A visual representation of a geographic region, showing physical features.

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4
votes
3answers
238 views

Approaches for a clickable map of nations (such as a Risk game) with Spritekit

I would like to create a political map where each country is clickable by tapping but I'm not sure the best way to determine which nation was selected. Imagine Risk where each country can be ...
2
votes
2answers
83 views

How do I make a scrolling map within html5 canvas?

My project is a 2d tactics style game with a square grid.It's all HTML5 Javasript/JQuery I have been able to draw out the grid and have a system where I can load different maps with tiles where units ...
1
vote
2answers
118 views

How can randomly paired players fairly select a map?

I'm developing a website for a board game that revolving around user-created boards. Matches are currently created by selecting two people who have been waiting in a queue the longest and creating a ...
0
votes
2answers
78 views

Quick algorithm to identify undrawn rectangles inside a map

I already have a working algorithm for this but it's home-made and there is some redundancy in the things it checks, so I'm looking for a fast algorithm (or the name of it) that would detect undrawn ...
1
vote
1answer
76 views

How do I create a custom “Google Maps” visualisation from game map images?

I am attempting to create the equivalent of a Google Maps map for a private Ultima Online server, with a custom map replacing the default map. I'd like to allow players to pin important locations on ...
-1
votes
1answer
524 views

Making a perfect map (not tile-based)

I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for ...
1
vote
0answers
102 views

OpenGL Bump Map — Texture artifacts ?

I am learning OpenGL (and learning the math behind it) and I'm making a simple OBJ viewer, nothing fancy. I have diffuse, specular and ambient light/texture working fine and now I am implementing the ...
1
vote
0answers
107 views

Phaser / PIXI: World size vs. Stage size

I am using Phaser to build a "zoomable / pannable" 2D galaxy with the intended functionality being that the player's home planet is always in the middle of the World coordinates. I have a problem ...
1
vote
0answers
125 views

LibGDX polygon caching

I am developing an Android game using LibGDX and I have big world map made of polygons. I use PolygonSprite and PolygonSpriteBatch, when I render map, I get 30-35fps and it feels laggy. I wonder if ...
1
vote
0answers
214 views

Getting UV maps from UDK?

I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project. My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
0
votes
0answers
39 views

ID3D11DeviceContext Map/Unmap bottleneck

I maintain a small rendering engine that displays models in Direct3D 9. I'm currently migrating this to Direct3D 11, and I've hit a snag in how I display points on the model. Using a sphere mesh, I ...
0
votes
0answers
49 views

Data structure to store map layers in each Tile while keeping the order of terrain, items and monsters intact

My game represents its map as a 2D array of tiles, each of which stores a stack of layers. I'm looking for a data structure to efficiently represent this . I want to be able to add layers ...
0
votes
0answers
115 views

Level Select World Map with layers of images for score and completion

I'm working on an android game that will have a "world map" for selecting which level to play. Some examples of other games that implement what I'm trying to do are: Angry Birds, Kingdom Rush, and ...
0
votes
0answers
43 views

World / tileset modeling for large and evolving environment?

I have a world that I'm starting to contemplate modeling. Initially I was going to track variables, but then realized that I have at a large number of variables that affect each "tile" and then there ...