh lighting/shadows issue - Unity

Hi I've very recently started using Unity and am creating a game level. I've created my environment in blender and am currently using a modular design as I'd like to include destructible environments. ...
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vote
2answers
735 views

What are 'physically-based' lighting/rendering/materials?

What's the difference between physically based lighting, physically based rendering and physically based materials? How they are different from deferred and forward rendering? And physically based ...
1
vote
1answer
477 views

Adding materials to a Line Renderer through code? (Unity)

I have a material that I am using to add a glowing effect to my line renderer. I can add this as a 2nd material to the line to give it a glowing effect. I want to be able to add/remove this material ...
2
votes
1answer
197 views

OBJ file, face materials and drawing them with OpenGL

I'm implementing a model class which loads OBJ and MTL files, and ran into an issue or question with face materials. Consider the following example: It's a cube with 5 sides Gray and 1 side Green. ...
0
votes
1answer
119 views

Render model with meshes with materials and/or textures

I'm making a model class that is using Assimp in the background. I want my models' meshes to be able to have a material and an optional texture on top of that. Right now I'm doing it like this: for ...
9
votes
1answer
690 views

Implementing a Graph-Based Material System?

I'm trying to wrap my head around how material systems like this, this are implemented. These powerful and user-friendly, graph-like systems seem to be relatively common as a method of allowing ...
0
votes
1answer
298 views

Why does changing texture change it for both objects? [duplicate]

I have two identical objects in my Unity scene. When I change the texture of one, the texture is changed on the other, almost as though the first one is a prefab. Why is this happening and how can I ...
2
votes
1answer
1k views

How do I change the material of an object with Script in Unity?

I was making a game with Unity and I want to change an object's material using JavaScript when the player collects 5 collectables that I made. The collectables get stored in an int variable called ...
0
votes
1answer
125 views

Terrain (mesh) textures in Unity - blurry?

I've created a 3D mesh in blender which will be used as a terrain in Unity. Additionaly, I created a 900x900 texture which I'd like to apply as material to the mesh. However, unlike with the normal ...
0
votes
1answer
600 views

UE4: Apply texture on landscape based on angle

I am creating a material for my landscape. I know that one could for example use the landscapes heightmap as a mask to apply textures at certain heights, but I want to apply textures at certain ...
1
vote
1answer
141 views

Missing colors in Collada export from Blender

I've noticed something strange in a Collada DAE export from Blender. I've assigned Diffuse BDSF colors to 4 faces of a cube as shown here: http://www.4shared.com/photo/_hM04zywba/blendcube.html It ...
0
votes
1answer
383 views

Could you explain this calculation of tiling and offset?

I don't understand why we add +colNumber when we calculate the offset = Vector2 ((uIndex+colNumber) * size.x, which gives us x=3 for the index 13, which is the square located at the coordinates x:1, ...
2
votes
1answer
280 views

How do I apply a texture over a material in OpenGL ES?

How can I apply a texture over a material? I've set up an object with the following material: GLKBaseEffect *effect; effect.colorMaterialEnabled = false; effect.material.ambientColor = ...
2
votes
1answer
2k views

Create sprite renderer using custom material

I have done following thing. Create Material Attach sprite with texture type as Texture Add sprite renderer component to game object Assign material to it that I create in last steps There is no ...
1
vote
2answers
611 views

Depth write and depth test in Unity

Scenario: several objects (o1, o2,.., on) have to be rendered with the z test disable, but the z values must be written to the depth buffer. In another pass, some other objects (t1, t2,..., tm) need ...
2
votes
2answers
166 views

Materials and Mesh association

I'm trying to implement a Material system in a small engine for training and I've got questions about materials. Currently I've got that: Material: A Material with array of Technique Technique: ...
0
votes
1answer
441 views

Set alpha cutoff value Unity3d

I am continuing my previous question( link ). Now its working as per this demo. and the coding written to set cutoff is here : function Update () { renderer.material.SetFloat("_Cutoff", ...
4
votes
1answer
526 views

Material, Pass, Technique and shaders

I'm trying to make a clean and advanced Material class for the rendering of my game, here is my architecture: class Material { void sendToShader() { program->sendUniform( ...
3
votes
1answer
1k views

How do I create a manual object with colors for each vertex?

How do I create a shaded manual object with colours for each vertex? Eg if ogreObj is the Ogre::ManualObject : ogreObj->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_LIST); ...
4
votes
1answer
727 views

Material System

I'm designing Material/Shader System (target API DX10+ and may be OpenGL3+, now only DX10). I know, there was a lot of topics about this, but i can't find what i need. I don't want to do some kind of ...
1
vote
1answer
2k views

How do you rotate a material 90 degrees in UDK?

So, I have started checking out UDK since yesterday, and most of it is clear and understandable. I'm trying to create a curved road. The idea was to use a brush (Curved Staircase) and set the steps ...
0
votes
1answer
295 views

Ogre: Light not reflecting correctly

In my Ogre 3d scene I have an empty box, and within that there are three small cubes. The camera is also within the box, facing the three small cubes. The user can move and rotate the camera with the ...
2
votes
1answer
237 views

Is there a material format for OpenCTM files?

I consider using OpenCTM files for my game. Since the format only claims to store raw mesh data, my question is if there is a associated file format for material data and paths to texture maps. For ...
5
votes
2answers
820 views

Detecting Light Intensity Around Characters

Later Edit Since there seemed to be a bit of confusion: I am asking this for purely didactic reasons, I'm not searching for the most efficient solution. Reformulated question: I'm working under ...
2
votes
1answer
636 views

Distortion of color space in UDK (material editor)

Question Using UDK's material editor, I wish to use a texture as a two-dimensional array of values for mathematical computations (basically, the color components of each pixel in the texture alter ...
19
votes
3answers
3k views

Difference between Material and Shader

In a game a material does only influence the visual appearance of the object. The visual appearance is effected by shaders. So regarding to terminology is there a difference between materials and ...
3
votes
1answer
619 views

Rendering different materials in a voxel terrain

Each voxel datapoint in my terrain model is made up of two properties: density and material type. Each is stored as an unsigned integer value (but the density is interpreted as a decimal value ...