The maps tag has no wiki summary.
0
votes
1answer
172 views
A few queries about my Map Data (& ideas of improvement, seconded opinion required)
so like the title says i'm trying to think of ways that i can basically improve my level/map data. Currently it's "alright" but i don't feel it's great. There's certain things that i'd like to-do to ...
1
vote
1answer
238 views
Should i be worried about loading so much data?
So a week ago or so i asked this question:
A few queries about my Map Data (& ideas of improvement, seconded opinion required)
And the advice in the comment was to ask them as 3 separate ...
5
votes
5answers
489 views
Generating a map in runtime for a simple top-scrolling racing game
I'm creating a simple top-scrolling racing game. The concept is quite simple - the player controls the car, which goes on a dynamically generated field with square blocks. Once the car hits a car, the ...
-4
votes
3answers
2k views
How to make map editor with XNA?
I have a problem with making map editor in XNA.
I'm making a 2D tile based map editor.
The problem is, I need every tile I put in map editor to be X: 0, or X: 32, or X:64 and so on, not 1.10, 2.99, ...
9
votes
2answers
553 views
Common pattern to scale “real units” to pixels?
This is a follow-up question to this other one.
I would like to know if there is a common/typical/best pattern to scale my representation of the world (currently 160Kmx160Km) to fit it to the drawing ...
19
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9answers
3k views
When mapping the surface of a sphere with tiles, how might you deal with polar distortion?
It's easy to deal with the way locations interact on a clean Cartesian grid. It's just vanilla math. And you can kind of ignore the geometry of the sphere's surface for a bunch of it if you want to ...
3
votes
2answers
1k views
Creating map files for a 3D game
I've created plenty of 2D games and now that I've gotten my hands dirty working with 3D in opengl I want to start a game. The issue is I don't know how I can store all the map data. Not only the ...
2
votes
1answer
348 views
Help me to fine tune my diamond-square algorithm
Check this map i generated:
I seeded a sine wave to act as a mountain range. The lower portion of the sine wave looks fine, but the upper side is thin, the algorithm did not do its magic there ...
21
votes
3answers
4k views
Difference between orthogonal map and isometric map
I am laughing at myself ignorant on this. Google didn't produce an obvious answer. Could someone explain what orthogonal map and isometric map are, and how they are different?
0
votes
1answer
188 views
Is there a good guide on terrain topography creating?
I want to create a map for my level, and to make it look realistic from topographical pont of view. Is there anything that you can recommend?
Edit:
I want to create a 3D map of islands, sea, ...
9
votes
2answers
505 views
.PNG tiles to .PNG map
I was wondering how I can get my 110+ .png map tiles conveniently into a 1:1 pixel ratio size map .png. Ive been scrolling through google and such, and the forum's for the free ware game that I am ...
-1
votes
1answer
683 views
How to create a map by coding in OpenGL
I have a very good knowledge about Java, C++, Qt, C# etc... and I wanted to start making a game... most the engine that the game per se since I don't like the "design" part of making a game..
I have ...
5
votes
1answer
2k views
Generate islands/continents with simplex noise
Managed to get something like this using a simplexnoise port i made from the original javacode to php:
Used some tips from other post:
Understanding Perlin Noise
basically, lowered the frequency ...
9
votes
2answers
309 views
What kind of environment is expected in elevated, hot areas?
I'm creating an "exploration" game where the overworld map will be randomly generated.
The biomes are generated using the data given by a "temperature map" , a "humidity map", and an elevation map for ...
14
votes
3answers
1k views
A simple map, four biomes, and how to distribute them
Here's the basic idea: I've got a Rogue-ish, perhaps Dwarf Fortress-ish game, with a randomly generated overworld and several dungeon entrances scattered around it. I already have the dungeons ...
1
vote
2answers
645 views
Best way to solve tile drawing in 2D side scroller?
What i still can't figure out is which would be the more sane way / easier and faster way to draw the map on the screen.. I mean i will use many tiles for my maps in my side scroller.. But problem is ...
3
votes
1answer
941 views
how large should a map be in blender
I'm learning blender and am wondering what size(blender units) I should be making my characters and maps. should i consider 1 blender unit as 1 inch, foot, meter or does it not not matter?
2
votes
2answers
794 views
How can I cull non-visible isometric tiles?
I have a problem which I am struggling to solve. I have a large map of around 100x100 tiles which form an isometric map. The user is able to move the map around by dragging the mouse. I am trying to ...
2
votes
2answers
893 views
Different ways to store a 2D map/landscape in XNA
I was looking around at this site about eight months ago and wish I saved the location of this topic but I was wondering the different map rendering styles that you can do in XNA. The one style I ...
5
votes
2answers
1k views
How to efficiently store and display a tile map on the web?
About
These are actually two questions in one. First of all I am looking for a way to efficiently store large amounts of tile data. The other aspect deals with querying the data set and displaying ...
6
votes
1answer
469 views
What structure is best used to model maps for games like Bard's Tale / Dungeon Hack?
I would like to create or use an existing JavaScript engine to build a game in the spirit of Dungeon Hack, Eye of the Beholder and older Might & Magic games. Going off my memory playing these ...
2
votes
1answer
421 views
How can I build a graphical map for my MUD engine?
I am working on a text-based game totally from scratch and one thing I am not sure how to do is the map system.
In my mud engine totally writen in Javascript (that will be executed in a Node.js ...
4
votes
2answers
1k views
How should I represent a tile in OpenGL-es
Let me start with I am currently learning OpenGl-es using Android.
I have been having the hardest time trying to design a simple and logical way of making tiles (2d flat polygons). The tutorials tell ...
5
votes
2answers
483 views
How could I improve this random map?
following my previous post on random world map generation, I used several algorithms and obtained results similar to this: http://i.imgur.com/CKL2R.png (the height values are quantisied for viewing ...
55
votes
19answers
7k views
Level Design Tips [closed]
What are some pitfalls or pieces of good advice when designing levels or maps for a (presumeably 3D but not necessarily) game?
1
vote
2answers
599 views
Image splitting / tiling software for Mac
I have been programming for a bit and for 2D games and other applications I frequently make large images for the levels / the maps. Before I place these into the games I split the large images down ...
5
votes
8answers
906 views
What are some good tools for prototyping map layout and design?
I'm curious as to what the best method for sketching out and prototyping a map is, and if there are any tools available to facilitate this.
Pen and paper is probably a good place to start, but I ...
5
votes
2answers
783 views
How to handle a huge map?
Generically speaking, how would you handle a huge 2D Map of which only a part is displayed? Imagine the old top-down racing games like Micro Machines.
I would know how to do something with a ...
3
votes
1answer
277 views
Entity position: In map or in script?
I'd like to know how others have handled the issue of storing the entity's position. (Or maybe it's not an issue and I just make it too complicated.)
I'm undecided on whether to store the position of ...
0
votes
1answer
778 views
resource for “Substance Maps” 3ds Max 2012
A new feature in 3ds max 2012 is Substance procedural textures.
Are there any good online libraries or resources for substance maps?
1
vote
1answer
349 views
Best way to do a strategic map for a 4X space game on a web page?
I'm currently looking at the options regarding how to do a strategic map for a web application.
My goals here are :
a synthethic view of what's happening in a stelar system
the ability to ...
0
votes
1answer
313 views
How do I get the current location when using slick 2D library?
I'm developing a map kind of simple game using slick 2D library, and I want to get the current location of the user. When the user runs into a special location (ex: hole) to indicate that is ...
15
votes
3answers
1k views
How can I identify feature regions in a procedurally generated world?
I'm building an Island. I use the classical heightmap solution : with a hill-building function, avoiding the corners of the map, I make altitude. Then, perlin noise give me some climatic variables to ...
4
votes
3answers
423 views
Zelda LttP (Super Nintendo) room changes?
I'm trying to make a tile-world adventure game on iOS similar to Zelda Link to the Past on SNES, and one issue I've run into is having my camera move beyond walls revealing the rooms on the other ...
9
votes
3answers
573 views
2d top-down map: normalisation or not?
I am an absolute beginner with game programming, should this question be poorly formulated, be aware it was not sloppiness by my side, but lack of game programming experience.
The game I am planning ...
12
votes
2answers
657 views
How do you handle uneven tiles while rendering a tile map?
Here is what I want to do with my tile map that I am unsure of. As you can see the top walls are way larger then the bottom and side ones (this is also an issue with my corners which are odd shapes ...
4
votes
1answer
380 views
Heightmap generation
I want to implement something like this to create a heightmap: 'Place a group of coordinates evenly across a map, and give them height values within a certain range. Repeatedly create coordinates ...
4
votes
2answers
2k views
How to store 2D tile-map
I want to create a 2D map composed of small tiles, that should look like voxels (eg. this just from side).
I think I can make a structure like Voxel2D, that have int X, Y and some Color, and every ...
1
vote
2answers
491 views
2d game tools , what to work on first?
My friend and I would like to program a 2D game. We were discussing about tools needed, so while I am working on the tools, he will work on game logic and stuff.
Probably I will put our tools into the ...
0
votes
1answer
125 views
How can I apply a shader to images in a map in XNA?
Basically, what I'm trying to do is apply a shader to my background image and only the background image. The problem is: the background is actually made up of tiles that are picked out of a list of ...
7
votes
3answers
1k views
What is a good flat file format for storing a 2D tile map that can grow infinitely in any direction?
I am creating a simple map engine that will automatically expand in any direction with procedurally-generated content as needed.
What is a good way to store map data, anchored at a 0,0 origin so that ...
2
votes
5answers
452 views
How to model irregular boundary of a 2D map in Game?
I am creating a map in a game, the map contains different countries, my question:
Q. How to model the irregular boundary of each countries? How to do quick country searching if I click on the map ...
5
votes
1answer
459 views
How to insert and remove blocks quickly in a Minecraftian world?
I currently have volume data for the world stored as an array of booleans. I then check each empty block and if it has non-empty neighbors the faces get drawn. This prevents me from sending a bunch ...
2
votes
1answer
282 views
Are there any Java based libraries that provide game mapping features?
I'm working on a Java web based game in my spare time (springMVC / JSPs etc), and I'm wondering what are my options for dealing with the "game world" or mapping element.
My game will be 2d / text ...
9
votes
3answers
361 views
Data Structure to Represent Connections Between Countries on a Map
In a game I'm developing for a client a key game concept involves moving around on a map. In this case the sizes and shapes and such of the various countries are irrelevant: moving from one country to ...
6
votes
1answer
348 views
What is the general strategy to pre-load game data(entities/map)
I'm new to games programming and am wondering what tactics games use to pre-load entity and map data. Will a game initialise with the fundamental map data stored in memory?
6
votes
3answers
492 views
Represent planet surface in 2d
I'd like to make game, where one part is managing planet (building cities, factories, roads, etc.) but I'd like to avoid 3D - only what I want is nice 2d. But if I represent planet's surface as a ...
0
votes
1answer
405 views
Using Tilemaps in C
I have used tilemaps .TMX files using cocos2d and objective c.
How are tilemaps used in C? Are there libraries available or where is a good place to start for using tilemaps in C?
I would like to ...
4
votes
4answers
702 views
How would I go about implementing a globe-like “ballish” map?
I am new to 3D development and I have this idea of having the game world like our globe is - a ball. So, there would be no corners in the map and the game is top-down RTS game. I would like the camera ...
4
votes
2answers
576 views
Drawing territories border in 2d map
I'm programming a little web strategy game. In the country map I pretend to display each country with a national color. The issue is how to render the borders in a simple and efficient way. Right now ...
