A visual representation of a geographic region, showing physical features.

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1
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1answer
52 views

What are the most common ways of closing an open world? [on hold]

In many open world games, there are several ways to limit them. From original ones such as Desynchronisation(Assasins' Creed) to invisible walls. What are the most common ways to close open worlds?
0
votes
0answers
39 views

How do open world games do world streaming? [on hold]

How do the open world games do world streaming? Do their developers model the entire city in modeling tools and load a part of the map using a custom mesh loader? What is the scenario they employ to ...
0
votes
0answers
24 views

Any good map editors [duplicate]

So I've been looking for a tiled map editor but more specifically, one that exports as a png where each tile is represented as a pixel with a unique color so my game can load in the png read each ...
4
votes
2answers
173 views

Approaches for a clickable map of nations (such as a Risk game) with Spritekit

I would like to create a political map where each country is clickable by tapping but I'm not sure the best way to determine which nation was selected. Imagine Risk where each country can be ...
1
vote
0answers
28 views

Phaser / PIXI: World size vs. Stage size

I am using Phaser to build a "zoomable / pannable" 2D galaxy with the intended functionality being that the player's home planet is always in the middle of the World coordinates. I have a problem ...
0
votes
1answer
60 views

Quick algorithm to identify undrawn rectangles inside a map

I already have a working algorithm for this but it's home-made and there is some redundancy in the things it checks, so I'm looking for a fast algorithm (or the name of it) that would detect undrawn ...
1
vote
2answers
181 views

How to find a free patch of area in a tiled map?

I've been trying to formulate the question and try to find some information on Google, but didn't managed to, so here it is... We've got a nice tropic-themed game that is about to be released soon, ...
1
vote
1answer
46 views

Hexagonal Game Board Modal?

Tile-based games like Chess have a simple modal: an array of arrays, each coordinate with an X and a Y value. This is easy to implement, and it is easy to figure out what is going on. However, ...
-1
votes
1answer
102 views

Are random generated mazes a nuisance? [closed]

To me, random generated maps such as in Diablo2 were often a nuisance. Many times, you find yourself in a dead end and have to find another way. However, Diablo2 became a very popular and addictive ...
1
vote
1answer
53 views

What does the “random element” do in Cellular Automata

I'm reading this post on TutsPlus regarding procedural level generation using cellular automata. My question arises in this code snippet: float chanceToStartAlive = 0.45f; public boolean[][] ...
0
votes
0answers
44 views

2D Game with a big block-based Map - Create for each block one block-object? [duplicate]

I'm working on a 2D game in Java which will be similar to Terraria (Mincecraft 2D). I want to generae the world-map random. The world (the ground) consists of 32x32 blocks. How I should handle all ...
0
votes
1answer
50 views

Is there a size limit when using UICollectionView as tiled map for iOS game?

I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as an example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the ...
0
votes
1answer
247 views

Representing a world in memory

I'm attempting to write a chunk based map system for a game, where as the player moves around chunks are loaded/unloaded, so that the program doesn't run out of memory by having the whole map in ...
1
vote
1answer
107 views

Data structures for territories in a 2D map

I am diving into game development with a 2D game. The game will display a territorial map (borders, capitals, etc.). What is a common data structure to use for storing and manipulating the data in ...
1
vote
1answer
130 views

How to represent a map in a top-down perspective game with low algorithm complexity?

This is the first time I develop a video-game, and I am kind of lost. I would like to know about ways on representing 2D maps on a top-down perspective game... (Like this one: ...
1
vote
1answer
116 views

Animal Crossing-like Map Data Structure

I've been looking closely at how Animal Crossing (for GameCube) creates town maps, and as far as I can tell, it's something like this: The town is made up of a 5x6 grid of acres. Each acre is 16x16 ...
14
votes
3answers
14k views

How can I create a random “world” in a tile engine?

I am designing a game that is working on a classic tile engine, but whose world is generated randomly. Are there existing games or algorithms that do this? The procedural generation algorithms I have ...
4
votes
3answers
297 views

Creating a seamless open world 2d game map

I'm creating an open world game similar to Pokemon. Should I load the full map, or divide it into chunks and load only the the nearby area? I don't want my user to get to a point where it will ...
4
votes
1answer
217 views

map/world “decorator” algorithms/patterns

I've spent a lot of time working with perlin/simplex noise for different styles of map gen, but I'm having a hard time finding advice/resources on how to populate the map with "world decor" that have ...
0
votes
2answers
99 views

How do i initialize and use a Texture Array? LibGDX

First of all, I am new to Java and LibGDX.. What I am trying to do is Load my texture images into an array so that I can reference them in my drawing code by number, rather than by name. I am drawing ...
1
vote
3answers
152 views

2D Side Scroller Game Without A TileMap

I want to create a 2D side scrolling game in a similar style as the game "Castle Crashers". (Go to: http://store.steampowered.com/app/204360/ to see some pics of the game). I have experience ...
0
votes
1answer
85 views

Array of map data

I'm looking for your thoughts on the best way to store map data. I need to store data for territory ownership for each pixel on the map. The data for each pixel is as such: Player 1 points: 24 ...
2
votes
1answer
60 views

multiple textures into one texture

Can i fusion multiple .tga or .jpeg into only one, and texturise my model with it ? Here is an example to explain my self better : I have Mr Bowser as 3d model and i want to integrate it in a game. ...
2
votes
1answer
61 views

Generate 2D Triangular Mesh from Vertices on a Map

Given a map of vertices {(x1,y1), (x2,y2), ... (xn,yn)}, how can I generate a 2D triangular mesh covering all vertices, and where the area of all triangles completely covers the map? The triangular ...
6
votes
2answers
192 views

Biome Transition in a Grid & Borderless World

I have a universe: a list of "Systems", each with their own center, type and radius. A small part of such a universe could look like this: Systems: Can be very close to a different system, e.g. ...
2
votes
2answers
430 views

Zelda-style top-down RPG. How to store tile and collision data?

I'm looking to build a Zelda: LTTP style top-down RPG. I've read a lot on the subject and am currently going back and forth on a few solutions. I'm using C#, MonoGame, and Tiled. For my tile maps, ...
5
votes
1answer
713 views

How do I generate a smooth random horizontal 2D tunnel? [duplicate]

I'd like to create a smoother version of the navigable and quite natural-looking random tunnel found in this classic helicopter game. It should ideally be... infinite, so more can be generated as ...
0
votes
0answers
87 views

Level Select World Map with layers of images for score and completion

I'm working on an android game that will have a "world map" for selecting which level to play. Some examples of other games that implement what I'm trying to do are: Angry Birds, Kingdom Rush, and ...
8
votes
2answers
782 views

How can I generate random maps that feel like Age of Empires II random maps?

I like the way Age of Empires II generate random maps turned out (good variety, decent biome transitions, maps felt random without feeling chaotic), but am struggling to replicate the style. I've ...
0
votes
1answer
140 views

What would be the easiest way to keep objects at a constant point on a 2D map, even when off-screen?

Like in Starcraft, where your army units stay put even though your view is moving around the map. I have a static tiled map that I made using Mappy and I can display that fine, I just want my ...
0
votes
1answer
87 views

Possibly a more efficient way to structure my game's map?

I need a little help with structuring my map. I want to make it efficient but I'm not sure if there's a better way to do this: public class Map { Chunk[][] Chunks; Object[] Objects; } public ...
1
vote
0answers
89 views

How do I load real-world map terrain? [duplicate]

I'm new to game development and want know how to make or load a terrain from OpenStreetMap or Google Maps in your current city. (I'm using Unity3D.) My idea is just load or generate a map of the ...
1
vote
2answers
370 views

2D open world MMORPG; big map memory problem [duplicate]

I am developing an 2d open world mmorpg game for learning purposes, and have a issue with big maps. A year ago i developed 2d open world single player / co-op game. It saved map in chunks, and AI for ...
0
votes
1answer
69 views

Android Jump&Run - Random map generation [closed]

I'm pretty new to game development but I work on an android app. It's a 2D Jump and Run game. I do it in Eclipse and the map is readed out of a txt file right now. But I want to do a Jump and run ...
-2
votes
2answers
253 views

Why can't I set a single value in a game map Java 2D array? [closed]

I'm trying to set one character on 2D array. map[0][2] = "0"; However, I'm getting 11011 11011 11011 11011 ... I was expecting 11011 11111 11111 11111 ... What am I doing wrong? another ...
0
votes
0answers
26 views

Creating a dynamic map in Unity [duplicate]

I'm currently working on a small strategy game that involves online multiplayer. I was now planning to add a sort of 'Empire' map to my game. That is, a (3D?) map of different lands, similar to this: ...
0
votes
0answers
42 views

World / tileset modeling for large and evolving environment?

I have a world that I'm starting to contemplate modeling. Initially I was going to track variables, but then realized that I have at a large number of variables that affect each "tile" and then there ...
31
votes
6answers
4k views

Vertical vs horizontal hex grids, pros and cons [closed]

With hex grids, you can choose to arrange the tiles with the pointy sides up, so that you can move along the west-east axis, or you can arrange them with an edge up, so that you can move along the ...
0
votes
2answers
80 views

libGDX map transition via try & catch exeption

I have a simple question. Some explination first, however: I am using libGDX and making a Legend of Zelda-type top-down game and I'm having an issue with map transitions. When I made the tilemap ...
1
vote
1answer
182 views

Scanning a 2D tile map and detecting regions?

I have access to all points/tiles on the map with top-right most point being (0,0). Simplest way to traverse the map would be using for loops, one nested within the other to traverse the x axis, and ...
1
vote
0answers
117 views

LibGDX polygon caching

I am developing an Android game using LibGDX and I have big world map made of polygons. I use PolygonSprite and PolygonSpriteBatch, when I render map, I get 30-35fps and it feels laggy. I wonder if ...
4
votes
1answer
233 views

How to vectorize a raster image edges into SVG paths?

I'm having a lot of trouble figuring out how to convert a 2D list of points into an SVG Path representing a political map border. I have completed all parts of a 2D terrain generator, including ...
2
votes
1answer
275 views

How do I make a natural-looking map from some Voronoi regions?

I'm using Voronoi regions to create a map for my game, much like this. However, the lines are too straight and perfect. How do I make the borders more natural looking? As in, less like US state ...
2
votes
1answer
352 views

How can I load a large tile map with cocos2d?

I am try to design a cocos2d game with a big world. The world's tile map is very big, maybe 20 iPad screen sizes worth of tiles. I want to know how to load this using a CCTMXTiledMap? If I directly ...
10
votes
2answers
736 views

Where can I find real-world map data for a game?

I want to build a game with a concept similar to Ingress, where the game map is overlaid on a real one. Where can I find map data for an app like that? How (generally) do I integrate my own game ...
0
votes
1answer
101 views

Map color collision problem

Hello i'm doing a game in WPF, 2D version (top view) I have the map and i'm trying to check for color collision in pixel each time the timer is activated Well...with 1 object it works fine but with ...
5
votes
8answers
1k views

What are some good tools for prototyping map layout and design? [closed]

I'm curious as to what the best method for sketching out and prototyping a map is, and if there are any tools available to facilitate this. Pen and paper is probably a good place to start, but I ...
0
votes
1answer
349 views

Roguelike Map Structure [duplicate]

I'm working on a roguelike and would like to know how to structure my map data. I suppose this question could also be extended to any sort of top down 2d game. Anyways! My game will contain object ...
0
votes
1answer
195 views

Using a permutation table for simplex noise without storing it

Generating Simplex noise requires a permutation table for randomisation (e.g. see this question or this example). In some applications, we need to persist the state of the permutation table. This can ...
2
votes
2answers
518 views

2D game big background images for maps

Update: this question is general, not specific to Sprite Kit or a single language/platform. I'm toying with Sprite Kit with an idea to make a 2D side-scroller. Now the backgrounds for the maps are ...