I'm trying to do a procedural 2D terrain generation. I've managed to make the function to generate the points, and I've been testing/debugging by creating the terrain using a 2D polygon collider on an ...
Since the concept was difficult to explain in words for someone who's not quite familiar with shader, I described it in pictures. I'm currently using Unity and it seems Shaderlab is the best choice ...
I currently am trying to mask some sprites. Rather than explaining it in words, I've made up some example pictures: The area to mask (in white) Now, the red sprite that needs to be cropped. The ...