A visual representation of a geographic region, showing physical features.

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1
vote
1answer
55 views

ScreenSize vs. WorldSize

While programming a game with LibGDX, I came across a problem. My OrthographicCamera wasn't centering in the right place. I was trying to center the camera by using the line of code: ...
0
votes
1answer
22 views

Covert Minimap render texture to 3d space position

I am using Render texture to make a Mini Map it is working fine but now I want to go further on side map and want world space position from render texture click point. Is there any way available that ...
2
votes
1answer
38 views

How to implement map scrolling inertia formulae

I'm looking for a mathematical formulae to calculate map scrolling inertia. Basically I have an HTML5 Canvas displaying part of a map and I capture the mousedown / mousemove / mouseup to calculate my ...
4
votes
1answer
56 views

How do I create a custom collision map for clickable areas on a map?

Say I had a map like the one displayed above. What would be the best method of creating a collision map for each individual state where I can click individually?
0
votes
1answer
39 views

Fastest way to render isometric world with moving entities?

I've got an isometric diamond-shaped world. The world consists of isometric planes like rooms. The walls and floors of the rooms and all obstacles and items in the rooms are isometric entities. So I ...
0
votes
1answer
28 views

Libgdx shaperender within a circle as limitter

I encountered a problem, where my small entities would be rendered out of the bounds of my radar. At the time I solved it like this: ensure, that the object would be within the circle, but, that's ...
1
vote
1answer
609 views

How can I load a large tile map with cocos2d?

I am try to design a cocos2d game with a big world. The world's tile map is very big, maybe 20 iPad screen sizes worth of tiles. I want to know how to load this using a CCTMXTiledMap? If I directly ...
3
votes
1answer
1k views

Phaser / PIXI: World size vs. Stage size

I am using Phaser to build a zoomable / pannable 2D map with the intended functionality being that the home camera position is always in the middle of the World coordinates. I have a problem where my ...
1
vote
4answers
265 views

How to draw a Minecraft-like world with Open GL

I recently completed the this Open GL tutorial. The tutorial shows how to set up a window and shaders, and teaches you how to draw a single cube in the middle of the screen, which all makes sense to ...
0
votes
1answer
88 views

How to create a dynamic Map in Unity (Augmented Reality)

I created a dynamic map with a LineRenderer. The LineRenderer gets a new position assigned, for each movement my 'character' does. It works good, but I expect it to get a really bad performance at ...
6
votes
1answer
1k views

How can I generate a (relatively) linear dungeon path?

We developing a concept for an action side-scroller. What we need is a way to generate a (relatively) straight map. By this I mean something like... It's clear to see that this map follows one ...
17
votes
3answers
25k views

How can I create a random “world” in a tile engine?

I am designing a game that is working on a classic tile engine, but whose world is generated randomly. Are there existing games or algorithms that do this? The procedural generation algorithms I have ...
0
votes
1answer
96 views

Random layout rooms with intersecting walls

I am trying to layout few rectangle rooms on un unlimited map. The main condition is that every next room has to intersect with one of already placed with at least one point of the wall. The ...
1
vote
0answers
34 views

Map generation, issues with midpoint displacement algorithm

I'm trying to generate an endless 2d terrain. So the terrain isn't random per say as the random function I'm using is a hash based on an X,Y coordinate. static public float rand (System.UInt32 x, ...
34
votes
4answers
15k views

Difference between orthogonal map and isometric map

I am laughing at myself ignorant on this. Google didn't produce an obvious answer. Could someone explain what orthogonal map and isometric map are, and how they are different?
0
votes
0answers
30 views

3D Level Navigation Map for a 2D Mobile Game

I am currently making a game in which I want to create a level screen map. The Map doesn’t have to do anything with the game logic and stuff but I just want to add it to include a bit of richness. ...
-1
votes
1answer
33 views

Levels Map terminology

I wonder if this thing exists and how is it called? What I mean is not "level editor", but a kind of cover map, where you select, which level you want to play and your character symbol moves to the ...
5
votes
4answers
3k views

Creating a seamless open world 2d game map

I'm creating an open world game similar to Pokemon. Should I load the full map, or divide it into chunks and load only the the nearby area? I don't want my user to get to a point where it will ...
-1
votes
1answer
71 views

Java map creation

So Im making a topdown 2d rpg in slick2d and lwjgl 2, and I wanna make a map, but not just random map, something like this: The blue stuff is water and rivers, the gray in the middle is "the ...
1
vote
1answer
258 views

1D Terrain Generation in Java

Not able to implement Perlin Noise for 1D Random Terrain Generation. I've tried everywhere and I cannot find anything useful, sure I sort of understand Perlin Noise but everytime I try it nothing ...
2
votes
1answer
135 views

Efficient datastructure to store a galaxy map

I'm working on a project for an intro level Ai class, and the project I've closen is to create a simulated universe in which Ai actors play against each other economically and militarily. I have the ...
2
votes
2answers
400 views

Board like strategy map

I want to make a strategy game like Risk. I want to use C# for the mechanics and Unity for the graphics. My problem is that I don't know how to create the map itself and integrate it with C#. I ...
2
votes
0answers
131 views

What's the most optimized way to transform series of points into curves in order to be serialized?

I’m working on a video game where I need to display a map (in 2D) of an actual big European city (Paris, London, Madrid… that kind of big) and the player, displayed as a simple dot on the map, can ...
3
votes
1answer
167 views

How can use a 3D map with 2D characters (Unity)? [closed]

I tried to search something about it but I can't find any complete or well-explained tutorials about how to use a 3D map with 2D characters and items, like Ragnarok or Final Fantasy Tactics. If there ...
1
vote
0answers
32 views

Looking for a scrollable map with constructable buildings-> example, tutorial, guide, anything [closed]

I started to develop a game for platform android. I searched the web but haven't found anything about the following topic: I would like to implement the following functionality Scrollable area with ...
2
votes
0answers
43 views

Hex axial coordinates to table coordinates conversion

I am developing internet game based on hex map. I am storing my data based on axial coordinates system. I developed function which shows me axial coordinates of hexes within $distance from a given ...
0
votes
2answers
30 views

Finding the scale of pixels in map with given dimensions

For the game I am making, I have textures for planets. Each texture has a size of 2048 x 1024 pixels. I also know the size, thus the diameter, of each planet. Not every planet is the same size, you ...
1
vote
1answer
207 views

Embed a real city in a game and use data to find and display paths [closed]

First of all this question is gigantic but it's mainly about Unity, maps, pathfinding, and real data. The problem. In my game the player sees the map of a real city (in 2D), it’s exactly the same ...
0
votes
3answers
360 views

How to design programatically a game map like Risk?

I'm making a quiz-game based on map territories with a system similar to the Risk game (except there are no tanks but tickets). The map isn't the world but a custom map that I designed and I'll ...
6
votes
3answers
2k views

What is the best way to render a 2d game map?

I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways. For a 2D TopDown game: (simply render the ...
-1
votes
2answers
2k views

How to make a map [closed]

For school my group and I are going to make a 2d turn based strategy game on android. We are trying to make a simple version of Advanced Wars (Gameplay). But we don't really know how to make the ...
1
vote
1answer
44 views

How to write a custom map canvas and project coordinates on it? [closed]

I am writing a game with Objective C ( xcode ) and I need to use the users location service to mark their position on a map but since I need to create my own map component, I am not able to use the ...
1
vote
0answers
74 views

Climate / weather generation on 3d hex map

I am working on 3d hex map game. I am aiming to dynamical generate map (as new players joins). To make the map realistic I am looking for some climate/weather models which possibly I could use so that ...
0
votes
3answers
196 views

Löve2D: Making a random map/city generator [closed]

So I'm making a game using love2d where the player will find himself in an zombie infested city but I don't want the city/map to be just the same all the time, so I want to create a random map/city ...
0
votes
0answers
32 views

Strange offset when accessing pixels from an SDL surface

I am using a routine to map a triangle from one surface to another. The problem is that the function below chooses the correct pixel to draw on the destination surface, but the pixel selected from the ...
1
vote
1answer
88 views

Linking maps in Java game

In my Java game, I've got a number of randomly-generated maps made of tiles. I'm struggling with writing the code to handle the entering/exiting of the maps. Originally, I only had Ascend and ...
2
votes
0answers
37 views

How to increase the number of available chapters for an HL2: EP2 mod?

I created a mod for Half-Life 2: Episode 2 that has 39 chapters (or maps, here it is the same). The problem is that the game seems to see only 32: when clicking "new game", and clicking next, I count ...
1
vote
0answers
88 views

How to render/load world chunks? (Java) [closed]

I am developing a top down 2d rpg called "MasterQuest", using Graphics2D in java. Most of the code that I have written has come from my own head, and this is really the first time that I have had the ...
7
votes
2answers
582 views

How to reference a map position in code?

I'm coding a digital version of the Macao board game which has a flat map similar to below. Players have a "ship" which starts in the blue box and can follow the dashed lines in any ...
0
votes
0answers
33 views

Making a node map with PNG alpha channels

I currently creating a 2d game that requires the usage of boats that travel from one country to another. The countries are individual objects with there own png. Nehow I've got the original map of the ...
3
votes
2answers
2k views

zoom to cursor calculation

I want to be able to zoom in and out of the map using the scroll wheel. I want to zoom towards the cursor like google maps does but I'm completely lost on how to calculate the movements. so far, all ...
1
vote
1answer
466 views

Making a zoom out/in space map in Unity

I'm new to unity, I was wondering how would one go into implementing a dynamic 2d space map. Let me give you an example what i mean. You see our solar system on the map, if you zoom out at a treshold ...
3
votes
2answers
136 views

Map coordinates system

I am planning to implement in my game very big map. I won't be showing all map at once but rather only selected part of it. Additionally I would need to connect hexes into bigger pieces (provinces) ...
2
votes
1answer
143 views

Shadow mapping bone animated model

I am trying to get shadowmapping right for my animated models. It works perfectly for static meshes but the animated models are just wiggeling a bit here's the vertex shader for rendering to the ...
0
votes
1answer
58 views

How to read a custom map format [closed]

I am trying to create a custom map format for my own little 2D RPG, so my question is rather how do I manage reading and creating a custom map format properly and flexible. First off, I am writing my ...
3
votes
1answer
329 views

Entity position: In map or in script?

I'd like to know how others have handled the issue of storing the entity's position. (Or maybe it's not an issue and I just make it too complicated.) I'm undecided on whether to store the position of ...
-2
votes
1answer
233 views

How do I choose where to position a mini-map in the HUD? [closed]

In a game with a minimap, what factors should be considered when choosing where to put the minimap on the screen HUD? What choices are typically made when wanting to emphasize a particular factor?
12
votes
2answers
2k views

Where can I find real-world map data for a game?

I want to build a game with a concept similar to Ingress, where the game map is overlaid on a real one. Where can I find map data for an app like that? How (generally) do I integrate my own game ...
0
votes
1answer
179 views

How can I store additional attributes on DCEL edges?

I am currently working on a city generator, and I've ran into some issues with data storage while working on the roads. I currently use a doubly-connected edge list (DCEL for short), to store the road ...
2
votes
1answer
133 views

multiple textures into one texture

Can i fusion multiple .tga or .jpeg into only one, and texturise my model with it ? Here is an example to explain my self better : I have Mr Bowser as 3d model and i want to integrate it in a game. ...