Tagged Questions

A visual representation of a geographic region, showing physical features.

learn more… | top users | synonyms (2)

2
votes
4answers
1k views

What should I use (controls, methods) to make a 2D tile based map editor?

I'm making a 2d game where each tile is a square and it's viewed at straight angle, no skewing, no rotation, it's pretty simple. Two weeks ago I tried using DataGridView, but as the number of rows ...
3
votes
2answers
218 views

Game maps with “counties” that are split along lines that aren't necessarily straight

I want to create a game environment that supports a 2D map. This is a really basic map, but must be split along lines that are not necessarily straight. So imagine a country with county boundaries. ...
6
votes
3answers
5k views

Whole map design vs. tiles array design

I am working on a 2D RPG, which will feature the usual dungeon/town maps (pre-generated). I am using tiles, that I will then combine to make the maps. My original plan was to assemble the tiles using ...
5
votes
1answer
1k views

How to create a mini-map in XNA 3?

simple map The map i would like to create is like this one, but simpler , what i want to have is a geographical map indicate high /low and a point that show where am i and points indicate enemies ...
2
votes
2answers
505 views

Calculating the number of tiles shown on an isometric map

I'm currently changing an existing computer game from a top-down view to an isometric view. The map consists of an infinite number of tiles. Only the tiles which are currently visible in the players ...
1
vote
2answers
889 views

Transformation order when dealing with Meshes

I have created a player model out of primitive types. To do this I have created a Model class and Component (mesh) class. Each model consists of one or more components my problems start when you have ...
9
votes
5answers
636 views

Increasing the probability for similar tiles to generate next to each other

I'm working on a tile map system, which insofar looks like this (green is grass, air is white, stone is grey, and blue is water): It uses a simple random number generator so that there's a 45% ...
1
vote
3answers
931 views

How do RPG store and retrieve maps?

I'm making a very basic online RPG (2d, and instead sprites I use characters, like a roguelike) and I still haven't figured out how to store and retrieve maps. Until now I used a text file that's ...
1
vote
1answer
255 views

Should i be worried about loading so much data?

So a week ago or so i asked this question: A few queries about my Map Data (& ideas of improvement, seconded opinion required) And the advice in the comment was to ask them as 3 separate ...
3
votes
2answers
2k views

Creating map files for a 3D game

I've created plenty of 2D games and now that I've gotten my hands dirty working with 3D in opengl I want to start a game. The issue is I don't know how I can store all the map data. Not only the ...
0
votes
1answer
192 views

A few queries about my Map Data (& ideas of improvement, seconded opinion required)

so like the title says i'm trying to think of ways that i can basically improve my level/map data. Currently it's "alright" but i don't feel it's great. There's certain things that i'd like to-do to ...
29
votes
3answers
9k views

Difference between orthogonal map and isometric map

I am laughing at myself ignorant on this. Google didn't produce an obvious answer. Could someone explain what orthogonal map and isometric map are, and how they are different?
27
votes
4answers
2k views

Is there an algorithm to detect the “mainland” on a 2D map?

On this map, the "mainland" is all the land that can be connected to the center of the map in the four cardinal directions (north, south, east, west -- not diagonally). I would like to detect the ...
0
votes
4answers
464 views

How can I know how big my game “world” should be?

here is the world map (randomly generated) for a game I'm making: The green rectangle corresponds to the size of one screen. Each pixel represents 3x3 tiles in my game, this makes the whole map be ...
0
votes
1answer
321 views

Is there a good guide on terrain topography creating?

I want to create a map for my level, and to make it look realistic from topographical pont of view. Is there anything that you can recommend? Edit: I want to create a 3D map of islands, sea, ...
6
votes
4answers
2k views

Is there a library that handles hexagon tiled 2D maps? [closed]

It would represent a map that is semi-square of arbitrary size. It would have a simple system for representation of the map coordinates such as 0101 (first column, 1st hex). I'd want the map to be ...
9
votes
2answers
574 views

.PNG tiles to .PNG map

I was wondering how I can get my 110+ .png map tiles conveniently into a 1:1 pixel ratio size map .png. Ive been scrolling through google and such, and the forum's for the free ware game that I am ...
-1
votes
1answer
1k views

How to create a map by coding in OpenGL

I have a very good knowledge about Java, C++, Qt, C# etc... and I wanted to start making a game... most the engine that the game per se since I don't like the "design" part of making a game.. I have ...
5
votes
1answer
3k views

Generate islands/continents with simplex noise

Managed to get something like this using a simplexnoise port i made from the original javacode to php: Used some tips from other post: Understanding Perlin Noise basically, lowered the frequency ...
2
votes
1answer
508 views

Help me to fine tune my diamond-square algorithm

Check this map i generated: I seeded a sine wave to act as a mountain range. The lower portion of the sine wave looks fine, but the upper side is thin, the algorithm did not do its magic there ...
9
votes
2answers
337 views

What kind of environment is expected in elevated, hot areas?

I'm creating an "exploration" game where the overworld map will be randomly generated. The biomes are generated using the data given by a "temperature map" , a "humidity map", and an elevation map for ...
16
votes
3answers
2k views

A simple map, four biomes, and how to distribute them

Here's the basic idea: I've got a Rogue-ish, perhaps Dwarf Fortress-ish game, with a randomly generated overworld and several dungeon entrances scattered around it. I already have the dungeons ...
2
votes
2answers
992 views

Best way to solve tile drawing in 2D side scroller?

What i still can't figure out is which would be the more sane way / easier and faster way to draw the map on the screen.. I mean i will use many tiles for my maps in my side scroller.. But problem is ...
3
votes
1answer
2k views

how large should a map be in blender

I'm learning blender and am wondering what size(blender units) I should be making my characters and maps. should i consider 1 blender unit as 1 inch, foot, meter or does it not not matter?
2
votes
2answers
1k views

How can I cull non-visible isometric tiles?

I have a problem which I am struggling to solve. I have a large map of around 100x100 tiles which form an isometric map. The user is able to move the map around by dragging the mouse. I am trying to ...
2
votes
2answers
1k views

Different ways to store a 2D map/landscape in XNA

I was looking around at this site about eight months ago and wish I saved the location of this topic but I was wondering the different map rendering styles that you can do in XNA. The one style I ...
6
votes
2answers
2k views

How to efficiently store and display a tile map on the web?

About These are actually two questions in one. First of all I am looking for a way to efficiently store large amounts of tile data. The other aspect deals with querying the data set and displaying ...
6
votes
1answer
506 views

What structure is best used to model maps for games like Bard's Tale / Dungeon Hack?

I would like to create or use an existing JavaScript engine to build a game in the spirit of Dungeon Hack, Eye of the Beholder and older Might & Magic games. Going off my memory playing these ...
4
votes
1answer
703 views

How can I build a graphical map for my MUD engine?

I am working on a text-based game totally from scratch and one thing I am not sure how to do is the map system. In my mud engine totally writen in Javascript (that will be executed in a Node.js ...
1
vote
2answers
844 views

Image splitting / tiling software for Mac [closed]

I have been programming for a bit and for 2D games and other applications I frequently make large images for the levels / the maps. Before I place these into the games I split the large images down ...
5
votes
2answers
584 views

How could I improve this random map?

following my previous post on random world map generation, I used several algorithms and obtained results similar to this: http://i.imgur.com/CKL2R.png (the height values are quantisied for viewing ...
15
votes
3answers
15k views

How can I create a random “world” in a tile engine?

I am designing a game that is working on a classic tile engine, but whose world is generated randomly. Are there existing games or algorithms that do this? The procedural generation algorithms I have ...
6
votes
2answers
2k views

How to handle a huge map?

Generically speaking, how would you handle a huge 2D Map of which only a part is displayed? Imagine the old top-down racing games like Micro Machines. I would know how to do something with a ...
12
votes
3answers
1k views

How can I make “falling away” 3D terrain like Animal Crossing?

Animal Crossing has a unique way of scrolling the world map: When the character moves down, the the world rolls around and over at the top, like it's stuck to a cardboard tube: This video shows how ...
4
votes
2answers
2k views

How should I represent a tile in OpenGL-es

Let me start with I am currently learning OpenGl-es using Android. I have been having the hardest time trying to design a simple and logical way of making tiles (2d flat polygons). The tutorials tell ...
0
votes
3answers
350 views

What is a good format for a 3d topview map?

I am building a 3d topview game like GTA2. In this game the ground is mostly one level (except for tunnels and highways). Most of the ground is also city so the ground is usually covered by either ...
3
votes
1answer
313 views

Entity position: In map or in script?

I'd like to know how others have handled the issue of storing the entity's position. (Or maybe it's not an issue and I just make it too complicated.) I'm undecided on whether to store the position of ...
0
votes
1answer
988 views

resource for “Substance Maps” 3ds Max 2012

A new feature in 3ds max 2012 is Substance procedural textures. Are there any good online libraries or resources for substance maps?
1
vote
1answer
473 views

Best way to do a strategic map for a 4X space game on a web page?

I'm currently looking at the options regarding how to do a strategic map for a web application. My goals here are : a synthethic view of what's happening in a stelar system the ability to ...
3
votes
1answer
303 views

How do I show the current view from the viewport on my map?

I'm doing HTML5 Canvas development and currently have a large viewport (on the left) and a map (on the right). Like this: I need to show on the map what is currently being viewed in the left. And ...
0
votes
1answer
363 views

How do I get the current location when using slick 2D library?

I'm developing a map kind of simple game using slick 2D library, and I want to get the current location of the user. When the user runs into a special location (ex: hole) to indicate that is ...
18
votes
3answers
2k views

How can I identify feature regions in a procedurally generated world?

I'm building an Island. I use the classical heightmap solution : with a hill-building function, avoiding the corners of the map, I make altitude. Then, perlin noise give me some climatic variables to ...
4
votes
3answers
583 views

Zelda LttP (Super Nintendo) room changes?

I'm trying to make a tile-world adventure game on iOS similar to Zelda Link to the Past on SNES, and one issue I've run into is having my camera move beyond walls revealing the rooms on the other ...
8
votes
2answers
2k views

How do I rotate a structure of hexagonal tiles on a hexagonal grid?

My 2D isometric game uses a hexagonal grid map. In reference to the image below, how do I rotate the light blue hexagon structures by 60 degrees around the pink hexagons? EDIT: Main hex is (0,0). ...
9
votes
2answers
622 views

Common pattern to scale “real units” to pixels?

This is a follow-up question to this other one. I would like to know if there is a common/typical/best pattern to scale my representation of the world (currently 160Kmx160Km) to fit it to the drawing ...
11
votes
3answers
719 views

2d top-down map: normalisation or not?

I am an absolute beginner with game programming, should this question be poorly formulated, be aware it was not sloppiness by my side, but lack of game programming experience. The game I am planning ...
13
votes
2answers
1k views

How do you handle uneven tiles while rendering a tile map?

Here is what I want to do with my tile map that I am unsure of. As you can see the top walls are way larger then the bottom and side ones (this is also an issue with my corners which are odd shapes ...
-4
votes
3answers
3k views

How to make map editor with XNA?

I have a problem with making map editor in XNA. I'm making a 2D tile based map editor. The problem is, I need every tile I put in map editor to be X: 0, or X: 32, or X:64 and so on, not 1.10, 2.99, ...
4
votes
1answer
483 views

Heightmap generation

I want to implement something like this to create a heightmap: 'Place a group of coordinates evenly across a map, and give them height values within a certain range. Repeatedly create coordinates ...
1
vote
2answers
527 views

2d game tools , what to work on first?

My friend and I would like to program a 2D game. We were discussing about tools needed, so while I am working on the tools, he will work on game logic and stuff. Probably I will put our tools into the ...