I have a game with a menu screen, game screen, game over screen. Do you recommend to use ads in all of them? Is it good for user experience?
We're currently on the Alpha stage and searching through possible ways to promote our game. Hope you can help with advice.
It seems that the game Angry Birds is becoming gradually easier with new versions. Maybe so people get the illusion of progress and satisfaction of breaking new records? I would like to know if ...
As the title states, what is the best way to get income from mobile games? (taking into consideration that creating the games only costs a lot of time and the games are relatively simple) As I see ...
I'm making a casual game on iOS platform. But I'm not sure Do the consumers like my game. How can I make a market test for my game?
When should a Designer draw the line in design decisions when marketing does step in? Where should the bounds be set? (For most part I know this is might mostly be situational. Gut feel like thing. ...
What are other retention and conversion (free to play to paying to spender) strategies in MMOs? I know some like promotions, social viral, content generation, intentional imbalance, perks and ...
I'm pretty interested in seeing demographic data as I find them good targeting tools. But other than the ESA reports (free) and NPD numbers (paid) does anyone know any other sources for such data?