Services for matching up players in a multiplayer game, sometimes attempting to cater for a fair match-up of opponents in competitive play. Does not carry any intent to conclude with marriage.

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How can randomly paired players fairly select a map?

I'm developing a website for a board game that revolving around user-created boards. Matches are currently created by selecting two people who have been waiting in a queue the longest and creating a ...
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Decentralized Matchmaking in Unity?

I'm making a card-playing game, similar to Magic Workstation. I've been looking into several options for networking. I have a working LAN version with the build in Unity networking, as well as Photon ...