Marmalade is a cross platform SDK, earlier known as Airplay SDK, developed by Ideaworks Game Studio. This tag is used for posts related to the SDK from Marmalade. http://www.madewithmarmalade.com

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Space invaders implementation

I'm just wondering about the implementing of the collision response of bullets and the fours obstacles. https://www.youtube.com/watch?v=LCNTwG3MGEg When a bullet hit, a one black pixel is ...
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iOS paralleling of game tasks (Client)

What good practice in paralleling of rendering, main game logic and networking on iPhone/iPad? If I program on Windows I use threading and IOCP, but I am new to iOS. So what patterns, io async ...
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Coordinate and positioning problem on iOS with cocos2d-x

I'm using cocos2d-x alongside with Marmalade and running some tests and tutorials before starting an actual project with them. So far things are working reasonably well on the windows simulator, ...
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Seamless tiling with TexturePacker and Marmalade/IwGX

I'm looking for a way to get seamless tiling working, where the tiles are sprites off a TexturePacker sprite sheet, and the rendering is done with Marmalade's IwGX's streams. I also need to render the ...
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IwGame (Marmalade): Does CIwGameSprite support SVG? How?

I have a small question about Marmalade IwGame engine. Does the CIwGameSprite support SVG (I've read that yes it does) If it does support SVG, how does it handle it, Does it convert that Vector ...
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Jump function of player [duplicate]

I'm developing game in marmalade sdk in c++. I have player in the area.and I wanna make him jump when i pressed a button.When I use this player.moveUp(5px); it just go up 5px, but he has to fall down ...
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How do I convert my matrix from OpenGL to Marmalade?

I am using a third party rendering API, Marmalade, on top of OpenGL code and I cannot get my matrices correct. One of the API's authors states this: We're right handed by default, and we treat y ...
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815 views

Marmalade SDK 6.1: missing Studio UI Builder

Marmalade SDK 6.1 they removed the UI Studio builder tool used in previous versions to construct the UI for apps. http://www.madewithmarmalade.com/devnet/documentation#/tools/uibuilder.html now is ...
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What is the best way to display a cut scene?

How do we show cutscene in the game? Currently I am using images and animation upon them to show cutscenes or story. I heard from my friend that showing a video might be one of the option too. Is it a ...
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4answers
703 views

How to create OpenGL (ES 1.0) texture programmatically?

I need to draw inside a buffer and then upload it as texture to OpenGL. So basicaly unsigned char* buffer and then call to glTexImage2D(). I will be using Marmalade mobile SDK and OpenGL ES 1.0.
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1answer
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Navigation using Marmalade

How do I achieve navigation to different views in Marmalade? Like what using startActivity(intent) in Android does. I know that there's only a single view in Marmalade, but still couldn't figure out ...
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Marmalade SDK views navigation concepts

I want to develop a simple multi-Activity Android game using Marmalade SDK. I looked at the SDK samples and found that most of them are a single view (Android Activity) apps. The Navigation model in ...