In first-person-shooters like Call of Duty, the hologram only appears when it is behind the glass portion of the sight. In OpenGL, would it be implemented by rendering the glass to the stencil buffer ...
I am an iOS developer but I'm new to cocos2d. I'm working on new game, I use Kobold2D, have cocos2d installed too, and I want to make this effect: I know how is done with Flash, but can't make it ...
I'm creating a text box that allows for selectable text, based off of Unity's InputField. An issue I am now facing is that the selection highlight does not respond to masks (The parent has a mask, but ...
I want to implement masking with sprite in Andengine. I want same functionality as in ios class called SKCropNode which works like an masking node! Is there any workaround like this in ...
How would it be possible to create an inverse depth mask? In this case, I refer to a depth mask as a shader attached to a mesh that 'pokes a hole' through the current camera layer to let you see the ...
I want to take an image captured by the mobile device camera, crop a small portion of the image, and save the cropped area to a new movie clip. The cropping takes place by placing a mask over the ...