A visual representation of a geographic region, showing physical features.

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1answer
85 views

What would be the easiest way to keep objects at a constant point on a 2D map, even when off-screen?

Like in Starcraft, where your army units stay put even though your view is moving around the map. I have a static tiled map that I made using Mappy and I can display that fine, I just want my ...
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1answer
439 views

Making a perfect map (not tile-based)

I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for ...
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0answers
86 views

LibGDX polygon caching

I am developing an Android game using LibGDX and I have big world map made of polygons. I use PolygonSprite and PolygonSpriteBatch, when I render map, I get 30-35fps and it feels laggy. I wonder if ...
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0answers
187 views

Getting UV maps from UDK?

I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project. My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
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0answers
541 views

Dynamic 2D (1D) map generation in libgdx

I'm currently brainstorming a game idea and I have stuck in one place. I'd like to dynamically generate endless map which looks pretty much like the one in game Hill Climb Racing (Android) or like ...
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0answers
40 views

Server Map Change

How does a game like, lets say, counter-strike or even 2D multiplayer games with those hub worlds and doors to choose the level work on changing the level? I mean, does the connection between ...
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0answers
27 views

World / tileset modeling for large and evolving environment?

I have a world that I'm starting to contemplate modeling. Initially I was going to track variables, but then realized that I have at a large number of variables that affect each "tile" and then there ...
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0answers
97 views

Mapping a 2d side-scroller onto a top-down overworld map without any transitions

Greetings fine people, I'm currently thinking of a way to map multiple 'areas' of a 2dSS on a top-down overworld map in a way that you wouldn't need to transition onto an overworld and then walk to a ...