Marmalade is a cross platform SDK, earlier known as Airplay SDK, developed by Ideaworks Game Studio. This tag is used for posts related to the SDK from Marmalade. http://www.madewithmarmalade.com

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IwGame (Marmalade): Does CIwGameSprite support SVG? How?

I have a small question about Marmalade IwGame engine. Does the CIwGameSprite support SVG (I've read that yes it does) If it does support SVG, how does it handle it, Does it convert that Vector ...
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How do I convert my matrix from OpenGL to Marmalade?

I am using a third party rendering API, Marmalade, on top of OpenGL code and I cannot get my matrices correct. One of the API's authors states this: We're right handed by default, and we treat y ...
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Calculating Bounding Rect

I'm trying to clone space invader of atari and I have problem with bounding rect calculations.. the rect is not correctly bounded.. maybe I have problem with the transformations void ...
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blasting an explosion like space invader

I'm trying to clone space invader, especially the part where you hit the green barriers and there is a small black blasting explosion that occur. https://www.youtube.com/watch?v=437Ld_rKM2s I have ...
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Calculating bounding rect of a sprite

I'm trying to calculate the bounding rect of a bullet image. Iw2DDrawImage draws an image with topleft to -width/2, -height/2, and I set the transform to Position, now the bounding rect's x,y should ...
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Updating sprite Rect each frame

I have made a struct which sets 4 variables that define a rect void setDestSize(int width, int height) { Width = width; Height = height; } void ...