The promotion of games to others, because otherwise no one would be playing your game!

learn more… | top users | synonyms (2)

6
votes
2answers
471 views

Legal issues concerning using superheroes in games

Before proceeding on with the idea of developing a mobile game that involves superhero characters from both Marvel/DC Comics, I am taking a serious dip into looking into things from a legal point of ...
2
votes
2answers
201 views

Do I have to ask for permission to use real company logos for advertising props in the world in my sports game? [closed]

I'm making a simple turn-based Android ball flicking soccer game and I was thinking of creating a theme in a sports game, like soccer for example, usually had advertisement banner on walls and a bit ...
1
vote
2answers
313 views

Where to find market research info on adventure games?

Looks like adventure games are on the rise again. There were several great releases in 2012, including brilliant and highly acclaimed Walking Dead from TellTale. Is there a market research that ...
7
votes
3answers
392 views

Advantages of Steam Greenlight

Let's assume that I can pick a fairly decent game, build it, and finish it with sufficient chrome plating; let's also assume that I can market it myself to some extent, through my own website. What ...
4
votes
1answer
94 views

Where to find passive advertisements?

Imagine a soccer game. While the player is playing a match, he is seeing the billboards all the time. I want to include that kind of advertisements in my game (obviouly, making profit). Just a brand ...
14
votes
5answers
779 views

Should developers make their games easier with new versions?

It seems that the game Angry Birds is becoming gradually easier with new versions. Maybe so people get the illusion of progress and satisfaction of breaking new records? I would like to know if ...
17
votes
1answer
252 views

Process of getting DEJUS rating (Brazil)?

I would like to get DEJUS rating for my HTML5 game on the Firefox Marketplace, so that I can tell Mozilla to make the game available to users in Brazil. I want the game to be rated as: Livre (general) ...
2
votes
2answers
188 views

App Store free promotion

How can I make my app to be free for certain period of time? Is it ok to switch it to free and then after a day or two switch back to my original price, is it possible and where can I do it?
-5
votes
2answers
212 views

What is the best way to generate income from mobile games? [closed]

As the title states, what is the best way to get income from mobile games? (taking into consideration that creating the games only costs a lot of time and the games are relatively simple) As I see ...
1
vote
1answer
259 views

windows phone 7 apps marketplace paid to free

I have question about paid and free + ad-based apps/games in wp7 marketplace, can I publish my app as paid version initially and later(after a month or so) can i publish the same app/game as free + ad ...
2
votes
1answer
75 views

Can I sell Windows Phone 7 games on the marketplace from India?

I am a developer from India working on a game in WP7. I need to know, can I sell my game in Windows phone apps marketplace or is it like Android market where only free/ad-based is allowed?
1
vote
1answer
77 views

Legal concerns with orchestrating a music submission contest

My team and I are getting pretty far along in the development of our latest game and have been thinking about audio. We decided to host an audio submission contest where we will offer a little cash ...
4
votes
2answers
331 views

Where and how to promote an HTML5 game engine?

I've recently completed an engine, called Irenic. Now, I was wondering, how could one promote it? The process surely is different than promoting a game, because a game can be played by almost anyone, ...
5
votes
1answer
728 views

I need to sell an almost-complete MMORPG project. How can I do that?

I need your help. We have to sell MMORPG at an advanced stage. The game has a unique engine, written on the need for the game, graphics, sound, map editor, web site etc. As it happens in the play ...
7
votes
4answers
732 views

How to get a game popular without a publisher?

I have just finished a game I had been developing last month, but whilst making the game I was pestered by the fact that I had no way of getting it to the public eye. I didn't want to pitch it to a ...
0
votes
2answers
288 views

How I can advertise my browser game

I developed a browser-based game. It's a Multiplayer Business Strategy Game. Currently I am unable to find a place where I can advertise my game. My main requirements are : I can only pay via Credit ...
-1
votes
1answer
986 views

Most effective marketing strategy to promote a casual iOS game?

So I posted this on another forum yesterday but that forum got suspended for malware so gotta wait for the webmaster to fix the site. Here's the basics: We've released a press release through PRMac ...
6
votes
7answers
795 views

As a indie, how to protect your game?

As a indie, you might not work in a company. And you may have a great game idea and you feel it gonna be a big success. When you released your game. How do you protect it as your own creation? So that ...
1
vote
1answer
172 views

Why can't I see how many installs my Android game has on the Google Play page?

I made this android game and I uploaded and publish it. And I installed it my phone. But I can't see how many installs on its Google Play page?
9
votes
2answers
520 views

Promoting a Browser Game?

I have a new browser based game that I've worked on for a few months. Obviously all that effort goes to waste if no one sees it. I know there's topics to do with games promotion, but browser games ...
20
votes
4answers
1k views

Looking for articles/books on: How do games make money? What models do they use?

I'm trying to research the ways in which games make money. I want to know more about the models they use (free/premium, trial/subscription, free-to-play with micro-transactions, etc.). In addition, I ...
18
votes
2answers
791 views

My game is just about finished! What do I do now?

I have an HTML5/canvas game just about finished and ready to launch. It's a 2d game in which you explore and disrupt a procedurally-generated landscape, crafting items and structures to survive. I ...
3
votes
1answer
221 views

How was the world game market segmented in 2011?

Is there a source (or perhaps several) presenting how was the world game market segmented in 2011 (or does anybody know themselves)? For example: How many casual gamers there are? What is the total ...
5
votes
3answers
318 views

Pricing an application

I decided to make my application for free but introduce donation button. For this I would use paypal. What are the advantages of this monetization model and what are other models to consider? My ...
10
votes
2answers
198 views

How to make a market test for the game?

I'm making a casual game on iOS platform. But I'm not sure Do the consumers like my game. How can I make a market test for my game?
2
votes
1answer
348 views

Is there evidence that downloading assets on first use rather than bundled with a game download makes a mobile game more popular?

I've noticed quite a few mobile games on the Android platform recently that prompt you to download their assets package when you first run the game. As an example, The Sims 3 is available for iOS and ...
0
votes
0answers
161 views

8 questions for Mobile Game Developers [closed]

I'm looking for some help to sense how Mobile Game developers (mostly indie) are monetizing their games. Would appreciate your help in answering this (less than 2 minutes) [link removed]
27
votes
11answers
4k views

Do 2D games have a future? [closed]

I'm currently working on a 2D soft-body physics engine (since none exist right now -_-), but I'm worried that there's no point to spending what will most likely be years on it. Although I love ...
1
vote
1answer
234 views

Setting up Payout on the Microsoft App Hub

I am a Windows Phone 7 developer from India. I want to set up the Payout option on the App Hub for the Paid apps I release. What's the procedure? Do I have to physically mail the W-8 form to ...
13
votes
6answers
7k views

How to capture video of my mobile game?

I've been keeping a blog for my current Android game and as I get closer to an actual playable version of the game, screenshots just aren’t enough to show new progress anymore. What I need is video. ...
4
votes
3answers
298 views

What distinguishes a free to play game from one worth paying for?

There's a heck of a lot of free games available out there, some of which are as good as games that you have to pay for. My question is, what makes the difference between a game that people will be ...
19
votes
6answers
1k views

Do iOS users use Facebook and Twitter buttons within games?

Does anyone have any insight or experience into the successfullness of placing Facebook or Twitter "share" buttons within an iOS game? For example, when a user gets a high score, presenting them with ...
0
votes
0answers
429 views

Hardware requirements for middle mobile gaming market on Android

Could you tell me hardware requirements for middle mobile gaming market on Android? What do you think about Samsung S5830 Galaxy Ace and it's hardware resources? Is it modern for gaming on Android ...
1
vote
1answer
199 views

How to promote my free javascript game? [duplicate]

Possible Duplicate: Effective marketing strategies for independent game projects I created a javascript game for browsers. Do you know easy ways to promote it?
-3
votes
3answers
368 views

What does it really take to make an MMORPG/Where should I go from here? [closed]

Foreword: I am posting this on answers.onstartups and gamedev.stackexchange because the expertise from each area will likely contribute useful information. Also, I saw similar questions to this, but I ...
1
vote
3answers
1k views

Should I package and sell my game on the unity3d asset store?

I'm trying to figure out if I should refurbish and refactor a game I and some friends have made. It's released on kongregate and wasn't a super hit but I feel there's a lot of interesting techniques ...
3
votes
1answer
181 views

Getting Early User Feedback on Games

Disclaimer: It may be that I'm already doing all the "right" things, but just don't have enough traffic for it to pay off with people giving feedback. My question is: how do you attract early and ...
10
votes
6answers
793 views

To sell or give for free

I am currently making a game that I was originally planning to sell. It is a simple 2D arcade style game for the PC. I've seen many indie games become popular and generate revenue from advertisements, ...
0
votes
2answers
144 views

Easiest way to beg users for their emails and to put them on a mailing list

I notice that some games I bought at one point asked me for my email address (to register an account of sorts), and from then on, every month, or everytime there are new games out by them, they send ...
13
votes
5answers
454 views

Public Relations for Game Developers

What is the most important thing to know about PR for indie developers? I'm considering spending some time learning about PR in general, but it seems that the indie field is quite different than ...
7
votes
1answer
339 views

Promoting independent iOS games [duplicate]

Possible Duplicate: What are effective marketing strategies for iPhone games? I'm interested in promoting my latest iOS game. What have you done that really helped spread the word? Any ...
12
votes
7answers
3k views

What are effective marketing strategies for iPhone games?

So, long story short, some days ago I published an iPhone game, I think the game wasn't that bad tbh, and still I got only 10 sells at $0.99. Are they any publishers, sponsors, or distributors to ...
1
vote
1answer
249 views

Popular genres in Asian (non-Japanese) markets?

From time-to-time I've wondered what kind of games are popular in Asia (India, China, Korea, Singapore, etc...). I hear about developers in the US and UK who outsource work there, but what goes into ...
4
votes
7answers
331 views

What are some Game Development Publications that accept outside articles

What Are some Game Development publications (electronic or otherwise) that aren't so large that there is no chance to potentially get included in the publication after a few well-written articles sent ...
20
votes
6answers
2k views

Marketing: Angry Birds - How it's done

Why do some apps, like Angry Birds, dominate the market while other cool/fun/addicting apps are never heard of? I'm trying to figure out the best marketing strategy, or best way to sell an app to ...
3
votes
3answers
264 views

What are the pros and cons to building an audience with a small, simple, free game first as opposed to focusing efforts on a commercial release

There are two projects we can work on. One would be a small free game to try and get our name out/build an audience. The second is our main idea for a first product. What are the pros and cons of ...
3
votes
1answer
146 views

When should design give way to marketing and vice versa?

When should a Designer draw the line in design decisions when marketing does step in? Where should the bounds be set? (For most part I know this is might mostly be situational. Gut feel like thing. ...
10
votes
1answer
192 views

What ad provider/network do you use when placing ads in your games?

What ad providers/networks do you use to put ads in your games? What has been your experience?
11
votes
3answers
1k views

Tips for creating great game trailers

Impressive trailers for your game can really help show players how awesome your game is, but I'm having trouble finding tips that describe how to create a great trailer. I would like to learn about ...
5
votes
4answers
718 views

Methods of player retention and conversion in MMO games?

What are other retention and conversion (free to play to paying to spender) strategies in MMOs? I know some like promotions, social viral, content generation, intentional imbalance, perks and ...

1 2