A visual representation of a geographic region, showing physical features.

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1answer
69 views

1D Terrain Generation in Java

Not able to implement Perlin Noise for 1D Random Terrain Generation. I've tried everywhere and I cannot find anything useful, sure I sort of understand Perlin Noise but everytime I try it nothing ...
-1
votes
1answer
645 views

Making a perfect map (not tile-based)

I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for ...
2
votes
0answers
30 views

How to increase the number of available chapters for an HL2: EP2 mod?

I created a mod for Half-Life 2: Episode 2 that has 39 chapters (or maps, here it is the same). The problem is that the game seems to see only 32: when clicking "new game", and clicking next, I count ...
1
vote
0answers
28 views

Climate / weather generation on 3d hex map

I am working on 3d hex map game. I am aiming to dynamical generate map (as new players joins). To make the map realistic I am looking for some climate/weather models which possibly I could use so that ...
1
vote
0answers
44 views

Zoom to Mouse on a Globe using a Perspective Projection

I am trying to create a strategy game that takes place on a globe (i.e. a textured sphere). I would like to be able to zoom to mouse like on google maps. My camera always points towards the center of ...
1
vote
0answers
158 views

OpenGL Bump Map — Texture artifacts ?

I am learning OpenGL (and learning the math behind it) and I'm making a simple OBJ viewer, nothing fancy. I have diffuse, specular and ambient light/texture working fine and now I am implementing the ...
1
vote
0answers
232 views

Level Select World Map with layers of images for score and completion

I'm working on an android game that will have a "world map" for selecting which level to play. Some examples of other games that implement what I'm trying to do are: Angry Birds, Kingdom Rush, and ...
1
vote
0answers
143 views

LibGDX polygon caching

I am developing an Android game using LibGDX and I have big world map made of polygons. I use PolygonSprite and PolygonSpriteBatch, when I render map, I get 30-35fps and it feels laggy. I wonder if ...
1
vote
0answers
250 views

Getting UV maps from UDK?

I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project. My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
0
votes
0answers
14 views

Strange offset when accessing pixels from an SDL surface

I am using a routine to map a triangle from one surface to another. The problem is that the function below chooses the correct pixel to draw on the destination surface, but the pixel selected from the ...
0
votes
0answers
21 views

Making a node map with PNG alpha channels

I currently creating a 2d game that requires the usage of boats that travel from one country to another. The countries are individual objects with there own png. Nehow I've got the original map of the ...
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0answers
72 views

Store a Unity map on server-side

For a 3d Hack'n'Slash game I am currently using Unity as client and Java wit OGserver (Netty with some game-related features) as Server. I am on the map part of the development, actually I just have ...
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0answers
90 views

How to make a grid layout in Ruby (Gosu)?

So I'm attempting to make a simple Snake game. However, there's one major problem with that - I don't know how to make my playing field as a grid. So far I've split my snake into segemnts, which are ...
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0answers
40 views

What map projection is needed to transform a shapefile into a 3D earth?

I'm looking for a way to create a 3D earth in Flash, something like the wonderful SolarSystemScope, only in my map the countries should be clickable and whatnot. To get started I've got map data from ...
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0answers
80 views

Legality on BSP maps and creating them using Open Source Editor Tools

I saw somewhere when you use BSP Quake Map Format with Id Software Official Tools that you need to acquire licensing when you release your game commercially with a map created with Id's own editor ...
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0answers
144 views

ID3D11DeviceContext Map/Unmap bottleneck

I maintain a small rendering engine that displays models in Direct3D 9. I'm currently migrating this to Direct3D 11, and I've hit a snag in how I display points on the model. Using a sphere mesh, I ...
0
votes
0answers
85 views

Data structure to store map layers in each Tile while keeping the order of terrain, items and monsters intact

My game represents its map as a 2D array of tiles, each of which stores a stack of layers. I'm looking for a data structure to efficiently represent this . I want to be able to add layers ...