A visual representation of a geographic region, showing physical features.

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1
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1answer
87 views

Shadow mapping bone animated model

I am trying to get shadowmapping right for my animated models. It works perfectly for static meshes but the animated models are just wiggeling a bit here's the vertex shader for rendering to the ...
0
votes
1answer
35 views

How to read a custom map format [closed]

I am trying to create a custom map format for my own little 2D RPG, so my question is rather how do I manage reading and creating a custom map format properly and flexible. First off, I am writing my ...
3
votes
1answer
325 views

Entity position: In map or in script?

I'd like to know how others have handled the issue of storing the entity's position. (Or maybe it's not an issue and I just make it too complicated.) I'm undecided on whether to store the position of ...
-2
votes
1answer
136 views

How do I choose where to position a mini-map in the HUD? [closed]

In a game with a minimap, what factors should be considered when choosing where to put the minimap on the screen HUD? What choices are typically made when wanting to emphasize a particular factor?
12
votes
2answers
1k views

Where can I find real-world map data for a game?

I want to build a game with a concept similar to Ingress, where the game map is overlaid on a real one. Where can I find map data for an app like that? How (generally) do I integrate my own game ...
0
votes
1answer
161 views

How can I store additional attributes on DCEL edges?

I am currently working on a city generator, and I've ran into some issues with data storage while working on the roads. I currently use a doubly-connected edge list (DCEL for short), to store the road ...
0
votes
0answers
33 views

Store a Unity map on server-side

For a 3d Hack'n'Slash game I am currently using Unity as client and Java wit OGserver (Netty with some game-related features) as Server. I am on the map part of the development, actually I just have ...
2
votes
1answer
96 views

multiple textures into one texture

Can i fusion multiple .tga or .jpeg into only one, and texturise my model with it ? Here is an example to explain my self better : I have Mr Bowser as 3d model and i want to integrate it in a game. ...
2
votes
1answer
43 views

Libgdx, tiled map - how to reload layer?

In the simple platform game I'm making, when player collects coin, its cell is set to null. Is it possible to recover all cells from layer "coins" after player dies? I have tried multiple things but ...
0
votes
1answer
121 views

How to draw the simplest grid map OpenGL 1.0 [closed]

I want to draw a simple black & white grid map, like that: I have been searching for a way to generate tile, a tile map and tho and I want to draw this map and thats all. I mean that I want to ...
1
vote
0answers
33 views

Zoom to Mouse on a Globe using a Perspective Projection

I am trying to create a strategy game that takes place on a globe (i.e. a textured sphere). I would like to be able to zoom to mouse like on google maps. My camera always points towards the center of ...
0
votes
1answer
108 views

maps in a multiplayer diablo clone - unity3d

I'm messing around with unity3d free, trying to figure out if i can get away with using its readymade graphic engine. I have some problems figuring out how maps should be implemented/handled (the ...
5
votes
2answers
4k views

Generate islands/continents with simplex noise

Managed to get something like this using a simplexnoise port i made from the original javacode to php: Used some tips from other post: Understanding Perlin Noise basically, lowered the frequency ...
1
vote
1answer
147 views

How to draw a mini map OpenGL & OpenGL ES?

I'm trying to draw a mini map. Succeeded to put current screen to smaller screen (mini map) via FBO. But I do not know how to make the mini screen brighter when hover. You can imagine that, the real ...
0
votes
0answers
38 views

How to make a grid layout in Ruby (Gosu)?

So I'm attempting to make a simple Snake game. However, there's one major problem with that - I don't know how to make my playing field as a grid. So far I've split my snake into segemnts, which are ...
0
votes
0answers
32 views

What map projection is needed to transform a shapefile into a 3D earth?

I'm looking for a way to create a 3D earth in Flash, something like the wonderful SolarSystemScope, only in my map the countries should be clickable and whatnot. To get started I've got map data from ...
3
votes
3answers
673 views

How to zoom randomly generated maps?

I made a Java program which generates a random map based on Perlin Noise + Poisson Algorithm + Voronoi Diagram. Here you can see a generated map. White are caves, black is empty. The problem is ...
0
votes
1answer
211 views

How to approach players beeing overlapped by high isometric tiles?

I'm making a browser game wich is based on PHP, MySQL and Javascript. It has an isometric world where the player can move and see other players/NPCs. But if a tile in the foreground is so high that it ...
2
votes
1answer
130 views

Easiest way to make a 3D overworld [closed]

Using something like Blender, would it be easier and more time and space efficient to create 'tiles', and use some kind of software like Tiled to use these tiles in the various maps, or would it be ...
0
votes
0answers
55 views

Legality on BSP maps and creating them using Open Source Editor Tools

I saw somewhere when you use BSP Quake Map Format with Id Software Official Tools that you need to acquire licensing when you release your game commercially with a map created with Id's own editor ...
7
votes
3answers
4k views

isometric drawing order with larger than single tile images - drawing order algorithm?

I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles. This creates a ...
3
votes
2answers
147 views

How should I store a city map on disk?

I'm working on a game where players travel in a city. This city is defined by streets (names, positions...), points of interest (cinemas, restaurants...) and different zones (high criminality zones, ...
1
vote
3answers
174 views

How can randomly paired players fairly select a map?

I'm developing a website for a board game that revolving around user-created boards. Matches are currently created by selecting two people who have been waiting in a queue the longest and creating a ...
16
votes
5answers
437 views

How can I detect connected (but logically distinct) bodies of water in a 2D map?

I have a 2D hexagonal grid map. Each hex cell has a height value used to determine if it's water or ocean. I'm trying to think of a good way to determine and label bodies of water. Oceans and inland ...
2
votes
2answers
324 views

How do I make a scrolling map within an HTML5 canvas?

My project is a 2D tactics game with a square grid. It's all HTML5/Javascript/JQuery. I have been able to draw out the grid and have a system where I can load different maps with tiles where units ...
0
votes
2answers
98 views

Quick algorithm to identify undrawn rectangles inside a map

I already have a working algorithm for this but it's home-made and there is some redundancy in the things it checks, so I'm looking for a fast algorithm (or the name of it) that would detect undrawn ...
0
votes
1answer
1k views

Where can I learn about Substance maps for 3ds Max 2012? [closed]

A new feature in 3ds max 2012 is Substance procedural textures. Are there any good online libraries or resources for substance maps?
5
votes
3answers
354 views

Approaches for a clickable map of nations (such as a Risk game) with Spritekit

I would like to create a political map where each country is clickable by tapping but I'm not sure the best way to determine which nation was selected. Imagine Risk where each country can be ...
0
votes
3answers
83 views

Logic level representation that distinguishes “<<under>> and <<above>> the bridge”

I have an logic level/map representation for a 3D game that uses vector<Area> where: class Area{ vector<Point2D> bounding; //determines the shape of the Area, its borders ...
0
votes
1answer
91 views

Is there a reason to keep maps in memory?

I've noticed for a long time that games (mostly FPSes) do not unload the map when the user has finished with it (aka, disconnecting from servers, server changing maps). The result of this is that the ...
1
vote
1answer
210 views

How do I create a custom “Google Maps” visualisation from game map images?

I am attempting to create the equivalent of a Google Maps map for a private Ultima Online server, with a custom map replacing the default map. I'd like to allow players to pin important locations on ...
1
vote
0answers
144 views

OpenGL Bump Map — Texture artifacts ?

I am learning OpenGL (and learning the math behind it) and I'm making a simple OBJ viewer, nothing fancy. I have diffuse, specular and ambient light/texture working fine and now I am implementing the ...
0
votes
0answers
105 views

ID3D11DeviceContext Map/Unmap bottleneck

I maintain a small rendering engine that displays models in Direct3D 9. I'm currently migrating this to Direct3D 11, and I've hit a snag in how I display points on the model. Using a sphere mesh, I ...
0
votes
0answers
82 views

Data structure to store map layers in each Tile while keeping the order of terrain, items and monsters intact

My game represents its map as a 2D array of tiles, each of which stores a stack of layers. I'm looking for a data structure to efficiently represent this . I want to be able to add layers ...
1
vote
1answer
104 views

What are the most common ways of closing an open world? [closed]

In many open world games, there are several ways to limit them. From original ones such as Desynchronisation(Assasins' Creed) to invisible walls. What are the most common ways to close open worlds?
0
votes
0answers
28 views

Any good map editors [duplicate]

So I've been looking for a tiled map editor but more specifically, one that exports as a png where each tile is represented as a pixel with a unique color so my game can load in the png read each ...
1
vote
0answers
446 views

Phaser / PIXI: World size vs. Stage size

I am using Phaser to build a "zoomable / pannable" 2D galaxy with the intended functionality being that the player's home planet is always in the middle of the World coordinates. I have a problem ...
1
vote
2answers
250 views

How to find a free patch of area in a tiled map?

I've been trying to formulate the question and try to find some information on Google, but didn't managed to, so here it is... We've got a nice tropic-themed game that is about to be released soon, ...
1
vote
1answer
163 views

Hexagonal Game Board Modal?

Tile-based games like Chess have a simple modal: an array of arrays, each coordinate with an X and a Y value. This is easy to implement, and it is easy to figure out what is going on. However, ...
-1
votes
1answer
130 views

Are random generated mazes a nuisance? [closed]

To me, random generated maps such as in Diablo2 were often a nuisance. Many times, you find yourself in a dead end and have to find another way. However, Diablo2 became a very popular and addictive ...
1
vote
1answer
74 views

What does the “random element” do in Cellular Automata

I'm reading this post on TutsPlus regarding procedural level generation using cellular automata. My question arises in this code snippet: float chanceToStartAlive = 0.45f; public boolean[][] ...
0
votes
0answers
47 views

2D Game with a big block-based Map - Create for each block one block-object? [duplicate]

I'm working on a 2D game in Java which will be similar to Terraria (Mincecraft 2D). I want to generae the world-map random. The world (the ground) consists of 32x32 blocks. How I should handle all ...
0
votes
1answer
225 views

Is there a size limit when using UICollectionView as tiled map for iOS game?

I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as an example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the ...
0
votes
1answer
321 views

Representing a world in memory

I'm attempting to write a chunk based map system for a game, where as the player moves around chunks are loaded/unloaded, so that the program doesn't run out of memory by having the whole map in ...
1
vote
1answer
174 views

Data structures for territories in a 2D map

I am diving into game development with a 2D game. The game will display a territorial map (borders, capitals, etc.). What is a common data structure to use for storing and manipulating the data in ...
1
vote
1answer
225 views

How to represent a map in a top-down perspective game with low algorithm complexity?

This is the first time I develop a video-game, and I am kind of lost. I would like to know about ways on representing 2D maps on a top-down perspective game... (Like this one: ...
1
vote
1answer
168 views

Animal Crossing-like Map Data Structure

I've been looking closely at how Animal Crossing (for GameCube) creates town maps, and as far as I can tell, it's something like this: The town is made up of a 5x6 grid of acres. Each acre is 16x16 ...
15
votes
3answers
19k views

How can I create a random “world” in a tile engine?

I am designing a game that is working on a classic tile engine, but whose world is generated randomly. Are there existing games or algorithms that do this? The procedural generation algorithms I have ...
4
votes
3answers
1k views

Creating a seamless open world 2d game map

I'm creating an open world game similar to Pokemon. Should I load the full map, or divide it into chunks and load only the the nearby area? I don't want my user to get to a point where it will ...
4
votes
1answer
309 views

map/world “decorator” algorithms/patterns

I've spent a lot of time working with perlin/simplex noise for different styles of map gen, but I'm having a hard time finding advice/resources on how to populate the map with "world decor" that have ...