What good practice in paralleling of rendering, main game logic and networking on iPhone/iPad? If I program on Windows I use threading and IOCP, but I am new to iOS. So what patterns, io async ...
I have a small question about Marmalade IwGame engine. Does the CIwGameSprite support SVG (I've read that yes it does) If it does support SVG, how does it handle it, Does it convert that Vector ...
I'm developing game in marmalade sdk in c++. I have player in the area.and I wanna make him jump when i pressed a button.When I use this player.moveUp(5px); it just go up 5px, but he has to fall down ...
How do I achieve navigation to different views in Marmalade? Like what using startActivity(intent) in Android does. I know that there's only a single view in Marmalade, but still couldn't figure out ...