Services for matching up players in a multiplayer game, sometimes attempting to cater for a fair match-up of opponents in competitive play. Does not carry any intent to conclude with marriage.
1
vote
3answers
163 views
Reward volatility of League of Legends matchmaking system
According to this article in league of legends matchmaking there's an average of 50/50 chances of winning or loosing a game based on how system ranks a specific account (player skill). However this ...
4
votes
1answer
77 views
Automatch / queueing players
I'm using Node.js and Redis. I'm trying to come up with a reliable way to automatch players. There is a matching server and then multiple game servers set up.
The following is what I need to have ...
1
vote
1answer
187 views
Do I need to create my own or use a commercial server for the features and matchmaking options I want my game to support? [closed]
So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to ...
4
votes
2answers
153 views
Matchmaking by user-supplied parameters
I'm looking for matchmaking algorithm for a 1 vs 1 online game. Players must not be matched by their skill level, but instead by some specific filters set by the players.
Each player sends a request ...
1
vote
0answers
113 views
Is there an IDE that can simplify the process of creating a game matchmaking website? [closed]
Yes, I'm an old guy. And I'm well versed in "C" and have written several games which I have been selling on the web for a number of years. And now, I would like to adapt one of my games to be ...
2
votes
0answers
54 views
Group Matchmaking [duplicate]
Consider different groups(1 or more players) queuing together,
we want to make 2 opposing teams containing each the same amount of players while keeping the groups together. At the same time we want ...
1
vote
2answers
125 views
Before multiplayer match setup
I am implementing a before-match setup in following way:
Users request a multiplayer match (click "New Game" button or similar)
After enough users request the match – connection is established
Users ...
4
votes
4answers
358 views
How do you get a multiplayer-only game to reach critical mass?
Say you have a multiplayer-only game in which players are randomly paired head-to-head against a random online player...
How do get such a beast off the ground?
You need enough players online at ...
4
votes
1answer
305 views
how to script a match 3 game without waiting for matches to finish
I have developed a full match 3 game without the ability of making another move until all cascading is finished.
I was stuck trying to figure out how to do it with the ability of making moves even if ...
3
votes
2answers
172 views
Match Making Groups of Players
Given a situation where I have a pool of X people of different scores (ranks) S with game size N. How do I partition the pool into N sized games where the standard deviation of ranks for each games is ...
3
votes
1answer
263 views
Are there any free ways to host a game matchmaking service?
I am wondering if there's any place i can go where i can either run my own code that does matchmaking or offers hosted matchmaking for games (I.E. RTS games) for free. Is there?