The promotion of games to others, because otherwise no one would be playing your game!

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0
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0answers
13 views

A question about publishing mobile games [on hold]

I'm pretty new to game development, the business side of it anyway, and I have a really basic/stupid question about publishing. I'm developing a game for android and iOS and I'm seeing that a lot of ...
1
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0answers
33 views

(Mandarin vs. Japanese vs. German) What would be the most profitable language(s) to translate to? [closed]

I have been creating a game that targets a specific audience, however I am wanting to eventually prepare to expand to more languages to include a larger audience. For this I have prepared a graph of ...
1
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1answer
29 views

Marketing a browser game with a specific audience

My issue is that I have extensively developed an online browser game, but mainly the marketing and independent developer guides tailor to action packed executable games. My game also tailors to a ...
0
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0answers
51 views

How to make a free game popular? [duplicate]

I am developing a free online knowledge based game in Java, it's currently in early stage of development (alpha) and I would like to gather some players (community) and develop the game by player ...
0
votes
2answers
286 views

Marketing my mobile game [duplicate]

I have almost finished my game; I want to upload it to Google Play and the App Store. I will make it free but with Admob advertising. What is the best way to market my app (without any app promotion ...
0
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0answers
30 views

Mobile Game Marketing [duplicate]

after publishing my first simple mobile game on the Google play store I wonder how to get more people to try out the app. Do you know ways or places to show off mobile games or have you some ...
0
votes
1answer
41 views

Marketing PC/Android 2d Physics Game [closed]

I've been working on a game for couple years now, its fairly original, has definite potential within an indie market, and appeal for the masses also. I want to deploy on Android and PC, green-light ...
-1
votes
1answer
35 views

What are the key ingredients for a good game-specific community website? [closed]

Feel free to use an example. I am thinking things like guides, tools that help a player make certain in-game choices, discussion boards, services that enhance player interaction, mods, blog/news, etc. ...
19
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3answers
3k views

Should independent game developers target older hardware?

A developer I work with tells me that indie developers should target hardware that is around six or more years old (at max settings). I get the idea that one should allow everyone that wants to play ...
1
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1answer
115 views

How do you manage a crowdfunding campaign for an indie game?

I am a programmer and I recently started creating small games in C++. It was to practice my skills and learn more about game development and the techniques used to program a game. Recently I got the ...
8
votes
2answers
277 views

How can I acquire marketing and sales data for games?

I need to evaluate a marketing perspective for a videogame in order to predict its income, sold units, etc. Since this sounds like quite a bit of an impossible task, I thought I could collect some ...
11
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2answers
350 views

Game upgrade launch : Cross-platform release timing

I just finished doing a major upgrade for a old mobile title, that haven't seen an update in over a year. Lots of new content, things are looking nice. Sadly, these days it takes an average of 12 ...
1
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2answers
418 views

How to gain visibility on the Play Store?

Sometime in the near future I'll release my first Android game. It's not going to be anything special, but I'm trying to make it as polished as possible and I would like to know what I can do to ...
14
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10answers
613 views

Grow first, Ads later for mobile games?

Facebook's strategy has been to Grow First, include Ads Later. For mobile games, is there any evidence that ads hinder popularity, or that people are more likely to share games without ads? Or as ...
8
votes
3answers
569 views

Why don't top selling mobile games have localization? [closed]

For example: Plants vs Zombies 2, Angry Birds, Bad Piggies, Candy Crush Saga, Temple Run 2 and so on. These games are available in English only. These companies have huge resources; why don't they ...
-4
votes
1answer
99 views

Is it a good idea to imitate the same name of app to gain number of downloads? [closed]

Is there a way in order to recognize the game app's name and become popular for downloads in order to earn more money? I tried to check a certain name of the game and the search result appeared to ...
1
vote
1answer
85 views

Ads in mobile game [closed]

I have a game with a menu screen, game screen, game over screen. Do you recommend to use ads in all of them? Is it good for user experience?
1
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0answers
22 views

Best free advertising for Facebook strategy game [duplicate]

I have written a game for Facebook. I think the game is fun to play, although the graphic presentation is primitive since I am not a graphic artist/web designer I am the only Facebook user playing ...
3
votes
1answer
130 views

Does Facebook give new games any free promotion?

I would like to understand, if Facebook gives some free out of the box promotion for new games? I see "New Games" section in Facebook App Center, does every new game gets in there?
9
votes
1answer
659 views

Novice Mobile Game Developers | Publishing on our own or Publisher? [closed]

So we are almost done with our first indie game, developed on Android. We believe that the game has potential, our graphics guy is damn good so we have some good eye candy in our game. Now we are ...
1
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0answers
201 views

Indie game databases [closed]

as I am approaching the end of development of my iPhone game I find it increasingly difficult to approach magazines / youtubers and bloggers interested in replying to me and featuring a preview of my ...
2
votes
1answer
78 views

Knowing when an ad was clicked

Is there a way in Unity to know when an ad was clicked? Some plugins for different advertising networks have events that fire when the ad was clicked, but if there is no such event - how do I know ...
2
votes
2answers
1k views

My game is mostly complete, how do I find a publisher?

I've been working for quite a while on a game. I'm mostly done with it. Simply finishing the project, adding banners and just publishing it on google play / appstore probably won't bring in any ...
1
vote
3answers
146 views

Which is better: More puzzle apps in Store or more puzzle levels in a single app [closed]

The Question: Given a freemium model (ad-supported with in-app-purchase of additional levels/hints)... are chances of overall success better with a single puzzle app with lots (but varied) ...
6
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2answers
599 views

Legal issues concerning using superheroes in games

Before proceeding on with the idea of developing a mobile game that involves superhero characters from both Marvel/DC Comics, I am taking a serious dip into looking into things from a legal point of ...
3
votes
2answers
1k views

Do I have to ask for permission to use real company logos for advertising props in the world in my sports game? [closed]

I'm making a simple turn-based Android ball flicking soccer game and I was thinking of creating a theme in a sports game, like soccer for example, usually had advertisement banner on walls and a bit ...
2
votes
2answers
873 views

Where to find market research info on adventure games?

Looks like adventure games are on the rise again. There were several great releases in 2012, including brilliant and highly acclaimed Walking Dead from TellTale. Is there a market research that ...
8
votes
3answers
951 views

Advantages of Steam Greenlight

Let's assume that I can pick a fairly decent game, build it, and finish it with sufficient chrome plating; let's also assume that I can market it myself to some extent, through my own website. What ...
4
votes
1answer
125 views

Where to find passive advertisements?

Imagine a soccer game. While the player is playing a match, he is seeing the billboards all the time. I want to include that kind of advertisements in my game (obviouly, making profit). Just a brand ...
15
votes
6answers
1k views

Should developers make their games easier with new versions?

It seems that the game Angry Birds is becoming gradually easier with new versions. Maybe so people get the illusion of progress and satisfaction of breaking new records? I would like to know if ...
17
votes
1answer
586 views

Process of getting DEJUS rating (Brazil)?

I would like to get DEJUS rating for my HTML5 game on the Firefox Marketplace, so that I can tell Mozilla to make the game available to users in Brazil. I want the game to be rated as: Livre (general) ...
3
votes
2answers
346 views

App Store free promotion

How can I make my app to be free for certain period of time? Is it ok to switch it to free and then after a day or two switch back to my original price, is it possible and where can I do it?
-5
votes
2answers
405 views

What is the best way to generate income from mobile games? [closed]

As the title states, what is the best way to get income from mobile games? (taking into consideration that creating the games only costs a lot of time and the games are relatively simple) As I see ...
1
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1answer
314 views

windows phone 7 apps marketplace paid to free

I have question about paid and free + ad-based apps/games in wp7 marketplace, can I publish my app as paid version initially and later(after a month or so) can i publish the same app/game as free + ad ...
2
votes
1answer
86 views

Can I sell Windows Phone 7 games on the marketplace from India?

I am a developer from India working on a game in WP7. I need to know, can I sell my game in Windows phone apps marketplace or is it like Android market where only free/ad-based is allowed?
1
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1answer
90 views

Legal concerns with orchestrating a music submission contest

My team and I are getting pretty far along in the development of our latest game and have been thinking about audio. We decided to host an audio submission contest where we will offer a little cash ...
4
votes
2answers
446 views

Where and how to promote an HTML5 game engine?

I've recently completed an engine, called Irenic. Now, I was wondering, how could one promote it? The process surely is different than promoting a game, because a game can be played by almost anyone, ...
5
votes
1answer
1k views

I need to sell an almost-complete MMORPG project. How can I do that? [closed]

I need your help. We have to sell MMORPG at an advanced stage. The game has a unique engine, written on the need for the game, graphics, sound, map editor, web site etc. As it happens in the play ...
9
votes
3answers
4k views

How to get a game popular without a publisher?

I have just finished a game I had been developing last month, but whilst making the game I was pestered by the fact that I had no way of getting it to the public eye. I didn't want to pitch it to a ...
0
votes
2answers
598 views

How I can advertise my browser game [closed]

I developed a browser-based game. It's a Multiplayer Business Strategy Game. Currently I am unable to find a place where I can advertise my game. My main requirements are : I can only pay via Credit ...
-2
votes
1answer
1k views

Most effective marketing strategy to promote a casual iOS game?

So I posted this on another forum yesterday but that forum got suspended for malware so gotta wait for the webmaster to fix the site. Here's the basics: We've released a press release through PRMac ...
7
votes
7answers
3k views

As a indie, how to protect your game?

As a indie, you might not work in a company. And you may have a great game idea and you feel it gonna be a big success. When you released your game. How do you protect it as your own creation? So that ...
1
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1answer
284 views

Why can't I see how many installs my Android game has on the Google Play page?

I made this android game and I uploaded and publish it. And I installed it my phone. But I can't see how many installs on its Google Play page?
10
votes
1answer
1k views

Promoting a Browser Game? [closed]

I have a new browser based game that I've worked on for a few months. Obviously all that effort goes to waste if no one sees it. I know there's topics to do with games promotion, but browser games ...
22
votes
4answers
1k views

Looking for articles/books on: How do games make money? What models do they use?

I'm trying to research the ways in which games make money. I want to know more about the models they use (free/premium, trial/subscription, free-to-play with micro-transactions, etc.). In addition, I ...
22
votes
2answers
1k views

My game is just about finished! What do I do now? [closed]

I have an HTML5/canvas game just about finished and ready to launch. It's a 2d game in which you explore and disrupt a procedurally-generated landscape, crafting items and structures to survive. I ...
2
votes
1answer
243 views

How was the world game market segmented in 2011? [closed]

Is there a source (or perhaps several) presenting how was the world game market segmented in 2011 (or does anybody know themselves)? For example: How many casual gamers there are? What is the total ...
5
votes
3answers
369 views

Pricing an application

I decided to make my application for free but introduce donation button. For this I would use paypal. What are the advantages of this monetization model and what are other models to consider? My ...
12
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2answers
244 views

How to make a market test for the game?

I'm making a casual game on iOS platform. But I'm not sure Do the consumers like my game. How can I make a market test for my game?
3
votes
1answer
714 views

Is there evidence that downloading assets on first use rather than bundled with a game download makes a mobile game more popular?

I've noticed quite a few mobile games on the Android platform recently that prompt you to download their assets package when you first run the game. As an example, The Sims 3 is available for iOS and ...