The promotion of games to others, because otherwise no one would be playing your game!

learn more… | top users | synonyms (2)

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1answer
54 views

Ads in mobile game [closed]

I have a game with a menu screen, game screen, game over screen. Do you recommend to use ads in all of them? Is it good for user experience?
1
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0answers
84 views

How should I market a mobile game with a low budget? [closed]

I'm looking to release a mobile game soon (initial release on Android) with a marketing budget of $0. What are some ways to market the game without purchasing ad's? EDIT: Please note I'm looking for ...
0
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0answers
18 views

How to promote an indie game on Google Play? [duplicate]

We're currently on the Alpha stage and searching through possible ways to promote our game. Hope you can help with advice.
1
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0answers
18 views

Best free advertising for Facebook strategy game [duplicate]

I have written a game for Facebook. I think the game is fun to play, although the graphic presentation is primitive since I am not a graphic artist/web designer I am the only Facebook user playing ...
3
votes
1answer
107 views

Does Facebook give new games any free promotion?

I would like to understand, if Facebook gives some free out of the box promotion for new games? I see "New Games" section in Facebook App Center, does every new game gets in there?
8
votes
1answer
295 views

Novice Mobile Game Developers | Publishing on our own or Publisher?

So we are almost done with our first indie game, developed on Android. We believe that the game has potential, our graphics guy is damn good so we have some good eye candy in our game. Now we are ...
1
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0answers
132 views

Indie game databases [closed]

as I am approaching the end of development of my iPhone game I find it increasingly difficult to approach magazines / youtubers and bloggers interested in replying to me and featuring a preview of my ...
2
votes
1answer
69 views

Knowing when an ad was clicked

Is there a way in Unity to know when an ad was clicked? Some plugins for different advertising networks have events that fire when the ad was clicked, but if there is no such event - how do I know ...
2
votes
1answer
344 views

My game is mostly complete, how do I find a publisher?

I've been working for quite a while on a game. I'm mostly done with it. Simply finishing the project, adding banners and just publishing it on google play / appstore probably won't bring in any ...
1
vote
3answers
120 views

Which is better: More puzzle apps in Store or more puzzle levels in a single app [closed]

The Question: Given a freemium model (ad-supported with in-app-purchase of additional levels/hints)... are chances of overall success better with a single puzzle app with lots (but varied) ...
6
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2answers
558 views

Legal issues concerning using superheroes in games

Before proceeding on with the idea of developing a mobile game that involves superhero characters from both Marvel/DC Comics, I am taking a serious dip into looking into things from a legal point of ...
2
votes
2answers
621 views

Do I have to ask for permission to use real company logos for advertising props in the world in my sports game? [closed]

I'm making a simple turn-based Android ball flicking soccer game and I was thinking of creating a theme in a sports game, like soccer for example, usually had advertisement banner on walls and a bit ...
2
votes
2answers
450 views

Where to find market research info on adventure games?

Looks like adventure games are on the rise again. There were several great releases in 2012, including brilliant and highly acclaimed Walking Dead from TellTale. Is there a market research that ...
8
votes
3answers
583 views

Advantages of Steam Greenlight

Let's assume that I can pick a fairly decent game, build it, and finish it with sufficient chrome plating; let's also assume that I can market it myself to some extent, through my own website. What ...
4
votes
1answer
103 views

Where to find passive advertisements?

Imagine a soccer game. While the player is playing a match, he is seeing the billboards all the time. I want to include that kind of advertisements in my game (obviouly, making profit). Just a brand ...
15
votes
6answers
1k views

Should developers make their games easier with new versions?

It seems that the game Angry Birds is becoming gradually easier with new versions. Maybe so people get the illusion of progress and satisfaction of breaking new records? I would like to know if ...
17
votes
1answer
409 views

Process of getting DEJUS rating (Brazil)?

I would like to get DEJUS rating for my HTML5 game on the Firefox Marketplace, so that I can tell Mozilla to make the game available to users in Brazil. I want the game to be rated as: Livre (general) ...
3
votes
2answers
257 views

App Store free promotion

How can I make my app to be free for certain period of time? Is it ok to switch it to free and then after a day or two switch back to my original price, is it possible and where can I do it?
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votes
2answers
332 views

What is the best way to generate income from mobile games? [closed]

As the title states, what is the best way to get income from mobile games? (taking into consideration that creating the games only costs a lot of time and the games are relatively simple) As I see ...
1
vote
1answer
287 views

windows phone 7 apps marketplace paid to free

I have question about paid and free + ad-based apps/games in wp7 marketplace, can I publish my app as paid version initially and later(after a month or so) can i publish the same app/game as free + ad ...
2
votes
1answer
83 views

Can I sell Windows Phone 7 games on the marketplace from India?

I am a developer from India working on a game in WP7. I need to know, can I sell my game in Windows phone apps marketplace or is it like Android market where only free/ad-based is allowed?
1
vote
1answer
87 views

Legal concerns with orchestrating a music submission contest

My team and I are getting pretty far along in the development of our latest game and have been thinking about audio. We decided to host an audio submission contest where we will offer a little cash ...
4
votes
2answers
387 views

Where and how to promote an HTML5 game engine?

I've recently completed an engine, called Irenic. Now, I was wondering, how could one promote it? The process surely is different than promoting a game, because a game can be played by almost anyone, ...
5
votes
1answer
840 views

I need to sell an almost-complete MMORPG project. How can I do that?

I need your help. We have to sell MMORPG at an advanced stage. The game has a unique engine, written on the need for the game, graphics, sound, map editor, web site etc. As it happens in the play ...
8
votes
4answers
1k views

How to get a game popular without a publisher?

I have just finished a game I had been developing last month, but whilst making the game I was pestered by the fact that I had no way of getting it to the public eye. I didn't want to pitch it to a ...
0
votes
2answers
428 views

How I can advertise my browser game [closed]

I developed a browser-based game. It's a Multiplayer Business Strategy Game. Currently I am unable to find a place where I can advertise my game. My main requirements are : I can only pay via Credit ...
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1answer
1k views

Most effective marketing strategy to promote a casual iOS game?

So I posted this on another forum yesterday but that forum got suspended for malware so gotta wait for the webmaster to fix the site. Here's the basics: We've released a press release through PRMac ...
7
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7answers
1k views

As a indie, how to protect your game?

As a indie, you might not work in a company. And you may have a great game idea and you feel it gonna be a big success. When you released your game. How do you protect it as your own creation? So that ...
1
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1answer
224 views

Why can't I see how many installs my Android game has on the Google Play page?

I made this android game and I uploaded and publish it. And I installed it my phone. But I can't see how many installs on its Google Play page?
10
votes
2answers
823 views

Promoting a Browser Game?

I have a new browser based game that I've worked on for a few months. Obviously all that effort goes to waste if no one sees it. I know there's topics to do with games promotion, but browser games ...
22
votes
4answers
1k views

Looking for articles/books on: How do games make money? What models do they use?

I'm trying to research the ways in which games make money. I want to know more about the models they use (free/premium, trial/subscription, free-to-play with micro-transactions, etc.). In addition, I ...
22
votes
2answers
957 views

My game is just about finished! What do I do now? [closed]

I have an HTML5/canvas game just about finished and ready to launch. It's a 2d game in which you explore and disrupt a procedurally-generated landscape, crafting items and structures to survive. I ...
3
votes
1answer
226 views

How was the world game market segmented in 2011?

Is there a source (or perhaps several) presenting how was the world game market segmented in 2011 (or does anybody know themselves)? For example: How many casual gamers there are? What is the total ...
5
votes
3answers
334 views

Pricing an application

I decided to make my application for free but introduce donation button. For this I would use paypal. What are the advantages of this monetization model and what are other models to consider? My ...
10
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2answers
217 views

How to make a market test for the game?

I'm making a casual game on iOS platform. But I'm not sure Do the consumers like my game. How can I make a market test for my game?
3
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1answer
467 views

Is there evidence that downloading assets on first use rather than bundled with a game download makes a mobile game more popular?

I've noticed quite a few mobile games on the Android platform recently that prompt you to download their assets package when you first run the game. As an example, The Sims 3 is available for iOS and ...
27
votes
11answers
5k views

Do 2D games have a future? [closed]

I'm currently working on a 2D soft-body physics engine (since none exist right now -_-), but I'm worried that there's no point to spending what will most likely be years on it. Although I love ...
1
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1answer
241 views

Setting up Payout on the Microsoft App Hub

I am a Windows Phone 7 developer from India. I want to set up the Payout option on the App Hub for the Paid apps I release. What's the procedure? Do I have to physically mail the W-8 form to ...
15
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7answers
11k views

How to capture video of my mobile game?

I've been keeping a blog for my current Android game and as I get closer to an actual playable version of the game, screenshots just aren’t enough to show new progress anymore. What I need is video. ...
4
votes
3answers
312 views

What distinguishes a free to play game from one worth paying for?

There's a heck of a lot of free games available out there, some of which are as good as games that you have to pay for. My question is, what makes the difference between a game that people will be ...
19
votes
6answers
1k views

Do iOS users use Facebook and Twitter buttons within games?

Does anyone have any insight or experience into the successfullness of placing Facebook or Twitter "share" buttons within an iOS game? For example, when a user gets a high score, presenting them with ...
1
vote
1answer
217 views

How to promote my free javascript game? [duplicate]

Possible Duplicate: Effective marketing strategies for independent game projects I created a javascript game for browsers. Do you know easy ways to promote it?
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votes
3answers
601 views

What does it really take to make an MMORPG/Where should I go from here? [closed]

Foreword: I am posting this on answers.onstartups and gamedev.stackexchange because the expertise from each area will likely contribute useful information. Also, I saw similar questions to this, but I ...
1
vote
3answers
2k views

Should I package and sell my game on the unity3d asset store?

I'm trying to figure out if I should refurbish and refactor a game I and some friends have made. It's released on kongregate and wasn't a super hit but I feel there's a lot of interesting techniques ...
3
votes
1answer
219 views

Getting Early User Feedback on Games

Disclaimer: It may be that I'm already doing all the "right" things, but just don't have enough traffic for it to pay off with people giving feedback. My question is: how do you attract early and ...
10
votes
6answers
834 views

To sell or give for free [closed]

I am currently making a game that I was originally planning to sell. It is a simple 2D arcade style game for the PC. I've seen many indie games become popular and generate revenue from advertisements, ...
0
votes
2answers
146 views

Easiest way to beg users for their emails and to put them on a mailing list

I notice that some games I bought at one point asked me for my email address (to register an account of sorts), and from then on, every month, or everytime there are new games out by them, they send ...
14
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5answers
503 views

Public Relations for Game Developers

What is the most important thing to know about PR for indie developers? I'm considering spending some time learning about PR in general, but it seems that the indie field is quite different than ...
8
votes
1answer
382 views

Promoting independent iOS games [duplicate]

Possible Duplicate: What are effective marketing strategies for iPhone games? I'm interested in promoting my latest iOS game. What have you done that really helped spread the word? Any ...
15
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7answers
4k views

What are effective marketing strategies for iPhone games?

So, long story short, some days ago I published an iPhone game, I think the game wasn't that bad tbh, and still I got only 10 sells at $0.99. Are they any publishers, sponsors, or distributors to ...