I have designed a 2p(could add more later) tb strategy board game-- think chess meets warhammer. It is probably boring to most-- 2d, no action, no ai, basic in looks, but deep complex play. No ...
Does anyone have any insight or experience into the successfullness of placing Facebook or Twitter "share" buttons within an iOS game? For example, when a user gets a high score, presenting them with ...
I have added some social features to an iPhone game (Lexitect if you're curious), such as email, Twitter, and Facebook integration for sharing high scores. Along with these features, I am measuring ...