A visual representation of a geographic region, showing physical features.

learn more… | top users | synonyms (2)

-1
votes
1answer
614 views

Making a perfect map (not tile-based)

I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for ...
1
vote
0answers
31 views

Zoom to Mouse on a Globe using a Perspective Projection

I am trying to create a strategy game that takes place on a globe (i.e. a textured sphere). I would like to be able to zoom to mouse like on google maps. My camera always points towards the center of ...
1
vote
0answers
142 views

OpenGL Bump Map — Texture artifacts ?

I am learning OpenGL (and learning the math behind it) and I'm making a simple OBJ viewer, nothing fancy. I have diffuse, specular and ambient light/texture working fine and now I am implementing the ...
1
vote
0answers
435 views

Phaser / PIXI: World size vs. Stage size

I am using Phaser to build a "zoomable / pannable" 2D galaxy with the intended functionality being that the player's home planet is always in the middle of the World coordinates. I have a problem ...
1
vote
0answers
185 views

Level Select World Map with layers of images for score and completion

I'm working on an android game that will have a "world map" for selecting which level to play. Some examples of other games that implement what I'm trying to do are: Angry Birds, Kingdom Rush, and ...
1
vote
0answers
138 views

LibGDX polygon caching

I am developing an Android game using LibGDX and I have big world map made of polygons. I use PolygonSprite and PolygonSpriteBatch, when I render map, I get 30-35fps and it feels laggy. I wonder if ...
1
vote
0answers
243 views

Getting UV maps from UDK?

I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project. My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
0
votes
0answers
32 views

Store a Unity map on server-side

For a 3d Hack'n'Slash game I am currently using Unity as client and Java wit OGserver (Netty with some game-related features) as Server. I am on the map part of the development, actually I just have ...
0
votes
0answers
37 views

How to make a grid layout in Ruby (Gosu)?

So I'm attempting to make a simple Snake game. However, there's one major problem with that - I don't know how to make my playing field as a grid. So far I've split my snake into segemnts, which are ...
0
votes
0answers
32 views

What map projection is needed to transform a shapefile into a 3D earth?

I'm looking for a way to create a 3D earth in Flash, something like the wonderful SolarSystemScope, only in my map the countries should be clickable and whatnot. To get started I've got map data from ...
0
votes
0answers
53 views

Legality on BSP maps and creating them using Open Source Editor Tools

I saw somewhere when you use BSP Quake Map Format with Id Software Official Tools that you need to acquire licensing when you release your game commercially with a map created with Id's own editor ...
0
votes
0answers
101 views

ID3D11DeviceContext Map/Unmap bottleneck

I maintain a small rendering engine that displays models in Direct3D 9. I'm currently migrating this to Direct3D 11, and I've hit a snag in how I display points on the model. Using a sphere mesh, I ...
0
votes
0answers
82 views

Data structure to store map layers in each Tile while keeping the order of terrain, items and monsters intact

My game represents its map as a 2D array of tiles, each of which stores a stack of layers. I'm looking for a data structure to efficiently represent this . I want to be able to add layers ...