A visual representation of a geographic region, showing physical features.

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1
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0answers
78 views

How do I reset my player's position in Torque 3d World Editor? [closed]

I'm in World Editor and my player has fallen off the level. I'd like to reset him to the spawn location. How do I do that? I can't find it anywhere.
8
votes
2answers
386 views

What's the purpose of layers in map editors?

I have a question regarding map editors, like Tiled, for example. I am currently making my own map editor, and I wondered if someone could explain to me what is the purpose of layering in tiled for ...
2
votes
2answers
130 views

Fair spawning of players on a 2D grid

As new players enter a game, they are given a location on a large grid. The first player is given the location in the center. Now, how should the second player be placed? Then, the third and so on? ...
0
votes
1answer
300 views

create a city top view [closed]

I want to create my first game with java. I need a top view map of a city and i am stuck. Randomly there will be happening events in that city and the player should click on it. Now is my first ...
2
votes
2answers
136 views

How should I provide a navigation system for a world with infinite space?

The world is generated by perlin noise chunks and will only be saved once that chunk has been generated. It will also not necessarily have one obvious (to the user) central point anywhere in the ...
1
vote
2answers
1k views

2D Island generator algorithm - chances of tile becoming land

I am developing my first island generator (in c#). I am using this algorithm as my basic idea : http://www.funstormgames.com/blog/2012/09/procedural-island-generation-for-ludum-dare-24/ Basically ...
6
votes
4answers
3k views

Is there a library that handles hexagon tiled 2D maps? [closed]

It would represent a map that is semi-square of arbitrary size. It would have a simple system for representation of the map coordinates such as 0101 (first column, 1st hex). I'd want the map to be ...
0
votes
1answer
903 views

Loading tile maps from files on the fly in Crafty JS

I'm fairly new to Crafty and have been having problems loading large world maps. So i have a world split up into multiple js files. They are represented by two arrays of tiles: one for background ...
3
votes
3answers
723 views

Creating and connecting rooms for a roguelike

I'm creating a Roguelike and I'm having constant troubles with map generation, it's just something I have a lot of difficulty wrapping my head around. I currently have my map as a 50x50 square of ...
0
votes
2answers
674 views

How to manage maps in 2D MMO?

I'm curious about how I should be drawing my game world. I'm going to have a map, let's say 1000 by 1000 tiles in size, with many players on it. Each player will be at a position in a map, and when ...
1
vote
1answer
528 views

How can efficiently I edit my 2D tile-based maps?

I've been developing a very basic 2D tile-based game for my own experience. I read what must be hundreds of tutorials on what I found on Google with "tile based maps". Almost every tutorial I see is ...
3
votes
3answers
334 views

Game Map Implementation

I want to know how I can create a virtual town or city (like skyrim towns or gta4 liberty city) Should I create something on paper and copy coordinates? (Building1 floor corner coordinates are these, ...
1
vote
1answer
302 views

2D game level progression

I'm creating a 2D game similar to Mario. What is a best practice to allow the character to move through the level given a limited screen size? The way I have it now is the Player moves across the ...
3
votes
1answer
331 views

Manipulating Perlin noise output to create different ore veins in different depths

I am developing a simple project using Java, for Android. It is a side-scroller with a procedurally generated, infinite world. Most of the generation will be working on underground but I expect the ...
0
votes
1answer
103 views

Problems implementing a Sign Sprite in Libgdx

I am making a tile based game in LibGdx. I am using the TiledMap in .tmx format. I want when my player reaches a tile whose property is set (tileType -> sign), he should see a Sign sprite and on ...
0
votes
1answer
644 views

Level/Map file creation and processing with OpenGL

How do levels/maps work in the game development world? Counter strike, which is a popular FPS that uses OpenGL as it's graphics library, has it's levels/maps created as *.bsp files. How do you create ...
9
votes
4answers
818 views

Generate equal regions in a hex map

Taking for example large (X by Y) hex map, how can I divide the map into N regions of connected hexes to simulate countries? The goal is to generate a hex map that looks like a real life map with ...
4
votes
1answer
545 views

Help understanding Simplex Noise

Introduction This is less of a "how to" on using 2D simplex noise and more of a quest to understand what is happening both in the math and visually. I would rather not copy and paste the code I've ...
13
votes
3answers
2k views

How can I make “falling away” 3D terrain like Animal Crossing?

Animal Crossing has a unique way of scrolling the world map: When the character moves down, the the world rolls around and over at the top, like it's stuck to a cardboard tube: This video shows how ...
17
votes
4answers
1k views

Spherical map representation

My latest game will take place on a small planetoid. I am looking for good data structure for representing cells on the surface of a sphere. Triangles, squares, pentagons, hexagons? Which one ...
1
vote
0answers
148 views

Best way to create line-of-sight occlusion in no-tiled game? [closed]

Suppose I want to create a 2D game where the player can freely move in a map with walls (including diagonal ones). I don't know the best way to create a game like this but I suppose using tiles is not ...
8
votes
2answers
3k views

How do I rotate a structure of hexagonal tiles on a hexagonal grid?

My 2D isometric game uses a hexagonal grid map. In reference to the image below, how do I rotate the light blue hexagon structures by 60 degrees around the pink hexagons? EDIT: Main hex is (0,0). ...
3
votes
2answers
256 views

Broadcasting terrain data

How can i send from server to client a large amount of tile data? Having chunks of almost 2MB of data seems prohibitive to send this information just like that. Minecraft compress each chunk and ...
14
votes
2answers
855 views

Partially observable game map — is A* appropriate?

I know very little about game development and I'm trying to wrap my head around pathfinding algorithms. Consider this setup: an agent is on a 2D map and must find the shortest path to a globally know ...
1
vote
2answers
766 views

A* path finding for road network - data structure to represent directivity

I have been reading A* path finding to apply on a road like network structure. Most of the code I saw is about A* on tile based maps. There is a short description at Amit's page here about what I am ...
-2
votes
1answer
152 views

Creating a simple 3D view of a galaxy [closed]

What would be the easiest and most maintainable way to create (or use an already existing technology) a sort of Google Maps in 3D for a galaxy? Its not the main focus of my game, but I would like it ...
8
votes
2answers
851 views

How a 3D game map is stored and handled

I'm a programmer but have not yet developed any games. I have played various 3D games and always wondered how the Map of the field is stored and rendered. I know some acceleration card is a ...
3
votes
0answers
319 views

Legality, implementation, and viability of using the BSP map format in a procedurally generated XNA game? [closed]

First off, this is not a "which technology should I use" type of question, but rather a question about the viability (And legality, and how to implement) BSP maps into an XNA game. The legality part ...
0
votes
3answers
550 views

How to make 2d map that isnt based on tiles

I am working on a game, and need to make a 2d map that isnt based on tiles. An example of something similar to what I want is all those racing games like "bike race" where the map is just somewhat a ...
1
vote
0answers
250 views

Getting UV maps from UDK?

I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project. My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
8
votes
2answers
952 views

Random Zelda-style map generation

Im trying to randomly generate a map of rooms connected by doors, and I've succeeded in generating one using this code: public void generate(GameContainer gc) { rooms = new ...
1
vote
1answer
176 views

Path-finding with obstacles that can be destroyed

There are several buildings on the map with size n * n, and a lot of tiles of obstacles that can be destroyed. Suppose I put one soldier on (x,y) of the map, the soldier can reach a building by ...
-1
votes
1answer
467 views

Should I load a game map as a tile map or as an image map? [closed]

Which is better for game prototyping of a game map: a tile map or an image map? What are their respective pros and cons? Should I, in other words: Load the map as a png and set collision points ...
-1
votes
2answers
2k views

How to make a map [closed]

For school my group and I are going to make a 2d turn based strategy game on android. We are trying to make a simple version of Advanced Wars(screenshot1 Gameplay). But we don't really know how to ...
2
votes
1answer
232 views

pytmx: issue trying to get the correct texture rectangle for sprite for objetcs on map

:D Hello :D I am currently developing a game engine. I'm using maps designed with Tiled and I placed several objects on a test map to develop the feature of loading objects as sprites/entities and ...
0
votes
1answer
113 views

Put objects on a 2D maps using a matrix of distances

Is that possible to put objects in a 2D map using only a matrix of their relative distance ? An example would be putting cities on a map using the distances between them. There would be a minimum of ...
3
votes
1answer
1k views

Help with a Fast 2D Grid-Based world rendering technique

First I'm going to give you my current situation and explain what I'm attempting. I will then pose my question below. I will attempt to include a "TL;DR" for those of you who prefer things to be ...
1
vote
2answers
479 views

How can I move an object over a drawn tile map in HTML 5 without constant buffering?

I've been messing around with HTML5 for quite some time now but this is something that I guess I haven't figured out how to handle well yet. I'm sure there's an extremely easy solution and I just ...
1
vote
1answer
243 views

Ways to represent/store different regions in a non tiled map

I am developing a game where agent tribes fight each other for land.The map is a 2D map.Each agent has an instance of group object that represents their family.And each group object contains ...
3
votes
2answers
228 views

Game maps with “counties” that are split along lines that aren't necessarily straight

I want to create a game environment that supports a 2D map. This is a really basic map, but must be split along lines that are not necessarily straight. So imagine a country with county boundaries. ...
1
vote
2answers
1k views

How do I generate a 2d grid-based map without screwing it up?

I'm relatively new to the mechanics of game development - catching up fast, but there are still some things that escape me. For example: generating a fully-accessible map on a 2d grid. See the ...
4
votes
3answers
5k views

How do I calculate how an object will move from one point to another?

Here's the problem: A player starts the game in the 0 coordinate (x=0,y=0). When the user clicks on the screen, it returns the coordinates of the destination. Now the player has to move from its ...
9
votes
3answers
5k views

Road / river generation on 2d grid map

This is a newbie question, but here it goes: My map is a 2d grid, and I want to generate roads and rivers. The route from the starting to ending point must not be the optimal route in number of ...
2
votes
1answer
389 views

Collision detection problems - Javascript/Canvas game

What I want to do: I simply want the have a 2D array to represent my game map. I want a player sprite and I want that sprite to be able to move around my map freely using the keyboard and also have ...
0
votes
4answers
507 views

Good map file structure?

I need a map file structure for my game but does anyone know a good way to map it out? I was thinking something like this: name=MyMap add[floor[stone]][solid][20, 640] add[playerspawn][20, 620]
7
votes
2answers
367 views

Algorithm to select all cells inside rooms/regions

I have a 2d game map consisting of several 'rooms' For example, here is a 2D map grid: (Brown cells = wall tiles) If I click on a tile (that isn't brown), I would like to obtain an array of all ...
-6
votes
1answer
707 views

Java 2D tile map and rendering it [closed]

Please help me! I am thinking of generating different terrains environment every time the game loads again. But i am thinking of loading or drawing a image containing all the units like river, land ...
2
votes
2answers
2k views

rpg 3d open world map & entity loading-streaming

Hello I'm a web developer and recently I started reading about game development. I followed some tutorials regarding c++ and openGL (whatever I could find online because as you know not many up to ...
1
vote
2answers
2k views

How to make an infinite map

I was wondering if someone could explain to me how to implement a seemingly dynamic infinite map like the one at http://wordsquared.com/ My main issue is really generating new tiles in any direction ...
4
votes
1answer
180 views

What is the appropriate way to implement collision in 2D worlds?

If I want to create a 2D game map which features areas traversable by a player through standard up/down/left/right inputs, and then have areas that are NOT traversable... perhaps just a bush, or a ...