The maps tag has no wiki summary.
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Help understanding Simplex Noise
Introduction
This is less of a "how to" on using 2D simplex noise and more of a quest to understand what is happening both in the math and visually. I would rather not copy and paste the code I've ...
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1answer
31 views
collision and moving player on map
2d array: as map 0=sky, 1=player, 2=ground
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public void levelWCollision(Player p)
{
/*** FIND PLAYER POSTION ***/
int y = 0;
int x = 0;
int z = 0;
for(y = 0; y < ...
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1answer
306 views
Making a perfect map (not tile-based)
I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for ...
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Legality, implementation, and viability of using the BSP map format in a procedurally generated XNA game?
First off, this is not a "which technology should I use" type of question, but rather a question about the viability (And legality, and how to implement) BSP maps into an XNA game.
The legality part ...
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0answers
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Getting UV maps from UDK?
I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project.
My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
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0answers
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How to load big size CCTMXTiledMap in cocos2d?
I am try to design a cocos2d game that with a big world. The wolrd tiled map is very big, maybe 20 ipad screen sizes. I want to know how to load CCTMXTiledMap into screen? If I directly add it to ...
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SFML tmx map loader for isometric view
To load a tmx map in SFML which way will be flexible and optimal , use sfml maploader to load the map (http://sourceforge.net/projects/tiledsfmlloader/) or use tmx parser and then load it into SFML . ...
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300 views
Dynamic 2D (1D) map generation in libgdx
I'm currently brainstorming a game idea and I have stuck in one place. I'd like to dynamically generate endless map which looks pretty much like the one in game Hill Climb Racing (Android) or like ...
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308 views
3D Graphics with XNA Game Studio 4.0 bug in light map?
i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map
http://i.stack.imgur.com/BUWvU.jpg
this effect shows ...
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321 views
How Are Blocks Generated in Minecraft?
So I have an understanding of Minecraft world dimensions from this very helpful gaming.SE post. A key point in this Notchism is the following,
"Terrain is generated, saved and loaded, and (kind ...